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<blockquote data-quote="Yellow Sign" data-source="post: 4052424" data-attributes="member: 5619"><p><strong>Briefing:</strong></p><p></p><p>For the past three years the United Planets has been at war with the Ghoal, a cybernetic alien race. The Ghoal Empire is a vast one and so far the war has seen the UP forces being slowly pushed back. Resources and military units are being stretched thin in the fight though new units are starting to be produced more rapidly.</p><p></p><p>The game will take place in Haskins Corridor Sector (see strategic map). Your characters will be the Military and Civilian commanders of this sector. Though far from the battle front with the Ghoal. The Haskins Corridor is an important trade and supply route for the UP. It connects the rich Ares Cluster (about 3 dozen systems with several large population planets and rich in resources) with the main body of the UP controlled worlds.</p><p></p><p>The Sector is pretty quiet save for an occasional pirate attack. You main duty is to keep the Trade Route (the Blue hyperspace connection lines on the Strategic map) safe and open.</p><p></p><p><strong>Strategic Map and Movement:</strong></p><p></p><p>Normally Ships have 2 movement points that they can expend during a turn. Fast Ships have 3 movement points.</p><p></p><p>The Black and Blue lines are Hyperspace Connections. It takes one movement point to travel from one system to another via a Hyperspace Connection. This is uncontested movement. If enemy ships are present in a system there is a chance of the moving ship to being noticed or intercepted. The Blue Lines denote a important trade/supply route for Blue.</p><p></p><p>To move one hex without use of a Hyperspace Connection, it takes all of a ship’s movement points. If the hex to be entered has Nebulae or Dust (the fuzzy stuff) it will require the ship to use two turns of movement points.</p><p></p><p>A Ship cannot spend more than 6 turns traveling through empty hexes (including nebula or dust hexes). One empty hex counts 1 turn and a dust hex counts a 2. Otherwise a ship can keep using jump connections as long at they want. They are considered to be getting supplies as they go. There will be some special ships that allow resupplying in conditions where ships or forces are out of touch with their main supply depots.</p><p></p><p></p><p><strong>Map Notes:</strong></p><p><strong>Color Legend</strong></p><p><span style="color: Green">Green </span> Systems are UP controlled with some sort of UP presence in the system.</p><p></p><p><span style="color: DimGray">Grey</span> Systems are basically empty systems, though pirates are believed to operate from them.</p><p></p><p><span style="color: Olive">Olive</span> Systems have small human settlements in them that are not part of the United Planets. These systems are called the Backwater Worlds. These settlements are normally small fringe groups who want to run things their own way. There is some trading with UP but mainly they just want to be left alone. Some pirate activity is believed to also come from these systems.</p><p></p><p><span style="color: Sienna">Brown</span> System is the home world of the Krell, an xenophobic race which while not hostile is very reclusive. While they do trade with the UA they do not allow ships to land on their planets and any use of their Hyperspace Connections is heavily taxed and controlled. Their system is heavily industrialized and they have a large standing fleet for a single system.</p><p></p><p></p><p>The Hyperspace Connection going off map from System B leads to the main body of the United Planets worlds. The Hyperspace Connection going off map from System Z leads to the Ares Cluster.</p><p><strong></strong></p><p><strong>Systems</strong>:</p><p><strong>B. Esperance</strong> – This system has a Class M (Yellow) Sun. It has 5 planetary bodies. Esperance 3 is a habitable world with a population of over 12,000,000. It possesses a Class B star port and three Class 3 Orbital Fortresses. There is also a Hyperspace Communications Relay Station in system.</p><p></p><p><strong>C. Russell’s Star</strong> – This system has a Class G (Red Giant) Sun. It has 3 planetary bodies and 3 asteroid bands. Small human settlements are scattered on Russell 2 and there are several mining operations in the asteroid fields.</p><p></p><p><strong>D. Mariner</strong> – This system has a Class M (Yellow) Sun. It has 7 planetary bodies and 1 asteroid field. A small agricultural colony of 1,200,000 people is on Mariner 4, an earth sized water planet. It has a Class C space port.</p><p></p><p><strong>E. Venture</strong> – This is a Binary Star System with two Class A (White and Blue) suns. There are no planetary bodies but 4 large bands of asteroids. Five small human colonies dot the asteroid fields and they belong to groups of separatists who left UP controlled space many years ago. The live in domed cities and conduct sporadic trade with near by UP planets and are thought to also be sometime pirates. Fewer than 80,000 people live in this system.</p><p></p><p><strong>F. Freedom</strong> – This system has a Class M (Yellow sun) and 9 planetary bodies. On Freedom 3 is a rugged frontier world of 200,000 people. It has an extensive black market and is noted as a smuggler haven. It has a Class D star port.</p><p></p><p><strong>G. Beta Hydri</strong> – This system has a Class K (Orange) sun and 5 planetary bodies. There are large settlements on Beta Hydri 3 (2,000,000) and Beta Hydri 4 (1,200,000). A Class C star port orbits Beta Hydri 3 and it is know for as a entertainment world. The Military use it frequently as a R&R port. There is a Class C Military star port on Beta Hydri 3 and a Class C Star Port on Beta Hydri 4. Two Class 2 Star Forts orbit Beta Hydri 3 and one Class 2 Star Fort orbits Beta Hydri 4.</p><p></p><p><strong>H. Margrave</strong> – This system possess a Class B (Blue) sun with 3 planetary bodies and 1 asteroid field. A domed research station is on Margrave 3. It has a crew of about 2000. Also a small space station orbits close to the system’s sun.</p><p></p><p><strong>I. Thule</strong> – This system has a Class O (Violet) sun with one very large asteroid field. While there are no settlements in the system. Mining ships to visit the asteroid field.</p><p></p><p><strong>J. Galileo</strong> – This system has a Class M (Yellow) sun with 12 planetary bodies. Galileo 4 has a thriving colony of over 1,000,000. It has a Class B star port with several civilian star ship construction docks. A old Class 1 star fortress orbits this world. There is a UP army base on Galileo 6 that is used for training.</p><p><strong></strong></p><p><strong>K. Sparta</strong> – This system has a K Class (Orange) sun with 4 planetary bodies. Sparta 2 has a Class B star port and a UP naval base. There is also a civilian population of 400,000 in a large city next to the base’s ground facilities. There are four Class 3 Orbital Fortresses protecting the base.</p><p></p><p><strong>L. Paradise</strong> – This system has a K Class (Red Giant) sun with 5 planetary bodies and 1 asteroid field. Paradise 2 is a beautiful habitable world with over population of over 5,000,000. One of the older settlements in the Haskins Corridor. It has a aging Class C star port and two older Class 1 Star Fortresses.</p><p></p><p><strong>O. Pan-Paris</strong> – This system has a Class A (Green) sun and one small lifeless rock of a planet and 3 asteroid belts. The Novartis Space Station which is the largest space station in the Haskin’s Corridor orbits the sun. It possesses a Class B star port and has a population of over 500,000. It is a popular stop along the Trade Route. There is also an extensive navigational buoy network in system that aids ships as they pass through.</p><p></p><p><strong>P. Bryant’s Star</strong> – This system as a Class F (White) sun and 7 planetary bodies. Bryant 4 is currently being terraformed and has a small domed colony of 300,000 souls. It has a class D star port.</p><p></p><p><strong>Q. Eldorado</strong> – This system has a Class G (Yellow) sun with only 1 planetary body which is a gas giant. It also has 2 asteroid belts. There is a military research station on the largest moon of Eldorado 1.</p><p><strong></strong></p><p><strong>R. Gehenna</strong> – This system has a Class M (Red Super giant) and one small asteroid field.</p><p></p><p><strong>S. Fargone</strong> – This system has a Class K (Orange) sun with 12 planetary bodies and 2 asteroid fields. No settlements but mining ships sometimes visit and pirate ships have been known to use it as a jumping off point to attack shipping on the Trade Route.</p><p></p><p><strong>T. Olympus</strong> – This system has a Class G (Yellow) sun with 6 planetary bodies and 1 asteroid field. Olympus 3 is the sector capital with a population of over 18,000,000. It has a Class A star port and 5 Class 3 Orbital Fortresses. There is also a domed city on Olympus 5 that (500,000 people) that services extensive mining of the asteroid belt. There is a Hyperspace Communications Relay Station in system.</p><p></p><p><strong>U. Cyteen</strong> – This system is a Class T (Protostar) that is in the early stages of development. It surrounded with a large gaseous belt. Strange reports of a ghostly alien starship frequenting this system have been made by starship captains over the years. Though no proof has ever been provided of it’s existence.</p><p></p><p><strong>V. Keid 3</strong> – This is a system with a Class A (Green) sun and 5 planetary bodies and 5 asteroid belts. It is very dangerous to navigate with the strong fluctuating gravitic fields that are produced by the sun. Some brave pirates and smugglers use this system as a home base.</p><p></p><p><strong>W. Krell </strong> – This is a binary system with two Class G (Yellow) suns. There are 10 planetary bodies and 1 asteroid belt. Krell A-3 and Krell B-2 are heavily populated and industrialized. Several star fortresses are scattered through out the system.</p><p></p><p><strong>X. Viking</strong> – This system has a Class B (Blue) sun with 6 planetary bodies. There is a small Krell Orbital outpost on Viking 5 but the Krell themselves do no claim ownership of the system. The outpost is believed to be some sort of research post. Pirates sometimes frequent the system.</p><p></p><p><strong>Y. Glory</strong> – This system has a Class G (Yellow) sun with 5 planetary bodies and 2 asteroid fields. There is a settlement on Glory 4 with a population of 600,000. It has a Class C star port and a Hyperspace Communications Relay Station orbiting the planet.</p><p></p><p><strong>Z. Istra</strong> – This system has a Class A (White) sun and 8 planetary systems. Istra 2 (1,200,000 population) and Istra 3 (1,00,000 pop.) are heavily industrialized with a majority of the planets output going towards the war effort. They each have Class C star ports and one Class 3 Star Fortresses orbiting them.</p><p></p><p><strong>Haskins Threats:</strong></p><p>Here is what INTEL has to say about threats to the Haskins Corridor.</p><p></p><p><strong>1. Pirates</strong> Thought not powerful in themselves and not organized they do pose a threat to civilian commerce in the sector.</p><p></p><p><strong>2. Ghoal </strong> There is no Ghoal presence within 30 Hyper Connection jumps of the Haskins Corridor (thats 10 turns of fast ship movement) and the systems between are heavily patrolled by UP forces.</p><p></p><p><strong>3. Krell</strong> Though not overtly hostile, they are beligerant. The size of their standing fleet is a bit of a worry if they indeed become hostile.</p><p></p><p><strong>4. Ares Cluster </strong> There are at least three other star nations in contact with the Ares Cluster. But they would have to fight through any defenses in the Ares Cluster to reach the Haskins Corridor.</p><p></p><p><strong>5. The Vanti </strong> A Insect-like race of religious fanatics. The Vanti seem more concerned with putting down fringe groups within their own race than with dealing with aliens. A nonaggression treaty has been in effect with the UA for over 100 years.</p><p></p><p><strong>6. The Kalish</strong> A war-like race. They attacked the UA some 80 years ago and were promptly beaten. A guarded peace has been in effect since then. Stout defenses guard the UA's border with them but the Kalish are allowed limited trade as well.</p><p></p><p><strong>7. Ji-Ku-Ve </strong> A race of 9 foot tall furry yeti like creatures. They reproduce quickly and have been know to move into contested systems with swarms of colony and warships. These Ji-Ku-Ve swarms are a danger to unprotected worlds. They are always looking to expand into habitable systems.</p></blockquote><p></p>
[QUOTE="Yellow Sign, post: 4052424, member: 5619"] [B]Briefing:[/B] For the past three years the United Planets has been at war with the Ghoal, a cybernetic alien race. The Ghoal Empire is a vast one and so far the war has seen the UP forces being slowly pushed back. Resources and military units are being stretched thin in the fight though new units are starting to be produced more rapidly. The game will take place in Haskins Corridor Sector (see strategic map). Your characters will be the Military and Civilian commanders of this sector. Though far from the battle front with the Ghoal. The Haskins Corridor is an important trade and supply route for the UP. It connects the rich Ares Cluster (about 3 dozen systems with several large population planets and rich in resources) with the main body of the UP controlled worlds. The Sector is pretty quiet save for an occasional pirate attack. You main duty is to keep the Trade Route (the Blue hyperspace connection lines on the Strategic map) safe and open. [B]Strategic Map and Movement:[/B] Normally Ships have 2 movement points that they can expend during a turn. Fast Ships have 3 movement points. The Black and Blue lines are Hyperspace Connections. It takes one movement point to travel from one system to another via a Hyperspace Connection. This is uncontested movement. If enemy ships are present in a system there is a chance of the moving ship to being noticed or intercepted. The Blue Lines denote a important trade/supply route for Blue. To move one hex without use of a Hyperspace Connection, it takes all of a ship’s movement points. If the hex to be entered has Nebulae or Dust (the fuzzy stuff) it will require the ship to use two turns of movement points. A Ship cannot spend more than 6 turns traveling through empty hexes (including nebula or dust hexes). One empty hex counts 1 turn and a dust hex counts a 2. Otherwise a ship can keep using jump connections as long at they want. They are considered to be getting supplies as they go. There will be some special ships that allow resupplying in conditions where ships or forces are out of touch with their main supply depots. [B]Map Notes: Color Legend[/B] [COLOR=Green]Green [/COLOR] Systems are UP controlled with some sort of UP presence in the system. [COLOR=DimGray]Grey[/COLOR] Systems are basically empty systems, though pirates are believed to operate from them. [COLOR=Olive]Olive[/COLOR] Systems have small human settlements in them that are not part of the United Planets. These systems are called the Backwater Worlds. These settlements are normally small fringe groups who want to run things their own way. There is some trading with UP but mainly they just want to be left alone. Some pirate activity is believed to also come from these systems. [COLOR=Sienna]Brown[/COLOR] System is the home world of the Krell, an xenophobic race which while not hostile is very reclusive. While they do trade with the UA they do not allow ships to land on their planets and any use of their Hyperspace Connections is heavily taxed and controlled. Their system is heavily industrialized and they have a large standing fleet for a single system. The Hyperspace Connection going off map from System B leads to the main body of the United Planets worlds. The Hyperspace Connection going off map from System Z leads to the Ares Cluster. [B] Systems[/B]: [B]B. Esperance[/B] – This system has a Class M (Yellow) Sun. It has 5 planetary bodies. Esperance 3 is a habitable world with a population of over 12,000,000. It possesses a Class B star port and three Class 3 Orbital Fortresses. There is also a Hyperspace Communications Relay Station in system. [B]C. Russell’s Star[/B] – This system has a Class G (Red Giant) Sun. It has 3 planetary bodies and 3 asteroid bands. Small human settlements are scattered on Russell 2 and there are several mining operations in the asteroid fields. [B]D. Mariner[/B] – This system has a Class M (Yellow) Sun. It has 7 planetary bodies and 1 asteroid field. A small agricultural colony of 1,200,000 people is on Mariner 4, an earth sized water planet. It has a Class C space port. [B]E. Venture[/B] – This is a Binary Star System with two Class A (White and Blue) suns. There are no planetary bodies but 4 large bands of asteroids. Five small human colonies dot the asteroid fields and they belong to groups of separatists who left UP controlled space many years ago. The live in domed cities and conduct sporadic trade with near by UP planets and are thought to also be sometime pirates. Fewer than 80,000 people live in this system. [B]F. Freedom[/B] – This system has a Class M (Yellow sun) and 9 planetary bodies. On Freedom 3 is a rugged frontier world of 200,000 people. It has an extensive black market and is noted as a smuggler haven. It has a Class D star port. [B]G. Beta Hydri[/B] – This system has a Class K (Orange) sun and 5 planetary bodies. There are large settlements on Beta Hydri 3 (2,000,000) and Beta Hydri 4 (1,200,000). A Class C star port orbits Beta Hydri 3 and it is know for as a entertainment world. The Military use it frequently as a R&R port. There is a Class C Military star port on Beta Hydri 3 and a Class C Star Port on Beta Hydri 4. Two Class 2 Star Forts orbit Beta Hydri 3 and one Class 2 Star Fort orbits Beta Hydri 4. [B]H. Margrave[/B] – This system possess a Class B (Blue) sun with 3 planetary bodies and 1 asteroid field. A domed research station is on Margrave 3. It has a crew of about 2000. Also a small space station orbits close to the system’s sun. [B]I. Thule[/B] – This system has a Class O (Violet) sun with one very large asteroid field. While there are no settlements in the system. Mining ships to visit the asteroid field. [B]J. Galileo[/B] – This system has a Class M (Yellow) sun with 12 planetary bodies. Galileo 4 has a thriving colony of over 1,000,000. It has a Class B star port with several civilian star ship construction docks. A old Class 1 star fortress orbits this world. There is a UP army base on Galileo 6 that is used for training. [B] K. Sparta[/B] – This system has a K Class (Orange) sun with 4 planetary bodies. Sparta 2 has a Class B star port and a UP naval base. There is also a civilian population of 400,000 in a large city next to the base’s ground facilities. There are four Class 3 Orbital Fortresses protecting the base. [B]L. Paradise[/B] – This system has a K Class (Red Giant) sun with 5 planetary bodies and 1 asteroid field. Paradise 2 is a beautiful habitable world with over population of over 5,000,000. One of the older settlements in the Haskins Corridor. It has a aging Class C star port and two older Class 1 Star Fortresses. [B]O. Pan-Paris[/B] – This system has a Class A (Green) sun and one small lifeless rock of a planet and 3 asteroid belts. The Novartis Space Station which is the largest space station in the Haskin’s Corridor orbits the sun. It possesses a Class B star port and has a population of over 500,000. It is a popular stop along the Trade Route. There is also an extensive navigational buoy network in system that aids ships as they pass through. [B]P. Bryant’s Star[/B] – This system as a Class F (White) sun and 7 planetary bodies. Bryant 4 is currently being terraformed and has a small domed colony of 300,000 souls. It has a class D star port. [B]Q. Eldorado[/B] – This system has a Class G (Yellow) sun with only 1 planetary body which is a gas giant. It also has 2 asteroid belts. There is a military research station on the largest moon of Eldorado 1. [B] R. Gehenna[/B] – This system has a Class M (Red Super giant) and one small asteroid field. [B]S. Fargone[/B] – This system has a Class K (Orange) sun with 12 planetary bodies and 2 asteroid fields. No settlements but mining ships sometimes visit and pirate ships have been known to use it as a jumping off point to attack shipping on the Trade Route. [B]T. Olympus[/B] – This system has a Class G (Yellow) sun with 6 planetary bodies and 1 asteroid field. Olympus 3 is the sector capital with a population of over 18,000,000. It has a Class A star port and 5 Class 3 Orbital Fortresses. There is also a domed city on Olympus 5 that (500,000 people) that services extensive mining of the asteroid belt. There is a Hyperspace Communications Relay Station in system. [B]U. Cyteen[/B] – This system is a Class T (Protostar) that is in the early stages of development. It surrounded with a large gaseous belt. Strange reports of a ghostly alien starship frequenting this system have been made by starship captains over the years. Though no proof has ever been provided of it’s existence. [B]V. Keid 3[/B] – This is a system with a Class A (Green) sun and 5 planetary bodies and 5 asteroid belts. It is very dangerous to navigate with the strong fluctuating gravitic fields that are produced by the sun. Some brave pirates and smugglers use this system as a home base. [B]W. Krell [/B] – This is a binary system with two Class G (Yellow) suns. There are 10 planetary bodies and 1 asteroid belt. Krell A-3 and Krell B-2 are heavily populated and industrialized. Several star fortresses are scattered through out the system. [B]X. Viking[/B] – This system has a Class B (Blue) sun with 6 planetary bodies. There is a small Krell Orbital outpost on Viking 5 but the Krell themselves do no claim ownership of the system. The outpost is believed to be some sort of research post. Pirates sometimes frequent the system. [B]Y. Glory[/B] – This system has a Class G (Yellow) sun with 5 planetary bodies and 2 asteroid fields. There is a settlement on Glory 4 with a population of 600,000. It has a Class C star port and a Hyperspace Communications Relay Station orbiting the planet. [B]Z. Istra[/B] – This system has a Class A (White) sun and 8 planetary systems. Istra 2 (1,200,000 population) and Istra 3 (1,00,000 pop.) are heavily industrialized with a majority of the planets output going towards the war effort. They each have Class C star ports and one Class 3 Star Fortresses orbiting them. [B]Haskins Threats:[/B] Here is what INTEL has to say about threats to the Haskins Corridor. [B]1. Pirates[/B] Thought not powerful in themselves and not organized they do pose a threat to civilian commerce in the sector. [B]2. Ghoal [/B] There is no Ghoal presence within 30 Hyper Connection jumps of the Haskins Corridor (thats 10 turns of fast ship movement) and the systems between are heavily patrolled by UP forces. [B]3. Krell[/B] Though not overtly hostile, they are beligerant. The size of their standing fleet is a bit of a worry if they indeed become hostile. [B]4. Ares Cluster [/B] There are at least three other star nations in contact with the Ares Cluster. But they would have to fight through any defenses in the Ares Cluster to reach the Haskins Corridor. [B]5. The Vanti [/B] A Insect-like race of religious fanatics. The Vanti seem more concerned with putting down fringe groups within their own race than with dealing with aliens. A nonaggression treaty has been in effect with the UA for over 100 years. [B]6. The Kalish[/B] A war-like race. They attacked the UA some 80 years ago and were promptly beaten. A guarded peace has been in effect since then. Stout defenses guard the UA's border with them but the Kalish are allowed limited trade as well. [B]7. Ji-Ku-Ve [/B] A race of 9 foot tall furry yeti like creatures. They reproduce quickly and have been know to move into contested systems with swarms of colony and warships. These Ji-Ku-Ve swarms are a danger to unprotected worlds. They are always looking to expand into habitable systems. [/QUOTE]
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