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<blockquote data-quote="Elder-Basilisk" data-source="post: 354190" data-attributes="member: 3146"><p>I must say that I'm not a big fan of disadvantage systems. (I'm not a big fan of permitting rangers to trade out ambidex/TWF for something else either--it just makes 1 level of ranger that much more attractive to all character concepts instead of just two weapon fighters)</p><p></p><p>That being said, there is a big question about the "mostly 1st level only feats" that this system allows. In general, the first level only feats tend to be more powerful than others--for instance luck of heroes, strong soul, blooded, and the famous spellcasting prodigy. If you want to limit the feats available in order to minimize powergaming, I would suggest permitting skill focus feats, martial weapon proficiencies, run, endurance, combat casting, some of the "+2 to two skills" feats, feats like Arcanis's Gentry feat, and possibly educated or cosmopolitan (with some restrictions on skills available).</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 354190, member: 3146"] I must say that I'm not a big fan of disadvantage systems. (I'm not a big fan of permitting rangers to trade out ambidex/TWF for something else either--it just makes 1 level of ranger that much more attractive to all character concepts instead of just two weapon fighters) That being said, there is a big question about the "mostly 1st level only feats" that this system allows. In general, the first level only feats tend to be more powerful than others--for instance luck of heroes, strong soul, blooded, and the famous spellcasting prodigy. If you want to limit the feats available in order to minimize powergaming, I would suggest permitting skill focus feats, martial weapon proficiencies, run, endurance, combat casting, some of the "+2 to two skills" feats, feats like Arcanis's Gentry feat, and possibly educated or cosmopolitan (with some restrictions on skills available). [/QUOTE]
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