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<blockquote data-quote="TheNoremac42" data-source="post: 7147289" data-attributes="member: 6889146"><p><strong>tl;dr</strong></p><ul> <li data-xf-list-type="ul">Chases go in initiative order</li> <li data-xf-list-type="ul">Quarries can make a Stealth check to hide every turn, providing the Hide action is available</li> <li data-xf-list-type="ul">Participants can freely Dash 3 + CON mod before making CON <strong>checks</strong> against exhaustion.</li> <li data-xf-list-type="ul">Participants can make attacks and cast spells, but risk losing their quarry or being caught if they stop to do so.</li> </ul><p></p><p></p><p>Rules for Chases (DMG 5e, pages 252-255)</p><p></p><p></p><p></p><p>The DMG also has random encounters for chases that occur in both Urban and Wilderness environments. I've had a few chase scenes in my game. They're usually with the PCs as the pursuers, and are usually over pretty quickly because of someone launched an RPG missile (read "min/maxed Ranger/Assassin") and one-shotted the poor guy, or the wood elf rogue double-dashed and tackled him right out the gate.</p></blockquote><p></p>
[QUOTE="TheNoremac42, post: 7147289, member: 6889146"] [B]tl;dr[/B] [LIST] [*]Chases go in initiative order [*]Quarries can make a Stealth check to hide every turn, providing the Hide action is available [*]Participants can freely Dash 3 + CON mod before making CON [b]checks[/b] against exhaustion. [*]Participants can make attacks and cast spells, but risk losing their quarry or being caught if they stop to do so. [/LIST] Rules for Chases (DMG 5e, pages 252-255) The DMG also has random encounters for chases that occur in both Urban and Wilderness environments. I've had a few chase scenes in my game. They're usually with the PCs as the pursuers, and are usually over pretty quickly because of someone launched an RPG missile (read "min/maxed Ranger/Assassin") and one-shotted the poor guy, or the wood elf rogue double-dashed and tackled him right out the gate. [/QUOTE]
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