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Flaws would you...?
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<blockquote data-quote="Wraith-Hunter" data-source="post: 3266423" data-attributes="member: 48298"><p>As to the merrits of the Flaw system, this is similar to the Skills and Powers debacle of 2e fame. Some of the flaws are horrendous some really don't have much of an impact on character creation. It is not nearly as broken as S&P though.</p><p></p><p>Personally as a DM I would not use them. In alot of ways they favor primary casters over everyone else, and there is really no way not to do this. I would just give a bonus feat at 1st preferably non-combat related then give out feats at every even level. And do away with flaws.</p><p></p><p>I DO like the traits system. This gives flavor a plus for a minus, and they are balanced. Flaws are really just an excuse to up the power level of the game. Personaly I feel that since no character is going to take a flaw that is going to significantly hinder their character, and will take a feat that will significantly help their character that it is inherantly in-balanced. So it is just a legal means to up the power level.</p><p></p><p>Me I would rather just give out more feats than have the illusion of game balance. It would work better if a specific flaw was tied to a specific feat like traits are.</p></blockquote><p></p>
[QUOTE="Wraith-Hunter, post: 3266423, member: 48298"] As to the merrits of the Flaw system, this is similar to the Skills and Powers debacle of 2e fame. Some of the flaws are horrendous some really don't have much of an impact on character creation. It is not nearly as broken as S&P though. Personally as a DM I would not use them. In alot of ways they favor primary casters over everyone else, and there is really no way not to do this. I would just give a bonus feat at 1st preferably non-combat related then give out feats at every even level. And do away with flaws. I DO like the traits system. This gives flavor a plus for a minus, and they are balanced. Flaws are really just an excuse to up the power level of the game. Personaly I feel that since no character is going to take a flaw that is going to significantly hinder their character, and will take a feat that will significantly help their character that it is inherantly in-balanced. So it is just a legal means to up the power level. Me I would rather just give out more feats than have the illusion of game balance. It would work better if a specific flaw was tied to a specific feat like traits are. [/QUOTE]
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