Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Fleeing
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Triumph_Fork" data-source="post: 7155733" data-attributes="member: 6892365"><p><strong>Yes and no</strong></p><p></p><p><strong>Fleeing is a tactial and viable option for PC's</strong></p><p>Fleeing is a tactic. Lets say your party takes on 6 encounters after resting and you come across the DM's favourite boss. The DM knows that some PC's will die, just because the party's resources are almost exhausted. Unless the players are really lucky with Crits and if the monster(s) are unlucky, survival may be out of the question. Then, it's best to run.</p><p></p><p><strong>Players don't always know when to flee</strong></p><p>Problem is though, people get into the mindset: "I'm an adventurer, slaying 2 ancient red dragons is a piece of cake!", even though it isn't. The DM knows this... One way to get the players to know they're over their heads is through an NPC or player who can roll an intelligence check. "Guys, I think we've gone too far into the volcano!" should be enough to tell the party to that they shouldn't have stolen their dragon eggs to begin with!</p><p></p><p><strong>Villains enjoy player's fear</strong></p><p>I think many villains & monsters LIKE to see people flee. It gives them a sense of accomplishment and fulfils their desire to control others. However, some villains would take the opportunity to crush them as they're fleeing, especially if their something <strong>mindless</strong>. In that case, I'd give the party chances to hide while running away, making it an obstacle course (chase) to run and/or a skill challenge (stealth vs perception) to hide. </p><p></p><p>I had a TPK happen when I ran a siege of a small town. The army's leader and her Chimera (along with some skeletons) happened to go where the PC's were defending. I had a small Gnome NPC Bard yell: "Fall back! Retreat" as he started running away towards safe territory... But the players didn't see running as a viable option. This is partially because they hated the villain so much and were so invested in defeating her it was ridiculous!</p></blockquote><p></p>
[QUOTE="Triumph_Fork, post: 7155733, member: 6892365"] [B]Yes and no[/B] [B]Fleeing is a tactial and viable option for PC's[/B] Fleeing is a tactic. Lets say your party takes on 6 encounters after resting and you come across the DM's favourite boss. The DM knows that some PC's will die, just because the party's resources are almost exhausted. Unless the players are really lucky with Crits and if the monster(s) are unlucky, survival may be out of the question. Then, it's best to run. [B]Players don't always know when to flee[/B] Problem is though, people get into the mindset: "I'm an adventurer, slaying 2 ancient red dragons is a piece of cake!", even though it isn't. The DM knows this... One way to get the players to know they're over their heads is through an NPC or player who can roll an intelligence check. "Guys, I think we've gone too far into the volcano!" should be enough to tell the party to that they shouldn't have stolen their dragon eggs to begin with! [B]Villains enjoy player's fear[/B] I think many villains & monsters LIKE to see people flee. It gives them a sense of accomplishment and fulfils their desire to control others. However, some villains would take the opportunity to crush them as they're fleeing, especially if their something [B]mindless[/B]. In that case, I'd give the party chances to hide while running away, making it an obstacle course (chase) to run and/or a skill challenge (stealth vs perception) to hide. I had a TPK happen when I ran a siege of a small town. The army's leader and her Chimera (along with some skeletons) happened to go where the PC's were defending. I had a small Gnome NPC Bard yell: "Fall back! Retreat" as he started running away towards safe territory... But the players didn't see running as a viable option. This is partially because they hated the villain so much and were so invested in defeating her it was ridiculous! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Fleeing
Top