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Fleeting Ghost lets you become hidden in cover or concealment?
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<blockquote data-quote="Smeelbo" data-source="post: 4671728" data-attributes="member: 81898"><p>A sure sign of a weak argument. If it is <em>"obvious,"</em> then it needn't be made explicitly, and by implication, anyone who disagrees must be stupid.Other than declaring this to be the case, do you have any text, in either the PHB, DMG, or Errata, to support this assertion? Reading, I don't find any.Nothing on PHB 178-180 supports your argument.Again, nothing to support the principle you are arguing.</p><p> </p><p>On the other hand:In this case, the specific text of <em>Fleeting Ghost</em> overrides the general case of the errata for <em>Stealth</em>.Argument by analogy is a classic logical fallacy. To say <em>Nimble Fingers</em> is "like" <em>Fleeting Ghost</em>, and therefore arguments made about <em>Nimble Fingers</em> apply to <em>Fleeting Ghost</em> is nothing more than flummery. The analogy is weak in any case. A <em>Stealth</em> check only ever accomplishes one thing, becoming or staying hidden, whereas <em>Thievery</em> checks may accomplish a variety of very distinct ends.<u>This</u> is the correct argument to make, namely that the specifics of <em>Fleeting Ghost</em> override the general case of <u>this</u> clause, which upon reading, seems a very reasonable interpretation.</p><p> </p><p><em>Fleeting Ghost </em>and <em>Secret Stride</em> are not identical however. <em>Fleeting Ghost</em> creates a move action that is an exception to <em>Keeping Still</em>, whereas <em>Secret Stride</em> removes the movement penalty to all <em>Stealth</em> checks unless a <em>Run</em> action is taken. <em>Secret Stride</em> applies to other forms of movement except running, such as shifting, or moving as part of another action, like a charge, whereas <em>Fleeting Ghost</em> only applies when that power is used as a move action.</p><p> </p><p>In any case, I do not find that <em>Eldorin</em>'s main argument, that powers never let you accomplish something not specifically allowed, has not been shown to be supported by the rules. His implicit argument, that <em>Fleeting Ghost</em> overrides <em>Keeping Still</em>, and not <em>Becoming Hidden</em> is a much better argument, and I agree.</p><p> </p><p><strong>Smeelbo</strong></p></blockquote><p></p>
[QUOTE="Smeelbo, post: 4671728, member: 81898"] A sure sign of a weak argument. If it is [I]"obvious,"[/I] then it needn't be made explicitly, and by implication, anyone who disagrees must be stupid.Other than declaring this to be the case, do you have any text, in either the PHB, DMG, or Errata, to support this assertion? Reading, I don't find any.Nothing on PHB 178-180 supports your argument.Again, nothing to support the principle you are arguing. On the other hand:In this case, the specific text of [I]Fleeting Ghost[/I] overrides the general case of the errata for [I]Stealth[/I].Argument by analogy is a classic logical fallacy. To say [I]Nimble Fingers[/I] is "like" [I]Fleeting Ghost[/I], and therefore arguments made about [I]Nimble Fingers[/I] apply to [I]Fleeting Ghost[/I] is nothing more than flummery. The analogy is weak in any case. A [I]Stealth[/I] check only ever accomplishes one thing, becoming or staying hidden, whereas [I]Thievery[/I] checks may accomplish a variety of very distinct ends.[U]This[/U] is the correct argument to make, namely that the specifics of [I]Fleeting Ghost[/I] override the general case of [U]this[/U] clause, which upon reading, seems a very reasonable interpretation. [I]Fleeting Ghost [/I]and [I]Secret Stride[/I] are not identical however. [I]Fleeting Ghost[/I] creates a move action that is an exception to [I]Keeping Still[/I], whereas [I]Secret Stride[/I] removes the movement penalty to all [I]Stealth[/I] checks unless a [I]Run[/I] action is taken. [I]Secret Stride[/I] applies to other forms of movement except running, such as shifting, or moving as part of another action, like a charge, whereas [I]Fleeting Ghost[/I] only applies when that power is used as a move action. In any case, I do not find that [I]Eldorin[/I]'s main argument, that powers never let you accomplish something not specifically allowed, has not been shown to be supported by the rules. His implicit argument, that [I]Fleeting Ghost[/I] overrides [I]Keeping Still[/I], and not [I]Becoming Hidden[/I] is a much better argument, and I agree. [B]Smeelbo[/B] [/QUOTE]
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Fleeting Ghost lets you become hidden in cover or concealment?
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