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Flea vs Dragon 1-0
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<blockquote data-quote="Gromm" data-source="post: 210825" data-attributes="member: 2245"><p>Sounds good, but if he's casting Shapechange, the party cleric is casting True Ressurection, so he's still back and fighting.</p><p></p><p>I say use the best DM rule of all: Sure it works that way.</p><p></p><p>(After telling the player repeatedly that this doesn't work, and giving up)</p><p>DM: "Fine the dragon's head explodes."</p><p>Player: "Sweet! We grab his treasure."</p><p>DM: "Sure."</p><p></p><p>Next session</p><p>DM:"You set up camp for the night, your head explodes and you die."</p><p>Player:"Don't I get a save? Whats going on?"</p><p>DM:"Nope no save. The other party members look on stunned and confused."</p><p>PartyCleric:"I cast Trueseeing."</p><p>DM:"Your head explodes, you die."</p><p>PartyCleric:"What the F@$k?"</p><p>PartyFighter:"I look for flies or fleas."</p><p>DM:"Nope don't see anything. The Rogue's head explodes."</p><p></p><p>In the end the party learns that an improved inivisble, hasted, stoneskinned, silenced, mind blanked, wizard flea killed the whole party. The DM then offers the rule that next campaign stupid instant kill ideas wont be used. The party agrees, but not before everyone punches the wizard player in the gut (IRL).</p><p></p><p>Players always lose on instant kill combos. The Players have tons of downtime and only one life. The DM has millions of lives and only one of them has to use an insta kill against the party for the DM to win. So in short: Don't play stupid or try to use stupid interpretations of the rules. The DM will use them against you and you wont be playing anymore.</p></blockquote><p></p>
[QUOTE="Gromm, post: 210825, member: 2245"] Sounds good, but if he's casting Shapechange, the party cleric is casting True Ressurection, so he's still back and fighting. I say use the best DM rule of all: Sure it works that way. (After telling the player repeatedly that this doesn't work, and giving up) DM: "Fine the dragon's head explodes." Player: "Sweet! We grab his treasure." DM: "Sure." Next session DM:"You set up camp for the night, your head explodes and you die." Player:"Don't I get a save? Whats going on?" DM:"Nope no save. The other party members look on stunned and confused." PartyCleric:"I cast Trueseeing." DM:"Your head explodes, you die." PartyCleric:"What the F@$k?" PartyFighter:"I look for flies or fleas." DM:"Nope don't see anything. The Rogue's head explodes." In the end the party learns that an improved inivisble, hasted, stoneskinned, silenced, mind blanked, wizard flea killed the whole party. The DM then offers the rule that next campaign stupid instant kill ideas wont be used. The party agrees, but not before everyone punches the wizard player in the gut (IRL). Players always lose on instant kill combos. The Players have tons of downtime and only one life. The DM has millions of lives and only one of them has to use an insta kill against the party for the DM to win. So in short: Don't play stupid or try to use stupid interpretations of the rules. The DM will use them against you and you wont be playing anymore. [/QUOTE]
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Flea vs Dragon 1-0
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