Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Fleeting Ghost lets you become hidden in cover or concealment?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Smeelbo" data-source="post: 4671265" data-attributes="member: 81898"><p>[quote="PHB119, Rogue Utility 2, Fleeting Ghost]At-Will, Martial</p><p>...</p><p>Effect: You can move your speed and make a Stealth check. You do not take the normal penalty from movement on this check.</p></blockquote><p>Does this say what I think it says? There is no errata I know of on this power, but based on the errata of <em>Stealth</em>, this is how I currently interpret this.</p><p> </p><p>Normally, by the errata, making a <em>Stealth</em> check requires <em>Superior Cover</em> or <em>Total Concealment</em>, while <u>remaining</u> hidden requires only <em>Cover</em> or <em>Concealment</em>. With <em>Fleeting Ghost</em>, you can become hidden simply by making an <em>At-Will Move Action</em>. If you moved to cover or concealment, you <u>remain</u> hidden, if you did not end your move with at least cover or concealment, you do <u>not</u> remain hidden.</p><p> </p><p>So it lets you duck back into the smoke, or <u>just</u> around the corner, and become hidden.</p><p> </p><p>It does NOT let you move your speed and remain hidden without penalty, unless you rolled a new <em>Stealth</em> check, which could be risky.</p><p> </p><p>I think this may be <u>way</u> overpowered if this is the correct interpretation. Ordinary cover and concealment are fairly common, and this would often allow a 2nd level rogue to dart in and out of hiding almost trivially.</p><p> </p><p>When I read it the first time, I interpreted it as allowing a rogue to move his speed while hidden without a penalty to his <em>Stealth</em> check, which seemed fine by me. Somewhat useful in combat, but mostly it speeds up exploration. But if so, it would have been written exactly like the feat <em>Secret Stride</em>, PHB205. The fact a separate feat exists suggests that the power is different from the feat.</p><p> </p><p>I am not sure how to avoid this interpretation. Specific trumps general, so a power that allows you to<em> "move and make a Stealth check"</em> does just <u>that</u>.</p><p> </p><p>Wow.</p><p> </p><p>It may be intended to make rogues <u>the</u> super-stealthers. Some low level monsters get <em>Sniper</em>, which is very powerful, so maybe it's not absurd. But I checked the <em>Errata</em>, and this is how I read it.</p><p> </p><p><strong>Smeelbo</strong></p><p>[/QUOTE]</p>
[QUOTE="Smeelbo, post: 4671265, member: 81898"] [quote="PHB119, Rogue Utility 2, Fleeting Ghost]At-Will, Martial ... Effect: You can move your speed and make a Stealth check. You do not take the normal penalty from movement on this check.[/quote]Does this say what I think it says? There is no errata I know of on this power, but based on the errata of [I]Stealth[/I], this is how I currently interpret this. Normally, by the errata, making a [I]Stealth[/I] check requires [I]Superior Cover[/I] or [I]Total Concealment[/I], while [U]remaining[/U] hidden requires only [I]Cover[/I] or [I]Concealment[/I]. With [I]Fleeting Ghost[/I], you can become hidden simply by making an [I]At-Will Move Action[/I]. If you moved to cover or concealment, you [U]remain[/U] hidden, if you did not end your move with at least cover or concealment, you do [U]not[/U] remain hidden. So it lets you duck back into the smoke, or [U]just[/U] around the corner, and become hidden. It does NOT let you move your speed and remain hidden without penalty, unless you rolled a new [I]Stealth[/I] check, which could be risky. I think this may be [U]way[/U] overpowered if this is the correct interpretation. Ordinary cover and concealment are fairly common, and this would often allow a 2nd level rogue to dart in and out of hiding almost trivially. When I read it the first time, I interpreted it as allowing a rogue to move his speed while hidden without a penalty to his [I]Stealth[/I] check, which seemed fine by me. Somewhat useful in combat, but mostly it speeds up exploration. But if so, it would have been written exactly like the feat [I]Secret Stride[/I], PHB205. The fact a separate feat exists suggests that the power is different from the feat. I am not sure how to avoid this interpretation. Specific trumps general, so a power that allows you to[I] "move and make a Stealth check"[/I] does just [U]that[/U]. Wow. It may be intended to make rogues [U]the[/U] super-stealthers. Some low level monsters get [I]Sniper[/I], which is very powerful, so maybe it's not absurd. But I checked the [I]Errata[/I], and this is how I read it. [B]Smeelbo[/B] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Fleeting Ghost lets you become hidden in cover or concealment?
Top