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General Tabletop Discussion
*Pathfinder & Starfinder
Fleeting Ghost lets you become hidden in cover or concealment?
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<blockquote data-quote="Eldorian" data-source="post: 4671583" data-attributes="member: 10504"><p>My argument is obvious. Powers that let you make a skill check don't allow you to use the skill in some way that contradicts the normal usage of the skill unless they explicitly state otherwise. The rules for how to use skills are laid out on page 180 under "skill descriptions" and the errata stealth entry. </p><p></p><p>Becoming Hidden: You can make a Stealth check against an enemy only if you have superior cover or total concealment against the enemy or if you’re outside the enemy’s line of sight. Outside combat, the DM can allow you to make a Stealth check against a distracted enemy, even if you don’t have superior cover or total concealment and aren’t outside the enemy’s line of sight. The distracted enemy might be focused on something in a different direction, allowing you to sneak up.</p><p></p><p>Nimble Fingers doesn't work unless there is something to use thievery on. Fleeting Ghost doesn't allow you to do anything but move unless there is something for a stealth check to do after the move.</p><p></p><p>Here, let me give an example with a different power to let you see what's going on. My favorite power to bring up in these discussions, Nimble Fingers. Say my rogue walks up to a naked minotaur armed with a spear. He uses Nimble Fingers. What can he do with the nimble fingers? Whatever a thievery check allows him to do. If there is no trap, he can't disable it. If there is no lock, he cannot pick it. The minotaur is naked, so he cannot pick pocket it, because pick pocket explicitly states that you cannot pickpocket held objects. He could palm an object if he had one (lets assume he doesn't), or he could perform an act of legerdemain. Your logic would allow the rogue to take the minotaur's spear, by allowing the power to use a skill in a way that contradicts the usage of the skill.</p><p></p><p></p><p> </p><p></p><p></p><p></p><p>Again you are wrong. Stealth entry states that if you move more than 2 squares you make a new check. A hidden rogue wants to move more than 2 squares. If he has fleeting ghost, he uses it, takes no penalty for the move, and rechecks his stealth. If he has secret stride, he makes a normal move action, takes no penalty for the move, and rechecks his stealth. In both cases, the rogue must have had concealment or cover during the entire move.</p><p></p><p>Remaining Hidden: You remain hidden as long as you meet these requirements.</p><p></p><p>Keep Out of Sight: If you no longer have any cover or concealment against an enemy, you don’t remain hidden from that enemy. You don’t need superior cover, total concealment, or to stay outside line of sight, but you do need some degree of cover or concealment to remain hidden. You can’t use another creature as cover to remain hidden.</p><p></p><p>Keep Quiet: If you speak louder than a whisper or otherwise draw attention to yourself, you don’t remain hidden from any enemy that can hear you.</p><p></p><p><strong>Keep Still: If you move more than 2 squares during an action, you must make a new Stealth check with a –5 penalty. If you run, the penalty is –10. If any enemy’s passive Perception check beats your check result, you don’t remain hidden from that enemy.</strong></p><p></p><p>Don’t Attack: If you attack, you don’t remain hidden.</p></blockquote><p></p>
[QUOTE="Eldorian, post: 4671583, member: 10504"] My argument is obvious. Powers that let you make a skill check don't allow you to use the skill in some way that contradicts the normal usage of the skill unless they explicitly state otherwise. The rules for how to use skills are laid out on page 180 under "skill descriptions" and the errata stealth entry. Becoming Hidden: You can make a Stealth check against an enemy only if you have superior cover or total concealment against the enemy or if you’re outside the enemy’s line of sight. Outside combat, the DM can allow you to make a Stealth check against a distracted enemy, even if you don’t have superior cover or total concealment and aren’t outside the enemy’s line of sight. The distracted enemy might be focused on something in a different direction, allowing you to sneak up. Nimble Fingers doesn't work unless there is something to use thievery on. Fleeting Ghost doesn't allow you to do anything but move unless there is something for a stealth check to do after the move. Here, let me give an example with a different power to let you see what's going on. My favorite power to bring up in these discussions, Nimble Fingers. Say my rogue walks up to a naked minotaur armed with a spear. He uses Nimble Fingers. What can he do with the nimble fingers? Whatever a thievery check allows him to do. If there is no trap, he can't disable it. If there is no lock, he cannot pick it. The minotaur is naked, so he cannot pick pocket it, because pick pocket explicitly states that you cannot pickpocket held objects. He could palm an object if he had one (lets assume he doesn't), or he could perform an act of legerdemain. Your logic would allow the rogue to take the minotaur's spear, by allowing the power to use a skill in a way that contradicts the usage of the skill. Again you are wrong. Stealth entry states that if you move more than 2 squares you make a new check. A hidden rogue wants to move more than 2 squares. If he has fleeting ghost, he uses it, takes no penalty for the move, and rechecks his stealth. If he has secret stride, he makes a normal move action, takes no penalty for the move, and rechecks his stealth. In both cases, the rogue must have had concealment or cover during the entire move. Remaining Hidden: You remain hidden as long as you meet these requirements. Keep Out of Sight: If you no longer have any cover or concealment against an enemy, you don’t remain hidden from that enemy. You don’t need superior cover, total concealment, or to stay outside line of sight, but you do need some degree of cover or concealment to remain hidden. You can’t use another creature as cover to remain hidden. Keep Quiet: If you speak louder than a whisper or otherwise draw attention to yourself, you don’t remain hidden from any enemy that can hear you. [b]Keep Still: If you move more than 2 squares during an action, you must make a new Stealth check with a –5 penalty. If you run, the penalty is –10. If any enemy’s passive Perception check beats your check result, you don’t remain hidden from that enemy.[/b] Don’t Attack: If you attack, you don’t remain hidden. [/QUOTE]
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Fleeting Ghost lets you become hidden in cover or concealment?
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