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<blockquote data-quote="Psikerlord#" data-source="post: 7145023" data-attributes="member: 93321"><p>To "break" from combat, in 5e, I would go with something like roleplay a bit to convince the GM that escape is possible. If ok, then make athletics check (or similar). Then decide if you need to use chase rules. If not, gain exhaustion level, but you escape (ie escape with a cost). If you do need to do a chase, do that first, then gain your level of exhaustion (unless you get caught, in which case, you're sh*t out of luck). I think the retreat/chase can be their own thing, they dont have to follow the usual combat rules (in fact they shouldnt, or you get the move rate vs move rate problem, ie boring and predetermined outcome).</p><p></p><p>I dont think the 5e chase rules are much good. I'd make my own (and have done).</p></blockquote><p></p>
[QUOTE="Psikerlord#, post: 7145023, member: 93321"] To "break" from combat, in 5e, I would go with something like roleplay a bit to convince the GM that escape is possible. If ok, then make athletics check (or similar). Then decide if you need to use chase rules. If not, gain exhaustion level, but you escape (ie escape with a cost). If you do need to do a chase, do that first, then gain your level of exhaustion (unless you get caught, in which case, you're sh*t out of luck). I think the retreat/chase can be their own thing, they dont have to follow the usual combat rules (in fact they shouldnt, or you get the move rate vs move rate problem, ie boring and predetermined outcome). I dont think the 5e chase rules are much good. I'd make my own (and have done). [/QUOTE]
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