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<blockquote data-quote="woodelf" data-source="post: 1932735" data-attributes="member: 10201"><p>Two thoughts.</p><p>First, if you want a flaws system, may i heartily recommend The Book of Distinctions and Drawbacks--best implementation of a flaw system for D&D-ish D20 System i've seen. Though, depending on your group, you probably don't want to let the buying of extra levels with flaw points (as suggested as one option in the book). It's a much more comprehensive and flavorful system than the flaws or traits systems in Unearthed Arcana.</p><p></p><p>Second, watch out on only using 1st-level feats for the bonuses: a fair number of the 1st-level-only feats are actually more powerful than most other feats, under the justification that no character can ever have more than one (or sometimes two) of them.</p><p></p><p>Oh, and on the XP-for-flaws-in-play: just for the record, that's how Spycraft does it, and it's been a common rule floating around online, and implemented in several systems, for years, precisely in response to flaw systems like the old Storyteller. The new WoD game is just catching up with the times, not innovating. Not that it's a bad way to do it--it really does work much better, especially if you have power-gaming characters. Doesn't matter how many flaws they take, 'cause they're not getting extra feats/abilities/whatevers for them, and it doesn't matter if they don't play them, because they don't get the benefits unless they play them.</p><p></p><p>Oh, and on that topic, you might want to take a look at Spycraft to see how it handles "backgrounds"--very well done (along with eth rest of the book).</p></blockquote><p></p>
[QUOTE="woodelf, post: 1932735, member: 10201"] Two thoughts. First, if you want a flaws system, may i heartily recommend The Book of Distinctions and Drawbacks--best implementation of a flaw system for D&D-ish D20 System i've seen. Though, depending on your group, you probably don't want to let the buying of extra levels with flaw points (as suggested as one option in the book). It's a much more comprehensive and flavorful system than the flaws or traits systems in Unearthed Arcana. Second, watch out on only using 1st-level feats for the bonuses: a fair number of the 1st-level-only feats are actually more powerful than most other feats, under the justification that no character can ever have more than one (or sometimes two) of them. Oh, and on the XP-for-flaws-in-play: just for the record, that's how Spycraft does it, and it's been a common rule floating around online, and implemented in several systems, for years, precisely in response to flaw systems like the old Storyteller. The new WoD game is just catching up with the times, not innovating. Not that it's a bad way to do it--it really does work much better, especially if you have power-gaming characters. Doesn't matter how many flaws they take, 'cause they're not getting extra feats/abilities/whatevers for them, and it doesn't matter if they don't play them, because they don't get the benefits unless they play them. Oh, and on that topic, you might want to take a look at Spycraft to see how it handles "backgrounds"--very well done (along with eth rest of the book). [/QUOTE]
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