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Fleet Action! A Space Wargame - Recruiting
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<blockquote data-quote="Yellow Sign" data-source="post: 4049335" data-attributes="member: 5619"><p>Just before the great crash of 06, I started a PBP Space Wargame called Fleet Action! With the lost of files and players after the crash the game was closed down. Well I am going to see if I can get it up and running again. </p><p></p><p><img src="http://img231.imageshack.us/img231/7249/fleethp7.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p><strong>Fleet Action!</strong> is a space warfare simulation between to two opposing sides. Each player will control a single commander who will be in charge of several assets; be it starships, space stations, space marine brigades, etc. The main commander of each side will also have control of Victory Points which are gained by successes/accomplishing goals by your side's forces. He can spend these VP's to help your side out. Getting Reinforcements and/or Supplies, Setting Up Spy Missions, Getting the most out of a repair dock, Influencing a neutral side or force, or just about anything you all can think of (with in reason of coarse). </p><p></p><p>A turn might consist of a player sending the 5th Destroyer Squadron (three Odin class Destroyers) to a near by system to conduct an anti-piracy patrol). Etc... Etc...</p><p></p><p>Role-play elements might include an escape by your character from an exploding starship, being captured by the enemy, leading a star fighter squadron into an assault run, trying to discredit another player's character so he/she could get a promotion, etc.....</p><p></p><p><img src="http://the.animearchive.org/starblazers/ss.pjpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>Each side will have a set of objectives that their side must accomplish if they are to win the game. How they go about doing this is up to them. </p><p></p><p>So I am looking for at least 10 players for this game. Five per side. I would also like some alternates in case I lose any players during the game. Any of my players from the first game will have first choice to join up. </p><p></p><p>There is a Blue Team and a Red Team. </p><p></p><p>Once the teams are formed I will debrief them on their teams goals and assests.</p><p></p><p>If you have any questions or comments I am here to answer them.</p><p></p><p><strong>Current Players:</strong></p><p></p><p><strong><span style="font-size: 15px"><span style="color: Blue">Blue Team</span></span></strong></p><p></p><p><strong></strong></p><p><strong>OnlytheStrong</strong></p><p><strong>FreeXenon</strong></p><p><strong>WarShrike</strong></p><p><strong>Tailspinner</strong></p><p><strong>Rhun</strong></p><p></p><p></p><p><strong><span style="font-size: 15px"><span style="color: Red">Red Team</span></span></strong></p><p></p><p><strong>Blackrat</strong></p><p><strong>Zurai </strong></p><p><strong>Nac Mac Feegle </strong></p><p><strong>Kaodi</strong></p><p><strong>Bloodweaver1</strong></p></blockquote><p></p>
[QUOTE="Yellow Sign, post: 4049335, member: 5619"] Just before the great crash of 06, I started a PBP Space Wargame called Fleet Action! With the lost of files and players after the crash the game was closed down. Well I am going to see if I can get it up and running again. [IMG]http://img231.imageshack.us/img231/7249/fleethp7.png[/IMG] [B]Fleet Action![/B] is a space warfare simulation between to two opposing sides. Each player will control a single commander who will be in charge of several assets; be it starships, space stations, space marine brigades, etc. The main commander of each side will also have control of Victory Points which are gained by successes/accomplishing goals by your side's forces. He can spend these VP's to help your side out. Getting Reinforcements and/or Supplies, Setting Up Spy Missions, Getting the most out of a repair dock, Influencing a neutral side or force, or just about anything you all can think of (with in reason of coarse). A turn might consist of a player sending the 5th Destroyer Squadron (three Odin class Destroyers) to a near by system to conduct an anti-piracy patrol). Etc... Etc... Role-play elements might include an escape by your character from an exploding starship, being captured by the enemy, leading a star fighter squadron into an assault run, trying to discredit another player's character so he/she could get a promotion, etc..... [IMG]http://the.animearchive.org/starblazers/ss.pjpg[/IMG] Each side will have a set of objectives that their side must accomplish if they are to win the game. How they go about doing this is up to them. So I am looking for at least 10 players for this game. Five per side. I would also like some alternates in case I lose any players during the game. Any of my players from the first game will have first choice to join up. There is a Blue Team and a Red Team. Once the teams are formed I will debrief them on their teams goals and assests. If you have any questions or comments I am here to answer them. [B]Current Players:[/B] [B][SIZE=4][COLOR=Blue]Blue Team[/COLOR][/SIZE][/B] [B] OnlytheStrong FreeXenon WarShrike Tailspinner Rhun[/B] [B][SIZE=4][COLOR=Red]Red Team[/COLOR][/SIZE][/B] [B]Blackrat Zurai Nac Mac Feegle Kaodi Bloodweaver1[/B] [/QUOTE]
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