FLAWS...Where are some more, are there any more?

FCWesel

First Post
I know Unearthed Arcana and Dragon Magazine's 324, 326, 327, 328 & 329 all have the "FLAWS option" in them for character creation. Are there any other places to find some more. I am letting the players take 1 Flaw so as to gain 1 Feat, and I want to give them a nice selection.
 

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I know it isn't D20 or even D&D at all, but there were some cool flaws in Vampire: The Masquerade. Admittedly some of them would be unsuitable for D&D, but I think a lot of them would work pretty good, especially with some minor tweaking.
 


I plan on using them. The "Advanced Players Guide" from SSS (Sword & Sorcery Studios) has a section for interesting effects of low and high stats. As written, the make low stats better (with Heroic Merits) and high stats bad (with Tragic Flaws). I wouldn't use 'em as wirtten, but I intend to use the Tragic Flaws (some of which I'll mention below) as UA-Style flaws (with a prereq of related stat 19+). There are 6 per stat, here's a few of my fav's:

Str 19+
Killing Hands (can't choose to do non-lethal damage, ever)
Ravenous Appetite (must eat 3x food per day to sustain self)

Dex 19+
Daredevil (in any life-or-death situation, including standard combat, cliff walking, etc., make will save or do the most daring, spectacular & dangerous thing possible)

"Why, of course I can climb with one hand while fighting off the giants that are chasing us...you guys go ahead!"
 

Kirin'Tor said:
Str 19+
Killing Hands (can't choose to do non-lethal damage, ever)

Thats a flaw?

brock2004812-05_1092303677.jpg
 

I'm using flaws in an Eberron game for my nephew and his friends. I found the list in Unearthed Arcana too limited and the ones from Dragon issues too harsh. So I allowed the players to make up suitable flaws in addition to the ones in UA and Dragon, using the ones in the book as a guideline.

I don't have access to my book at the moment, but flaws generally apply a penalty of -4 to two related skills or a -2 penalty to some form of attack (the monk in the group chose a flaw that gives him a -2 to any ranged attack). Other suitable flaws would be a -3 penalty to some type of save (vs. poison, vs. spells or spell-like effects, etc) or a -2 to skill checks associated with a certain ability.

A word of warning: don't let all the players take the same flaws. None of the members of my group can Spot or Listen their way out of a paper bag; the only member of the group that didn't take that flaw put no ranks into either skill. They also collectively have no Charisma-based skills like Diplomacy or Bluff, and two characters have penalties on those skills.

I hope that helps you out a bit.
 
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