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Flesh Prince of Orcus (side quest)
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<blockquote data-quote="Mesh Hong" data-source="post: 4653306" data-attributes="member: 73463"><p><span style="font-family: 'Verdana'"><span style="color: white">The Following is a complete side quest for a party of 6 level 9 characters. This is taken from my ongoing campaign. Please not that this was designed very much with my PCs in mind.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">I will keep the plot to a minimum as anyone interested in using this would probably change things to fit their own needs.</span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Set up</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">Deep in a large unforgiving swamp is a small rocky island, just beyond the shoreline a rough stone wall rings a low rise forbidding stone building. A simple heavy wooden double gate is visible built into the wall, on the outside a small iron bell hangs from a bracket. This is the private sanctum of a Flesh Prince of Orcus.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Local knowledge and rumour from those living in or near the swamp says that The Prince pays well for corpses delivered to his lair. All you need do is place a corpse by the gates, ring the bell and leave. When you go back the next day the creatures worth will be waiting in gems. The larger or more unusual the creature, the better the payment. Some say he is doing no harm isolated in the swamp and it is best to leave him be, others say he is creating an army for his dark master, others simply deny his existence.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Players may even be able to find someone who has acquired gems this way. They may even be shown a Shadowfell Diamond that was given in payment for something “useful”. Shadowfell diamonds have the property that they are an equivalent to residuum, converting on a 1:1 with gp value. They are also more attuned to being used for items with necrotic or shadow properties, and may reduce the cost of creating these items or boost their effectiveness.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">If the players decide to investigate the Flesh Prince, they are in for a rough ride.</span></span></p><p> </p><p>-----------------------------------------------------------------------</p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Encounter 0</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">The island is surrounded on all sides by marsh and swamp, a stone beach about 20ft wide extends all around before the rough stone wall and gates. The wall is roughly made (very easy to climb) and about 10ft deep by 15ft high, a pair of heavy wooden gates each 5 foot wide and 15ft tall stand closed next to a simple iron bell hung from a rusting iron bracket.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Use of the Arcana skill may inform the players that the whole island pervades with necrotic and divination magics. It is quite possible that the Prince is already aware of their presence.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">If they ring the bell nothing happens.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">The gates have no lock and open easily with an ominous creak. Inside they can see a wide courtyard literally carpeted in bones, ahead of them on either side they can see two very large piles of bones easily 30ft in diameter and 15ft tall. Beyond and ahead of them is the black stone squat bunker-like building whose only means of entry/exit is a set of black doors.</span></span></p><p> </p><p>-----------------------------------------------------------------------</p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Encounter 1</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">When the PCs enter the courtyard strange zombie like creatures come rushing out of the bone piles, and the doors of the bunker slam open and a zombie with a strangely large head steps out. </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">2x Coldborn Zombie Mutant – level 10 brute</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">15x Coldborn Zombie Failure – level 8 minion</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">1x Coldborn Zombie Brainiac – level 8 elite controller</span></span></p><p> </p><p>---------------------------------------------------------------------- </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Coldborn Zombie Mutant</span></span></strong><span style="font-family: 'Verdana'"> Level 10 Brute</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Medium Natural Humanoid (undead) XP 500</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +8 <strong>Senses</strong> Perception +7</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Aura of Cold Death</span></strong><span style="font-family: 'Verdana'"> (cold) aura 1; all creatures entering or starting their </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">turn inside aura take 5 cold damage</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 130; Bloodied 65</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 22; <strong>Fortitude</strong> 24, <strong>Reflex</strong> 21, <strong>Will</strong> 20</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Immune</span></strong><span style="font-family: 'Verdana'"> charm, disease, poison; </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Resist</span></strong><span style="font-family: 'Verdana'"> 15 cold, 10 necrotic; <strong>Vulnerable</strong> 5 fire, 5 radiant</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 4 (ice walk)</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Cold Punch</strong> (Standard; at-will) </span><span style="font-family: 'Arial'">♦</span><span style="font-family: 'Verdana'"> cold</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +13 vs. AC; 3d6+6 cold damage</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Freezing Fist</strong> (Standard; at-will) </span><span style="font-family: 'Arial'">♦</span><span style="font-family: 'Verdana'"> cold</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +13 vs. AC; 3d6+6 cold damage; on hit target is slowed (save </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">ends)</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Icy Trip</strong> (Minor; recharge <img src="http://www.enworld.org/forum/images/smilies/4.gif" class="smilie" loading="lazy" alt=":4:" title="Four :4:" data-shortname=":4:" /><img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) </span><span style="font-family: 'Arial'">♦</span><span style="font-family: 'Verdana'"> col</span><span style="font-family: 'Verdana'">d</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Burst 1; enemies only; attack +10 vs. Reflex; on hit target is knocked </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">prone</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Freezing Blast</strong> (Standard; encounter) </span><span style="font-family: 'Arial'">♦</span><span style="font-family: 'Verdana'"> cold</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Close Blast 3; attack +10 vs. Fortitude; 2d10+5 cold damage; Zombie </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Mutant heals 30 HPs</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Unaligned <strong>Languages</strong> common</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Skills</span></strong><span style="font-family: 'Verdana'"> endurance +15</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 22 (+11) <strong>Dex</strong> 16 (+8) <strong>Wis</strong> 14 (+7)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 20 (+10) <strong>Int</strong> 10 (+5) <strong>Cha</strong> 3 (+1)</span></span></p><p>---------------------------------------------------------------------- </p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Coldborn Zombie Failure</span></span></strong><span style="font-family: 'Verdana'"> Level 8 Minion</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Medium Natural Animate (undead) XP 87</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +6 <strong>Senses</strong> Perception +3</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 1; a missed attack never damages a minion.</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 22; <strong>Fortitude</strong> 21, <strong>Reflex</strong> 19, <strong>Will</strong> 16</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Immune</span></strong><span style="font-family: 'Verdana'"> charm, disease, poison; </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Resist</span></strong><span style="font-family: 'Verdana'"> 15 cold, 10 necrotic; <strong>Vulnerable</strong> 5 fire, 5 radiant</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 5</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Cold Punch</strong> (Standard; at-will) </span><span style="font-family: 'Arial'">♦</span><span style="font-family: 'Verdana'"> cold</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +13 vs. AC; 6 cold damage</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Overpower</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +11 vs. Fortitude; 4 damage and target is knocked prone; Zombie </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">gains a +1 bonus to attack for each Zombie Failure adjacent to target</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Zombie Instinct</span></strong><span style="font-family: 'Verdana'"> (Immediate Reaction)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">When missed by a melee attack all Zombie Failures within 2 squares may </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">shift 2 squares as a free action, original missed zombie may then make a </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">free Overpower attack against aggressor</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Unaligned </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 20 (+9) <strong>Dex</strong> 14 (+6) <strong>Wis</strong> 8 (+3)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 16 (+7) <strong>Int</strong> 5 (+1) <strong>Cha</strong> 3 (+0)</span></span></p><p>---------------------------------------------------------------------- </p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Coldborn Zombie Brainiac</span></span></strong><span style="font-family: 'Verdana'"> Level 8 Elite Controller (Leader)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Medium Natural Animate (undead) XP 700</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +7 <strong>Senses</strong> Perception +11</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 180; Bloodied 90; <strong>see Mental Explosion</strong></span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 24; <strong>Fortitude</strong> 22, <strong>Reflex</strong> 23, <strong>Will</strong> 19</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Immune</span></strong><span style="font-family: 'Verdana'"> charm, disease, poison; </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Resist</span></strong><span style="font-family: 'Verdana'"> 15 cold, 10 necrotic; <strong>Vulnerable</strong> 10 psychic, 5 fire, 5 radiant</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Saving Throws</span></strong><span style="font-family: 'Verdana'"> +2</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 5 (ice walk)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Action Points</span></strong><span style="font-family: 'Verdana'"> 1</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Psychic Punch</strong> (Standard; at-will) </span><span style="font-family: 'Arial'">♦</span><span style="font-family: 'Verdana'"> <strong>psychic</strong></span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +13 vs. Will; 2d6+5 psychic damage</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <strong>Psychic Shard</strong> (Standard; at-will) </span><span style="font-family: 'Arial'">♦</span><span style="font-family: 'Verdana'"> <strong>psychic, cold</strong></span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">2 attacks against the same target; range 10/20; attack +13 vs. AC; on </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">hit 1d8+3 cold damage; second attack +13 vs. Will; 1d10+5 psychic </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">damage; if both attacks hit target is dazed (save ends)</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <strong>Brainwave Assault</strong> (Minor; recharge <img src="http://www.enworld.org/forum/images/smilies/4.gif" class="smilie" loading="lazy" alt=":4:" title="Four :4:" data-shortname=":4:" /><img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) </span><span style="font-family: 'Arial'">♦</span><span style="font-family: 'Verdana'"> <strong>psychic, charm</strong></span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Range 15; attack +13 vs. Will; 1d8+5 psychic damage; on hit target is </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">dominated (save ends)</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/area.gif" class="smilie" loading="lazy" alt=":area:" title="Area :area:" data-shortname=":area:" /> <strong>Temporal Assault</strong> (Standard; recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) </span><span style="font-family: 'Arial'">♦</span><span style="font-family: 'Verdana'"> <strong>psychic</strong></span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Area burst 2 within 15; living creatures only; attack +10 vs. Fortitude; on </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">hit roll d6 for each target </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">1-2 = 1d12+5 psychic damage </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">2-4 = dazed (save ends) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">5 = target slides 6 squares and is slowed (save ends)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">6 = target is stunned until the end of Brainiacs next turn</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Brainwave Puppet Master</span></strong><span style="font-family: 'Verdana'"> (Immediate Reaction) </span><span style="font-family: 'Arial'">♦</span><span style="font-family: 'Verdana'"> <strong>when damaged</strong></span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Brainiac causes 1 dominated target to either make an immediate move </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">action or basic attack; the dominated target takes 3 psychic damage</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Mental Explosion</strong> (Immediate Reaction) </span><span style="font-family: 'Arial'">♦</span><span style="font-family: 'Verdana'"> <strong>on death</strong></span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Burst 3; living creatures only; attack +10 vs. Will; 1d10+5 psychic </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">damage; on hit target is pushed 2 squares, knocked prone and dazed </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">(save ends)</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Unaligned <strong>Languages</strong> common</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Skills</span></strong><span style="font-family: 'Verdana'"> endurance +13, perception +11, arcane +14</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 16 (+7) <strong>Dex</strong> 16 (+7) <strong>Wis</strong> 15 (+6)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 18 (+8) <strong>Int</strong> 20 (+9) <strong>Cha</strong> 10 (+4)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Equipment</span></strong><span style="font-family: 'Verdana'"> brain spike (embedded)</span></span></p><p>-----------------------------------------------------------------------</p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Encounter 2</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">The PCs enter the building into a wide corridor sloping down, about 30ft wide by 40ft long, ending in a rough wall, the only thing visible in the room is the fleshy remains of a large beholder spread out and pinned to the sloping ceiling, with its giant eye staring at them and its eye stalks hanging limply down. The wall opposite the entrance seems to have some marks strange marks on it that the PCs cannot make out from the entrance.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">At this point attack each PC with the following fear effect from viewing the beholder corpse +10 vs. Will; on hit target takes a -1 penalty to all rolls (save ends) – don’t start making saves till dramatically appropriate.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">PCs examining the doorway can make a DC30 perception check to spot slight markings that could indicate a trap of some sort. Following a DC25 thievery or arcane check they can spot a magical portcullis trap that will shut when they are inside. DC30 thievery check to disarm; if they fail the check they think it is disarmed when it isn’t.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">When the PCs enter the room the portcullis trap activates (if still active) blocking them in, and the wall opposite them disappears (illusionary wall) revealing that the corridor extends a further 30ft with 3 5ft alcoves on each side, the corridor ends in a large set of heavy wooden doors.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">The biggest surprise however is the Huge undead Hydra that was standing guard just on the other side of the illusionary wall.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">When the hydra is defeated there is a roll of thunder from four of the alcoves and strange zombies appear with long iron clawed fingers, only when these creatures are dead is the encounter actually over.</span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Stage 1:</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">1x Zombie Hydra Experiment 4 – level 12 elite brute</span></span></p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Stage2:</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">4x Zombie Thunder Shredder – level 8 skirmisher</span></span></p><p> </p><p>---------------------------------------------------------------------- </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Zombie Hydra Experiment 4</span></span></strong><span style="font-family: 'Verdana'"> Level 12 Elite Brute</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Huge Natural Animate (6 headed undead) XP 1,400</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +9 <strong>Senses</strong> Perception +9</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 300; Bloodied 150</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Regeneration</span></strong><span style="font-family: 'Verdana'"> 20; unless it took radiant damage in its last turn</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 26; <strong>Fortitude</strong> 27, <strong>Reflex</strong> 23, <strong>Will</strong> 25</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Immune</span></strong><span style="font-family: 'Verdana'"> charm, disease, poison; </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Resist</span></strong><span style="font-family: 'Verdana'"> 15 necrotic; <strong>Vulnerable</strong> 10 radiant</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Saving Throws</span></strong><span style="font-family: 'Verdana'"> +2</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 4</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Action Points</span></strong><span style="font-family: 'Verdana'"> 1</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Bite</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Reach 3; attack +15 vs. AC; 1d8+6 damage</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Hydra Fury</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Hydra makes up to 4 Bite attacks</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Hydra Venom Blast</strong> (Standard; recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) </span><span style="font-family: 'Arial'">♦</span><span style="font-family: 'Verdana'"> poison</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Close Blast 8; attack +12 vs. Fortitude; 3d6+5 poison damage; on hit </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">target takes 10 ongoing poison damage (save ends)</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Withering Blast</strong> (Standard; encounter) </span><span style="font-family: 'Arial'">♦</span><span style="font-family: 'Verdana'"> <strong>necrotic</strong></span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Close Blast 8; attack +12 vs. Will; 2d10+5 necrotic damage; on hit target </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">loses 1 healing surge, and another at the beginning of each turn (save </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">ends)</span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Threatening Reach</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">Hydra may take opportunity attacks with its Bite attack, reach 3 squares</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Unaligned </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Skills</span></strong><span style="font-family: 'Verdana'"> endurance +16, athletics +17</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 22 (+12) <strong>Dex</strong> 16 (+9) <strong>Wis</strong> 16 (+9)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 20 (+11) <strong>Int</strong> 10 (+6) <strong>Cha</strong> 3 (+2)</span></span></p><p>---------------------------------------------------------------------- </p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Zombie Thunder Shredder</span></span></strong><span style="font-family: 'Verdana'"> Level 8 Skirmisher</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Medium Natural Animate (undead) XP 350</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +11 <strong>Senses</strong> Perception +5</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 90; Bloodied 45; <strong>see Riding the Wind</strong></span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 22; <strong>Fortitude</strong> 20, <strong>Reflex</strong> 22, <strong>Will</strong> 18</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Immune</span></strong><span style="font-family: 'Verdana'"> charm, disease, poison; </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Resist</span></strong><span style="font-family: 'Verdana'"> 10 necrotic, 10 thunder; <strong>Vulnerable</strong> 5 radiant</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 8</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Iron Claw Rake</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +13 vs. AC; 2d6+5 damage</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Mobile Rake</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Shredder may move up to 8 squares and make an Iron Claw Rake attack at </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">any point, moving away from the target does not provoke attacks of </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">opportunity</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <strong>Thunder Blast</strong> (Standard; recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) </span><span style="font-family: 'Arial'">♦</span><span style="font-family: 'Verdana'"> <strong>thunder</strong></span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Range 10; attack +11 vs. Reflex; 3d8+4 thunder damage; on hit target is </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">knocked prone and takes 5 ongoing thunder damage (save ends)</span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Thundering Advantage</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">When Shredder has combat advantage it deals an additional 1d6 thunder </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">damage</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Move like the Wind</span></strong><span style="font-family: 'Verdana'"> (Move; recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Shredder may shift 4 squares as a move action</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Riding the Wind</span></strong><span style="font-family: 'Verdana'"> (Immediate Reaction) </span><span style="font-family: 'Arial'">♦</span><span style="font-family: 'Verdana'"> <strong>when bloodied</strong></span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">When Bloodied Move like the Wind automatically recharges and may be </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">used as a free action</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Unaligned <strong>Languages</strong> common</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Skills</span></strong><span style="font-family: 'Verdana'"> acrobatics +14, perception +10</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 16 (+7) <strong>Dex</strong> 20 (+9) <strong>Wis</strong> 12 (+5)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 18 (+8) <strong>Int</strong> 12 (+5) <strong>Cha</strong> 3 (+0)</span></span></p><p>----------------------------------------------------------------------- </p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Encounter 3</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">When the far large doors are opened the portcullis trap disengages. The door open up into another corridor forming a T with the one they are in. It is about 20ft wide and about 100ft in length (total). On the opposite wall at each end there is a pair of double wooden doors. (note: both of these doors lead into the same giant boss encounter room)</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Waiting for the PCs in the corridor are:</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">8x Tortured Soul – level 10 minion</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">2x Firebrand Ghoul Impaler – level 10 soldier</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">1x Zombie Fire Rod Experiment – level 9 artillery</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">The Tortured souls are on one side a little back, and the Ghouls are in front of the Zombie on the other side.</span></span></p><p> </p><p>---------------------------------------------------------------------- </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Tortured Soul</span></span></strong><span style="font-family: 'Verdana'"> (spirit) Level 10 Minion</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Small Shadow Animate (undead) XP 125</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +10 <strong>Senses</strong> Perception +12</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 1; a missed attack never damages a minion.</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 24; <strong>Fortitude</strong> 20, <strong>Reflex</strong> 23, <strong>Will</strong> 23</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Immune</span></strong><span style="font-family: 'Verdana'"> charm, disease, poison; </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Resist</span></strong><span style="font-family: 'Verdana'"> 10 radiant, 10 fire; <strong>Vulnerable</strong> 5 necrotic</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 6</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Searing Pain</strong> (Standard; at-will) </span><span style="font-family: 'Arial'">♦</span><span style="font-family: 'Verdana'"> <strong>radiant</strong></span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack + 15 vs. AC; 5 radiant damage</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <strong>Tormented Beam</strong> (Standard; at-will) </span><span style="font-family: 'Arial'">♦</span><span style="font-family: 'Verdana'"> <strong>radiant</strong></span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Range 10; attack +13 vs. Reflex; 3 radiant damage; on hit secondary </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">attack +10 vs. Will; on hit target is dazed (save ends)</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Flickering Form</span></strong><span style="font-family: 'Verdana'"> (Immediate Reaction)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Whenever Tortured Soul is hit by an effect roll a dice, on the result of an </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">odd number the Tortured Soul evades the attack and it is counted as a </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">miss</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Chaotic Evil </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Skills</span></strong><span style="font-family: 'Verdana'"> perception +12, insight +12</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 14 (+7) <strong>Dex</strong> 21 (+10) <strong>Wis</strong> 14 (+7)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 12 (+6) <strong>Int</strong> 12 (+6) <strong>Cha</strong> 20 (+10)</span></span></p><p>---------------------------------------------------------------------- </p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Firebrand Ghoul Impaler</span></span></strong><span style="font-family: 'Verdana'"> Level 10 Soldier</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Medium Natural Humanoid (undead) XP 500</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +9 <strong>Senses</strong> Perception +8</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Aura of Flame</span></strong><span style="font-family: 'Verdana'"> (fire) aura 1; all creatures entering or starting their turn </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">inside aura take 5 fire damage</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 106; Bloodied 53</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 26; <strong>Fortitude</strong> 23, <strong>Reflex</strong> 22, <strong>Will</strong> 21</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Immune</span></strong><span style="font-family: 'Verdana'"> charm, disease, poison; </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Resist</span></strong><span style="font-family: 'Verdana'"> 10 necrotic, 10 fire; <strong>Vulnerable</strong> 5 radiant</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 6</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Fire Punch</strong> (Standard; at-will) </span><span style="font-family: 'Arial'">♦</span><span style="font-family: 'Verdana'"> fire</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +17 vs. AC; 1d8+5 fire damage</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Burning Grab</strong> (Standard; at-will) </span><span style="font-family: 'Arial'">♦</span><span style="font-family: 'Verdana'"> fire</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +15 vs. Reflex; 1d6+5 fire damage; on hit target is grabbed; whilst </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">grabbed target is immobilised; on escape (save ends)</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Grabbed by the Ghoulies</strong> (Standard; at-will) </span><span style="font-family: 'Arial'">♦</span><span style="font-family: 'Verdana'"> grabbed or immobilised target only</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +15 vs. Fortitude; 3d8+5 fire damage; on hit target is stunned until </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">the end of Impalers next turn</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Supernatural Challenge</span></strong><span style="font-family: 'Verdana'"> (Minor; at-will) </span><span style="font-family: 'Arial'">♦</span><span style="font-family: 'Verdana'"> challenge, necrotic</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Impaler may challenge 1 creature within 5 squares as a minor action, </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">challenged creature takes a -2 penalty to attack any other target, and </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">takes 10 necrotic damage if it does not include the impaler in an attack; if </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">impaler does not attack target or is not adjacent to target at the end of </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">its turn the challenge is broken</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Unaligned <strong>Languages</strong> common</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Skills</span></strong><span style="font-family: 'Verdana'"> endurance +14, athletics +15</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 20 (+10) <strong>Dex</strong> 18 (+9) <strong>Wis</strong> 16 (+8)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 18 (+9) <strong>Int</strong> 14 (+7) <strong>Cha</strong> 6 (+3)</span></span></p><p>---------------------------------------------------------------------- </p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Zombie Fire Rod Experiment</span></span></strong><span style="font-family: 'Verdana'"> Level 9 Artillery</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Medium Natural Animate (undead) XP 400</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +7 <strong>Senses</strong> Perception +7</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 77; Bloodied 38</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Regeneration</span></strong><span style="font-family: 'Verdana'"> 5, does not function if failed to hit with a fire attack in last </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">turn</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 21; <strong>Fortitude</strong> 21, <strong>Reflex</strong> 21, <strong>Will</strong> 21</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Immune</span></strong><span style="font-family: 'Verdana'"> charm, disease, poison; </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Resist</span></strong><span style="font-family: 'Verdana'"> 10 necrotic, 10 fire; <strong>Vulnerable</strong> 5 radiant</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 5</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Rod Stab</strong> (Standard; at-will) </span><span style="font-family: 'Arial'">♦</span><span style="font-family: 'Verdana'"> fire</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +14 vs. AC; 1d8+2 fire damage</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <strong>Burning Beam</strong> (Standard; at-will) </span><span style="font-family: 'Arial'">♦</span><span style="font-family: 'Verdana'"> fire</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Range 10/20; attack +16 vs. AC; 2d6+5 fire damage; on hit target takes 5 </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">ongoing fire damage (save ends)</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/area.gif" class="smilie" loading="lazy" alt=":area:" title="Area :area:" data-shortname=":area:" /> <strong>Fire Ball</strong> (Standard; encounter) </span><span style="font-family: 'Arial'">♦</span><span style="font-family: 'Verdana'"> fire</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Area burst 2 within 20; 3d6+5 fire damage</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/area.gif" class="smilie" loading="lazy" alt=":area:" title="Area :area:" data-shortname=":area:" /> <strong>Hellfire Sphere</strong> (Standard; encounter) </span><span style="font-family: 'Arial'">♦</span><span style="font-family: 'Verdana'"> fire, minor to sustain</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Creates a persistent ball of burning flame in any free square within 10 </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">squares; initial effect area burst 2; attack +12 vs. Reflex; 1d10+5 fire </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">damage; any creature starting its turn adjacent to sphere takes 10 fire </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">damage, creatures 2 squares away from sphere take 5 fire damage; minor </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">action to sustain sphere, move action to move the sphere up to 5 squares</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Unaligned <strong>Languages</strong> common</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Skills</span></strong><span style="font-family: 'Verdana'"> endurance +14, athletics +11</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 14 (+6) <strong>Dex</strong> 20 (+9) <strong>Wis</strong> 12 (+5)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 20 (+9) <strong>Int</strong> 12 (+5) <strong>Cha</strong> 3 (+0)</span></span></p><p>----------------------------------------------------------------------- </p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Encounter 4 – Final Showdown</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Both sets of doors from the corridor lead directly into the final large room, easily 100ft wide by 75ft deep. The main features of the room are:</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">1:</span></strong><span style="font-family: 'Verdana'"> a large low raised work area, covered in remains, splatters of gore and blood, probably about 50ft square.</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">2:</span></strong><span style="font-family: 'Verdana'"> 4 large electrical conductors 5ft metal columns with thick glass disks extending out at further 5ft. Periodically lightning can be seen discharging from them. (any creature touching them takes 3d6+6 lightning damage)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">3:</span></strong><span style="font-family: 'Verdana'"> a metal gantry style 5ft wide walkway about 15 foot up running around the two sides and far wall of the room. No stairs or ladders lead to this. A DC15 athletics or acrobatics roll will get you up at a double movement cost. Creatures on the gantry gain a +2 concealment bonus vs. attacks from the ground.</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">4:</span></strong><span style="font-family: 'Verdana'"> Lots of metal chains hang down from the murky ceiling, these stop about 10ft from the ground. Other objects hang from the ceil, metal ‘bed’ frames, hooks, corpses etc. The chains are about 10ft apart and cover most of the room.</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">5:</span></strong><span style="font-family: 'Verdana'"> Metal cased arcane apparatus, mainly in a ring on the far wall. DC25 arcana to realise it is some sort of teleport circle or portal.</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">6:</span></strong><span style="font-family: 'Verdana'"> The “work area” has 4 concealed compartments that contain any treasure you want to hand out for this encounter. DC25 perception to spot them, DC20 thievery to open.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">In the room the Flesh Prince of Orcus is waiting for the PCs, he has been aware of their progress and is impress (and annoyed) of their success in defeating his creations. “Skumling” his undead eladrin servant is hiding up on the gantry waiting for mis master to sound the attack.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">1x Flesh Prince of Orcus - level 11 solo soldier</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">1x Skumling – level 11 soldier</span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Tactics/Notes:</span></span></strong></p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Skumling – </span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">1: Will try to stay at range and hinder the PCs with bowfire.</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">2: Can swing across the hanging chains with a DC20 acrobatics check, at full movement. (remember the +2 concealment bonus to defences).</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">3: Can hang upside down from chains and use a bow normally (he is very acrobatic)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">4: Can touch the wall as a minor action to activate any of the Lightning conductors, these attack as a burst 1,2 or 3 (dramatic decision); attack +12 vs. Reflex 3d6+6 lightning damage</span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Flesh Prince –</span></span></strong></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">1:</span></strong><span style="font-family: 'Verdana'"> He is a two stage Boss, when bloodied he transforms and gains <em>extra</em> powers and abilities. A large scorpion like tails erupts from the base of his spine and two large arms with vicious pincers erupt from his shoulders, he also gains a nasty necrotic aura that eventually drains living creatures into unconsciousness.</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">2:</span></strong><span style="font-family: 'Verdana'"> He will try and stay in the Work area</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">3:</span></strong><span style="font-family: 'Verdana'"> He is not afraid of provoking opportunity attacks while he isn’t bloodied.</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">4:</span></strong><span style="font-family: 'Verdana'"> He can touch a wall to activate the lightning conductors, and can open a portal to the Shadowfell on the far wall. He will try to escape if he is bloodied and he can see that he is in trouble.</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">5:</span></strong><span style="font-family: 'Verdana'"> He will try and use Mark of Orcus on the biggest melee threat, paladins first.</span></span></p><p> </p><p>---------------------------------------------------------------------- </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Flesh Prince of Orcus</span></span></strong><span style="font-family: 'Verdana'"> Level 11 Solo Brute</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Medium Natural Humanoid (undead) XP 3,000</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +8 <strong>Senses</strong> Perception +11</span></span></p><p><span style="color: yellow"><strong><span style="font-family: 'Verdana'">Black Aura</span></strong><span style="font-family: 'Verdana'"> (necrotic, when bloodied) aura 5; All creatures entering or </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: yellow">starting their turn inside the aura take 5 necrotic damage and take -2 to </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: yellow">their will defence. (cumulative until they take an extended rest. If Will </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: yellow">drops to zero then the creature falls unconscious until after an extended </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: yellow">rest) </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 570; Bloodied 285; <strong>when bloodied transforms and gains: Black </strong></span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'"><strong>Aura; Black Pincers; Black Sting</strong></span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 25; <strong>Fortitude</strong> 25, <strong>Reflex</strong> 26, <strong>Will</strong> 25</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Immune</span></strong><span style="font-family: 'Verdana'"> charm, disease, poison; </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Resist</span></strong><span style="font-family: 'Verdana'"> 20 necrotic; <strong>Vulnerable</strong> 10 radiant</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Saving Throws</span></strong><span style="font-family: 'Verdana'"> +5</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 6</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Action Points</span></strong><span style="font-family: 'Verdana'"> 2</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Jagged Sword Hack</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +14 vs. AC; 3d6+6 damage; critical on a 19, +2d6 damage and </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">target takes 10 ongoing bleeding damage (save ends)</span></span></p><p> </p><p><span style="color: yellow"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Black Sting of the Flesh Prince</strong> (Standard; at-will) </span><span style="font-family: 'Arial'">♦</span><span style="font-family: 'Verdana'"> <strong>when bloodied, </strong></span></span></p><p><span style="color: yellow"><span style="font-family: 'Verdana'"><strong>necrotic, poison, threatening reach 2</strong></span></span></p><p><span style="font-family: 'Verdana'"><span style="color: yellow">Reach 2; attack +12 vs. Reflex; 2d6+6 necrotic damage; on hit secondary </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: yellow">attack +10 vs. Fortitude; on hit target takes 10 ongoing poison damage </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: yellow">and is weakened (save ends both)</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Double Hack</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Flesh Prince makes 2 Jagged Sword Hacks</span></span></p><p> </p><p><span style="color: yellow"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Black Pincers of Flesh Prince</strong> (Standard; at-will) </span><span style="font-family: 'Arial'">♦</span><span style="font-family: 'Verdana'"> <strong>when bloodied</strong></span></span></p><p><span style="font-family: 'Verdana'"><span style="color: yellow">Attack +14 vs. AC; 3d8+6 necrotic damage; on hit target is grabbed and </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: yellow">takes 5 ongoing necrotic damage (save ends)</span></span></p><p> </p><p><span style="color: yellow"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Crush Armour</strong> (Minor; at-will) </span><span style="font-family: 'Arial'">♦</span><span style="font-family: 'Verdana'"> <strong>when bloodied; 1/ round</strong></span></span></p><p><span style="font-family: 'Verdana'"><span style="color: yellow">Grabbed target only; attack +12 vs. Fortitude; 1d8+6 damage; on hit </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: yellow">target takes a -2 penalty to AC (this can only be repaired during an </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: yellow">extended rest)</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Necrotic Purge</strong> (Standard; recharge <img src="http://www.enworld.org/forum/images/smilies/4.gif" class="smilie" loading="lazy" alt=":4:" title="Four :4:" data-shortname=":4:" /><img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) </span><span style="font-family: 'Arial'">♦</span><span style="font-family: 'Verdana'"> <strong>necrotic</strong></span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Close Blast 5; attack +12 vs. Fortitude; 2d10+5 necrotic damage; on hit </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">target takes 5 ongoing necrotic damage (save ends)</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <strong>Symbol of Orcus</strong> (Standard; encounter) </span><span style="font-family: 'Arial'">♦</span><span style="font-family: 'Verdana'"> <strong>reliable not expended on miss</strong></span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Range 15; attack +12 vs. Will; 3d8+5 necrotic damage; on hit target gains </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">glowing Symbol of Orcus (see notes)</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Unaligned <strong>Languages</strong> common, elven, goblin, abyssal</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Skills</span></strong><span style="font-family: 'Verdana'"> endurance +14, athletics +16, arcane +15, religion +14, heal +14</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 22 (+11) <strong>Dex</strong> 16 (+8) <strong>Wis</strong> 18 (+9)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 18 (+9) <strong>Int</strong> 20 (+10) <strong>Cha</strong> 18 (+9)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Equipment</span></strong><span style="font-family: 'Verdana'"> jagged longsword +2, goggles of clear sight</span></span></p><p>----------------------------------------------------------------------</p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Jagged Longsword</span></strong><span style="font-family: 'Verdana'"> (adventurers vault)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">+2 longsword, crit 19; on crit target takes 10 ongoing damage (save ends)</span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Goggles of Clear Sight</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">+2 bonus to perception</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">+2 bonus to Defence vs. Gaze attacks</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Encounter Power – minor action</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Ignore and negative modifiers for cover or concealment for your next attack, this does not include total cover or concealment.</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Daily power</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">When blinded gain an immediate free save to end the effect</span></span></p><p> </p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Symbol of Orcus (power)</span></span></strong></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">The affected target gains a red glowing symbol on their chest. Every time they make an attack that targets the caster they take necrotic feedback damage, see below. At the end of their turn they can make a save to try and resist the symbol. Each success reduces the effect until either caster dies or the encounter ends.</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">In total 6 saves needed, see following tracking list for diminishing damage:-</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Target (PC): </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">d20 ___</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">d12 ___</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">d10 ___</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">d8 ___</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">d6 ___</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">d4 ___</span></span></p><p> </p><p>---------------------------------------------------------------------- </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Skumling</span></span></strong><span style="font-family: 'Verdana'"> (eladrin servant) Level 11 Soldier</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Medium Fey Humanoid (undead) XP 600</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +11 <strong>Senses</strong> Perception +15</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 114; Bloodied 57</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 27; <strong>Fortitude</strong> 23, <strong>Reflex</strong> 25, <strong>Will</strong> 24</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Immune</span></strong><span style="font-family: 'Verdana'"> charm, disease, poison; </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Resist</span></strong><span style="font-family: 'Verdana'"> 15 necrotic; <strong>Vulnerable</strong> 5 radiant</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 6</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Longsword Slash</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +16 vs. AC; 1d10+3 damage on hit target takes 5 ongoing necrotic </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">damage (save ends)</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <strong>Distracting Shot</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Range 20/40; attack +18 vs. AC; 3d6+6 damage; on hit target takes a -2 </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">penalty to all attacks until the end of its next turn</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <strong>Lightning Arrow</strong> (Standard; encounter) </span><span style="font-family: 'Arial'">♦</span><span style="font-family: 'Verdana'"> <strong>lightning</strong></span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Range 20/40; attack +18 vs. AC; 2d6+6 +2d6 lightning damage; on hit </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">target target takes 5 ongoing lightning damage (save ends)</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <strong>Acid Arrow</strong> (Standard; encounter) </span><span style="font-family: 'Arial'">♦</span><span style="font-family: 'Verdana'"> <strong>acid</strong></span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Range 20/40; attack +18 vs. AC; 2d6+6 +2d6 acid damage; on hit target </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">takes 5 ongoing acid damage (save ends)</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Fey Step</span></strong><span style="font-family: 'Verdana'"> (Move; recharge <img src="http://www.enworld.org/forum/images/smilies/4.gif" class="smilie" loading="lazy" alt=":4:" title="Four :4:" data-shortname=":4:" /><img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) </span><span style="font-family: 'Arial'">♦</span><span style="font-family: 'Verdana'"> <strong>telepor</strong>t</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Skumling may teleport up to 6 squares as a move action</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Rise Again</span></strong><span style="font-family: 'Verdana'"> (Immediate Reaction; encounter) </span><span style="font-family: 'Arial'">♦</span><span style="font-family: 'Verdana'"> <strong>on death</strong></span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">On the next turn after Skumling is first killed he comes back to life at </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">bloodied HPs, he acts on the same initiative</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Unaligned Languages common, elven, goblin, abyssal</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Skills</span></strong><span style="font-family: 'Verdana'"> acrobatics +16, perception +15, insight +15, arcane +12, religion +15</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 16 (+8) <strong>Dex</strong> 22 (+11) <strong>Wis</strong> 20 (+10)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 18 (+9) <strong>Int</strong> 14 (+7) <strong>Cha</strong> 16 (+8)</span></span></p><p>-----------------------------------------------------------------------</p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Encounter 5 - Escape</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">When I ran this the Flesh Prince ordered Skumling to overload the lightning conductors and bring the whole place down.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">When the PCs defeated the Prince the place started to blow and they only had a short while to get the loot and get out. I stayed in initiative and had the 4 conductors generate a field that got bigger each turn, I also had other sections of the complex disgorge necrotic energy to damage them.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">In the end miraculously my greedy PCs got out with all the loot alive, though the warlord would have died if the paladin hadn’t laid on hands as he sprinted past him to the exit.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><strong>Conclusions from actual play experience</strong></span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">I may put this in a further post if anyone is interested.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Thanks for reading this epic!</span></span></p></blockquote><p></p>
[QUOTE="Mesh Hong, post: 4653306, member: 73463"] [FONT=Verdana][COLOR=white]The Following is a complete side quest for a party of 6 level 9 characters. This is taken from my ongoing campaign. Please not that this was designed very much with my PCs in mind.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]I will keep the plot to a minimum as anyone interested in using this would probably change things to fit their own needs.[/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Set up[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]Deep in a large unforgiving swamp is a small rocky island, just beyond the shoreline a rough stone wall rings a low rise forbidding stone building. A simple heavy wooden double gate is visible built into the wall, on the outside a small iron bell hangs from a bracket. This is the private sanctum of a Flesh Prince of Orcus.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Local knowledge and rumour from those living in or near the swamp says that The Prince pays well for corpses delivered to his lair. All you need do is place a corpse by the gates, ring the bell and leave. When you go back the next day the creatures worth will be waiting in gems. The larger or more unusual the creature, the better the payment. Some say he is doing no harm isolated in the swamp and it is best to leave him be, others say he is creating an army for his dark master, others simply deny his existence.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Players may even be able to find someone who has acquired gems this way. They may even be shown a Shadowfell Diamond that was given in payment for something “useful”. Shadowfell diamonds have the property that they are an equivalent to residuum, converting on a 1:1 with gp value. They are also more attuned to being used for items with necrotic or shadow properties, and may reduce the cost of creating these items or boost their effectiveness.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]If the players decide to investigate the Flesh Prince, they are in for a rough ride.[/COLOR][/FONT] ----------------------------------------------------------------------- [COLOR=white][B][FONT=Verdana]Encounter 0[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]The island is surrounded on all sides by marsh and swamp, a stone beach about 20ft wide extends all around before the rough stone wall and gates. The wall is roughly made (very easy to climb) and about 10ft deep by 15ft high, a pair of heavy wooden gates each 5 foot wide and 15ft tall stand closed next to a simple iron bell hung from a rusting iron bracket.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Use of the Arcana skill may inform the players that the whole island pervades with necrotic and divination magics. It is quite possible that the Prince is already aware of their presence.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]If they ring the bell nothing happens.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]The gates have no lock and open easily with an ominous creak. Inside they can see a wide courtyard literally carpeted in bones, ahead of them on either side they can see two very large piles of bones easily 30ft in diameter and 15ft tall. Beyond and ahead of them is the black stone squat bunker-like building whose only means of entry/exit is a set of black doors.[/COLOR][/FONT] ----------------------------------------------------------------------- [B][FONT=Verdana][COLOR=white]Encounter 1[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]When the PCs enter the courtyard strange zombie like creatures come rushing out of the bone piles, and the doors of the bunker slam open and a zombie with a strangely large head steps out. [/COLOR][/FONT] [FONT=Verdana][COLOR=white]2x Coldborn Zombie Mutant – level 10 brute[/COLOR][/FONT] [FONT=Verdana][COLOR=white]15x Coldborn Zombie Failure – level 8 minion[/COLOR][/FONT] [FONT=Verdana][COLOR=white]1x Coldborn Zombie Brainiac – level 8 elite controller[/COLOR][/FONT] ---------------------------------------------------------------------- [COLOR=white][B][FONT=Verdana][SIZE=3]Coldborn Zombie Mutant[/SIZE][/FONT][/B][FONT=Verdana] Level 10 Brute[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Medium Natural Humanoid (undead) XP 500[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +8 [B]Senses[/B] Perception +7[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Aura of Cold Death[/FONT][/B][FONT=Verdana] (cold) aura 1; all creatures entering or starting their [/FONT][/COLOR] [COLOR=white][FONT=Verdana]turn inside aura take 5 cold damage[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 130; Bloodied 65[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 22; [B]Fortitude[/B] 24, [B]Reflex[/B] 21, [B]Will[/B] 20[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Immune[/FONT][/B][FONT=Verdana] charm, disease, poison; [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Resist[/FONT][/B][FONT=Verdana] 15 cold, 10 necrotic; [B]Vulnerable[/B] 5 fire, 5 radiant[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 4 (ice walk)[/FONT][/COLOR] [COLOR=white][FONT=Verdana]:bmelee: [B]Cold Punch[/B] (Standard; at-will) [/FONT][FONT=Arial]♦[/FONT][FONT=Verdana] cold[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Attack +13 vs. AC; 3d6+6 cold damage[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:melee: [B]Freezing Fist[/B] (Standard; at-will) [/FONT][FONT=Arial]♦[/FONT][FONT=Verdana] cold[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Attack +13 vs. AC; 3d6+6 cold damage; on hit target is slowed (save [/COLOR][/FONT] [FONT=Verdana][COLOR=white]ends)[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:close: [B]Icy Trip[/B] (Minor; recharge :4::5::6:) [/FONT][FONT=Arial]♦[/FONT][FONT=Verdana] col[/FONT][FONT=Verdana]d[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Burst 1; enemies only; attack +10 vs. Reflex; on hit target is knocked [/COLOR][/FONT] [FONT=Verdana][COLOR=white]prone[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:close: [B]Freezing Blast[/B] (Standard; encounter) [/FONT][FONT=Arial]♦[/FONT][FONT=Verdana] cold[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Close Blast 3; attack +10 vs. Fortitude; 2d10+5 cold damage; Zombie [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Mutant heals 30 HPs[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Unaligned [B]Languages[/B] common[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Skills[/FONT][/B][FONT=Verdana] endurance +15[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 22 (+11) [B]Dex[/B] 16 (+8) [B]Wis[/B] 14 (+7)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 20 (+10) [B]Int[/B] 10 (+5) [B]Cha[/B] 3 (+1)[/FONT][/COLOR] ---------------------------------------------------------------------- [COLOR=white][B][FONT=Verdana][SIZE=3]Coldborn Zombie Failure[/SIZE][/FONT][/B][FONT=Verdana] Level 8 Minion[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Medium Natural Animate (undead) XP 87[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +6 [B]Senses[/B] Perception +3[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 1; a missed attack never damages a minion.[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 22; [B]Fortitude[/B] 21, [B]Reflex[/B] 19, [B]Will[/B] 16[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Immune[/FONT][/B][FONT=Verdana] charm, disease, poison; [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Resist[/FONT][/B][FONT=Verdana] 15 cold, 10 necrotic; [B]Vulnerable[/B] 5 fire, 5 radiant[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 5[/FONT][/COLOR] [COLOR=white][FONT=Verdana]:bmelee: [B]Cold Punch[/B] (Standard; at-will) [/FONT][FONT=Arial]♦[/FONT][FONT=Verdana] cold[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Attack +13 vs. AC; 6 cold damage[/COLOR][/FONT] [FONT=Verdana][COLOR=white]:melee: [B]Overpower[/B] (Standard; at-will)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Attack +11 vs. Fortitude; 4 damage and target is knocked prone; Zombie [/COLOR][/FONT] [FONT=Verdana][COLOR=white]gains a +1 bonus to attack for each Zombie Failure adjacent to target[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Zombie Instinct[/FONT][/B][FONT=Verdana] (Immediate Reaction)[/FONT][/COLOR] [FONT=Verdana][COLOR=white]When missed by a melee attack all Zombie Failures within 2 squares may [/COLOR][/FONT] [FONT=Verdana][COLOR=white]shift 2 squares as a free action, original missed zombie may then make a [/COLOR][/FONT] [FONT=Verdana][COLOR=white]free Overpower attack against aggressor[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Unaligned [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 20 (+9) [B]Dex[/B] 14 (+6) [B]Wis[/B] 8 (+3)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 16 (+7) [B]Int[/B] 5 (+1) [B]Cha[/B] 3 (+0)[/FONT][/COLOR] ---------------------------------------------------------------------- [COLOR=white][B][FONT=Verdana][SIZE=3]Coldborn Zombie Brainiac[/SIZE][/FONT][/B][FONT=Verdana] Level 8 Elite Controller (Leader)[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Medium Natural Animate (undead) XP 700[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +7 [B]Senses[/B] Perception +11[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 180; Bloodied 90; [B]see Mental Explosion[/B][/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 24; [B]Fortitude[/B] 22, [B]Reflex[/B] 23, [B]Will[/B] 19[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Immune[/FONT][/B][FONT=Verdana] charm, disease, poison; [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Resist[/FONT][/B][FONT=Verdana] 15 cold, 10 necrotic; [B]Vulnerable[/B] 10 psychic, 5 fire, 5 radiant[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Saving Throws[/FONT][/B][FONT=Verdana] +2[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 5 (ice walk)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Action Points[/FONT][/B][FONT=Verdana] 1[/FONT][/COLOR] [COLOR=white][FONT=Verdana]:bmelee: [B]Psychic Punch[/B] (Standard; at-will) [/FONT][FONT=Arial]♦[/FONT][FONT=Verdana] [B]psychic[/B][/FONT][/COLOR] [FONT=Verdana][COLOR=white]Attack +13 vs. Will; 2d6+5 psychic damage[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:ranged: [B]Psychic Shard[/B] (Standard; at-will) [/FONT][FONT=Arial]♦[/FONT][FONT=Verdana] [B]psychic, cold[/B][/FONT][/COLOR] [FONT=Verdana][COLOR=white]2 attacks against the same target; range 10/20; attack +13 vs. AC; on [/COLOR][/FONT] [FONT=Verdana][COLOR=white]hit 1d8+3 cold damage; second attack +13 vs. Will; 1d10+5 psychic [/COLOR][/FONT] [FONT=Verdana][COLOR=white]damage; if both attacks hit target is dazed (save ends)[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:ranged: [B]Brainwave Assault[/B] (Minor; recharge :4::5::6:) [/FONT][FONT=Arial]♦[/FONT][FONT=Verdana] [B]psychic, charm[/B][/FONT][/COLOR] [FONT=Verdana][COLOR=white]Range 15; attack +13 vs. Will; 1d8+5 psychic damage; on hit target is [/COLOR][/FONT] [FONT=Verdana][COLOR=white]dominated (save ends)[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:area: [B]Temporal Assault[/B] (Standard; recharge :5::6:) [/FONT][FONT=Arial]♦[/FONT][FONT=Verdana] [B]psychic[/B][/FONT][/COLOR] [FONT=Verdana][COLOR=white]Area burst 2 within 15; living creatures only; attack +10 vs. Fortitude; on [/COLOR][/FONT] [FONT=Verdana][COLOR=white]hit roll d6 for each target [/COLOR][/FONT] [FONT=Verdana][COLOR=white]1-2 = 1d12+5 psychic damage [/COLOR][/FONT] [FONT=Verdana][COLOR=white]2-4 = dazed (save ends) [/COLOR][/FONT] [FONT=Verdana][COLOR=white]5 = target slides 6 squares and is slowed (save ends)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]6 = target is stunned until the end of Brainiacs next turn[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Brainwave Puppet Master[/FONT][/B][FONT=Verdana] (Immediate Reaction) [/FONT][FONT=Arial]♦[/FONT][FONT=Verdana] [B]when damaged[/B][/FONT][/COLOR] [FONT=Verdana][COLOR=white]Brainiac causes 1 dominated target to either make an immediate move [/COLOR][/FONT] [FONT=Verdana][COLOR=white]action or basic attack; the dominated target takes 3 psychic damage[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:close: [B]Mental Explosion[/B] (Immediate Reaction) [/FONT][FONT=Arial]♦[/FONT][FONT=Verdana] [B]on death[/B][/FONT][/COLOR] [FONT=Verdana][COLOR=white]Burst 3; living creatures only; attack +10 vs. Will; 1d10+5 psychic [/COLOR][/FONT] [FONT=Verdana][COLOR=white]damage; on hit target is pushed 2 squares, knocked prone and dazed [/COLOR][/FONT] [FONT=Verdana][COLOR=white](save ends)[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Unaligned [B]Languages[/B] common[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Skills[/FONT][/B][FONT=Verdana] endurance +13, perception +11, arcane +14[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 16 (+7) [B]Dex[/B] 16 (+7) [B]Wis[/B] 15 (+6)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 18 (+8) [B]Int[/B] 20 (+9) [B]Cha[/B] 10 (+4)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Equipment[/FONT][/B][FONT=Verdana] brain spike (embedded)[/FONT][/COLOR] ----------------------------------------------------------------------- [COLOR=white][B][FONT=Verdana]Encounter 2[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]The PCs enter the building into a wide corridor sloping down, about 30ft wide by 40ft long, ending in a rough wall, the only thing visible in the room is the fleshy remains of a large beholder spread out and pinned to the sloping ceiling, with its giant eye staring at them and its eye stalks hanging limply down. The wall opposite the entrance seems to have some marks strange marks on it that the PCs cannot make out from the entrance.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]At this point attack each PC with the following fear effect from viewing the beholder corpse +10 vs. Will; on hit target takes a -1 penalty to all rolls (save ends) – don’t start making saves till dramatically appropriate.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]PCs examining the doorway can make a DC30 perception check to spot slight markings that could indicate a trap of some sort. Following a DC25 thievery or arcane check they can spot a magical portcullis trap that will shut when they are inside. DC30 thievery check to disarm; if they fail the check they think it is disarmed when it isn’t.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]When the PCs enter the room the portcullis trap activates (if still active) blocking them in, and the wall opposite them disappears (illusionary wall) revealing that the corridor extends a further 30ft with 3 5ft alcoves on each side, the corridor ends in a large set of heavy wooden doors.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]The biggest surprise however is the Huge undead Hydra that was standing guard just on the other side of the illusionary wall.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]When the hydra is defeated there is a roll of thunder from four of the alcoves and strange zombies appear with long iron clawed fingers, only when these creatures are dead is the encounter actually over.[/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Stage 1:[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]1x Zombie Hydra Experiment 4 – level 12 elite brute[/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Stage2:[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]4x Zombie Thunder Shredder – level 8 skirmisher[/COLOR][/FONT] ---------------------------------------------------------------------- [COLOR=white][B][FONT=Verdana][SIZE=3]Zombie Hydra Experiment 4[/SIZE][/FONT][/B][FONT=Verdana] Level 12 Elite Brute[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Huge Natural Animate (6 headed undead) XP 1,400[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +9 [B]Senses[/B] Perception +9[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 300; Bloodied 150[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Regeneration[/FONT][/B][FONT=Verdana] 20; unless it took radiant damage in its last turn[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 26; [B]Fortitude[/B] 27, [B]Reflex[/B] 23, [B]Will[/B] 25[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Immune[/FONT][/B][FONT=Verdana] charm, disease, poison; [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Resist[/FONT][/B][FONT=Verdana] 15 necrotic; [B]Vulnerable[/B] 10 radiant[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Saving Throws[/FONT][/B][FONT=Verdana] +2[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 4[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Action Points[/FONT][/B][FONT=Verdana] 1[/FONT][/COLOR] [FONT=Verdana][COLOR=white]:bmelee: [B]Bite[/B] (Standard; at-will)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Reach 3; attack +15 vs. AC; 1d8+6 damage[/COLOR][/FONT] [FONT=Verdana][COLOR=white]:melee: [B]Hydra Fury[/B] (Standard; at-will)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Hydra makes up to 4 Bite attacks[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:close: [B]Hydra Venom Blast[/B] (Standard; recharge :5::6:) [/FONT][FONT=Arial]♦[/FONT][FONT=Verdana] poison[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Close Blast 8; attack +12 vs. Fortitude; 3d6+5 poison damage; on hit [/COLOR][/FONT] [FONT=Verdana][COLOR=white]target takes 10 ongoing poison damage (save ends)[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:close: [B]Withering Blast[/B] (Standard; encounter) [/FONT][FONT=Arial]♦[/FONT][FONT=Verdana] [B]necrotic[/B][/FONT][/COLOR] [FONT=Verdana][COLOR=white]Close Blast 8; attack +12 vs. Will; 2d10+5 necrotic damage; on hit target [/COLOR][/FONT] [FONT=Verdana][COLOR=white]loses 1 healing surge, and another at the beginning of each turn (save [/COLOR][/FONT] [FONT=Verdana][COLOR=white]ends)[/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Threatening Reach[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]Hydra may take opportunity attacks with its Bite attack, reach 3 squares[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Unaligned [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Skills[/FONT][/B][FONT=Verdana] endurance +16, athletics +17[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 22 (+12) [B]Dex[/B] 16 (+9) [B]Wis[/B] 16 (+9)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 20 (+11) [B]Int[/B] 10 (+6) [B]Cha[/B] 3 (+2)[/FONT][/COLOR] ---------------------------------------------------------------------- [COLOR=white][B][FONT=Verdana][SIZE=3]Zombie Thunder Shredder[/SIZE][/FONT][/B][FONT=Verdana] Level 8 Skirmisher[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Medium Natural Animate (undead) XP 350[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +11 [B]Senses[/B] Perception +5[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 90; Bloodied 45; [B]see Riding the Wind[/B][/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 22; [B]Fortitude[/B] 20, [B]Reflex[/B] 22, [B]Will[/B] 18[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Immune[/FONT][/B][FONT=Verdana] charm, disease, poison; [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Resist[/FONT][/B][FONT=Verdana] 10 necrotic, 10 thunder; [B]Vulnerable[/B] 5 radiant[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 8[/FONT][/COLOR] [FONT=Verdana][COLOR=white]:bmelee: [B]Iron Claw Rake[/B] (Standard; at-will)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Attack +13 vs. AC; 2d6+5 damage[/COLOR][/FONT] [FONT=Verdana][COLOR=white]:melee: [B]Mobile Rake[/B] (Standard; at-will)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Shredder may move up to 8 squares and make an Iron Claw Rake attack at [/COLOR][/FONT] [FONT=Verdana][COLOR=white]any point, moving away from the target does not provoke attacks of [/COLOR][/FONT] [FONT=Verdana][COLOR=white]opportunity[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:ranged: [B]Thunder Blast[/B] (Standard; recharge :5::6:) [/FONT][FONT=Arial]♦[/FONT][FONT=Verdana] [B]thunder[/B][/FONT][/COLOR] [FONT=Verdana][COLOR=white]Range 10; attack +11 vs. Reflex; 3d8+4 thunder damage; on hit target is [/COLOR][/FONT] [FONT=Verdana][COLOR=white]knocked prone and takes 5 ongoing thunder damage (save ends)[/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Thundering Advantage[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]When Shredder has combat advantage it deals an additional 1d6 thunder [/COLOR][/FONT] [FONT=Verdana][COLOR=white]damage[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Move like the Wind[/FONT][/B][FONT=Verdana] (Move; recharge :5::6:)[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Shredder may shift 4 squares as a move action[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Riding the Wind[/FONT][/B][FONT=Verdana] (Immediate Reaction) [/FONT][FONT=Arial]♦[/FONT][FONT=Verdana] [B]when bloodied[/B][/FONT][/COLOR] [FONT=Verdana][COLOR=white]When Bloodied Move like the Wind automatically recharges and may be [/COLOR][/FONT] [FONT=Verdana][COLOR=white]used as a free action[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Unaligned [B]Languages[/B] common[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Skills[/FONT][/B][FONT=Verdana] acrobatics +14, perception +10[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 16 (+7) [B]Dex[/B] 20 (+9) [B]Wis[/B] 12 (+5)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 18 (+8) [B]Int[/B] 12 (+5) [B]Cha[/B] 3 (+0)[/FONT][/COLOR] ----------------------------------------------------------------------- [COLOR=white][B][FONT=Verdana]Encounter 3[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]When the far large doors are opened the portcullis trap disengages. The door open up into another corridor forming a T with the one they are in. It is about 20ft wide and about 100ft in length (total). On the opposite wall at each end there is a pair of double wooden doors. (note: both of these doors lead into the same giant boss encounter room)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Waiting for the PCs in the corridor are:[/COLOR][/FONT] [FONT=Verdana][COLOR=white]8x Tortured Soul – level 10 minion[/COLOR][/FONT] [FONT=Verdana][COLOR=white]2x Firebrand Ghoul Impaler – level 10 soldier[/COLOR][/FONT] [FONT=Verdana][COLOR=white]1x Zombie Fire Rod Experiment – level 9 artillery[/COLOR][/FONT] [FONT=Verdana][COLOR=white]The Tortured souls are on one side a little back, and the Ghouls are in front of the Zombie on the other side.[/COLOR][/FONT] ---------------------------------------------------------------------- [COLOR=white][B][FONT=Verdana][SIZE=3]Tortured Soul[/SIZE][/FONT][/B][FONT=Verdana] (spirit) Level 10 Minion[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Small Shadow Animate (undead) XP 125[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +10 [B]Senses[/B] Perception +12[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 1; a missed attack never damages a minion.[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 24; [B]Fortitude[/B] 20, [B]Reflex[/B] 23, [B]Will[/B] 23[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Immune[/FONT][/B][FONT=Verdana] charm, disease, poison; [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Resist[/FONT][/B][FONT=Verdana] 10 radiant, 10 fire; [B]Vulnerable[/B] 5 necrotic[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 6[/FONT][/COLOR] [COLOR=white][FONT=Verdana]:bmelee: [B]Searing Pain[/B] (Standard; at-will) [/FONT][FONT=Arial]♦[/FONT][FONT=Verdana] [B]radiant[/B][/FONT][/COLOR] [FONT=Verdana][COLOR=white]Attack + 15 vs. AC; 5 radiant damage[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:ranged: [B]Tormented Beam[/B] (Standard; at-will) [/FONT][FONT=Arial]♦[/FONT][FONT=Verdana] [B]radiant[/B][/FONT][/COLOR] [FONT=Verdana][COLOR=white]Range 10; attack +13 vs. Reflex; 3 radiant damage; on hit secondary [/COLOR][/FONT] [FONT=Verdana][COLOR=white]attack +10 vs. Will; on hit target is dazed (save ends)[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Flickering Form[/FONT][/B][FONT=Verdana] (Immediate Reaction)[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Whenever Tortured Soul is hit by an effect roll a dice, on the result of an [/COLOR][/FONT] [FONT=Verdana][COLOR=white]odd number the Tortured Soul evades the attack and it is counted as a [/COLOR][/FONT] [FONT=Verdana][COLOR=white]miss[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Chaotic Evil [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Skills[/FONT][/B][FONT=Verdana] perception +12, insight +12[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 14 (+7) [B]Dex[/B] 21 (+10) [B]Wis[/B] 14 (+7)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 12 (+6) [B]Int[/B] 12 (+6) [B]Cha[/B] 20 (+10)[/FONT][/COLOR] ---------------------------------------------------------------------- [COLOR=white][B][FONT=Verdana][SIZE=3]Firebrand Ghoul Impaler[/SIZE][/FONT][/B][FONT=Verdana] Level 10 Soldier[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Medium Natural Humanoid (undead) XP 500[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +9 [B]Senses[/B] Perception +8[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Aura of Flame[/FONT][/B][FONT=Verdana] (fire) aura 1; all creatures entering or starting their turn [/FONT][/COLOR] [COLOR=white][FONT=Verdana]inside aura take 5 fire damage[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 106; Bloodied 53[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 26; [B]Fortitude[/B] 23, [B]Reflex[/B] 22, [B]Will[/B] 21[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Immune[/FONT][/B][FONT=Verdana] charm, disease, poison; [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Resist[/FONT][/B][FONT=Verdana] 10 necrotic, 10 fire; [B]Vulnerable[/B] 5 radiant[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 6[/FONT][/COLOR] [COLOR=white][FONT=Verdana]:bmelee: [B]Fire Punch[/B] (Standard; at-will) [/FONT][FONT=Arial]♦[/FONT][FONT=Verdana] fire[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Attack +17 vs. AC; 1d8+5 fire damage[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:melee: [B]Burning Grab[/B] (Standard; at-will) [/FONT][FONT=Arial]♦[/FONT][FONT=Verdana] fire[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Attack +15 vs. Reflex; 1d6+5 fire damage; on hit target is grabbed; whilst [/COLOR][/FONT] [FONT=Verdana][COLOR=white]grabbed target is immobilised; on escape (save ends)[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:melee: [B]Grabbed by the Ghoulies[/B] (Standard; at-will) [/FONT][FONT=Arial]♦[/FONT][FONT=Verdana] grabbed or immobilised target only[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Attack +15 vs. Fortitude; 3d8+5 fire damage; on hit target is stunned until [/COLOR][/FONT] [FONT=Verdana][COLOR=white]the end of Impalers next turn[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Supernatural Challenge[/FONT][/B][FONT=Verdana] (Minor; at-will) [/FONT][FONT=Arial]♦[/FONT][FONT=Verdana] challenge, necrotic[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Impaler may challenge 1 creature within 5 squares as a minor action, [/COLOR][/FONT] [FONT=Verdana][COLOR=white]challenged creature takes a -2 penalty to attack any other target, and [/COLOR][/FONT] [FONT=Verdana][COLOR=white]takes 10 necrotic damage if it does not include the impaler in an attack; if [/COLOR][/FONT] [FONT=Verdana][COLOR=white]impaler does not attack target or is not adjacent to target at the end of [/COLOR][/FONT] [FONT=Verdana][COLOR=white]its turn the challenge is broken[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Unaligned [B]Languages[/B] common[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Skills[/FONT][/B][FONT=Verdana] endurance +14, athletics +15[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 20 (+10) [B]Dex[/B] 18 (+9) [B]Wis[/B] 16 (+8)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 18 (+9) [B]Int[/B] 14 (+7) [B]Cha[/B] 6 (+3)[/FONT][/COLOR] ---------------------------------------------------------------------- [COLOR=white][B][FONT=Verdana][SIZE=3]Zombie Fire Rod Experiment[/SIZE][/FONT][/B][FONT=Verdana] Level 9 Artillery[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Medium Natural Animate (undead) XP 400[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +7 [B]Senses[/B] Perception +7[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 77; Bloodied 38[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Regeneration[/FONT][/B][FONT=Verdana] 5, does not function if failed to hit with a fire attack in last [/FONT][/COLOR] [COLOR=white][FONT=Verdana]turn[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 21; [B]Fortitude[/B] 21, [B]Reflex[/B] 21, [B]Will[/B] 21[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Immune[/FONT][/B][FONT=Verdana] charm, disease, poison; [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Resist[/FONT][/B][FONT=Verdana] 10 necrotic, 10 fire; [B]Vulnerable[/B] 5 radiant[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 5[/FONT][/COLOR] [COLOR=white][FONT=Verdana]:bmelee: [B]Rod Stab[/B] (Standard; at-will) [/FONT][FONT=Arial]♦[/FONT][FONT=Verdana] fire[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Attack +14 vs. AC; 1d8+2 fire damage[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:ranged: [B]Burning Beam[/B] (Standard; at-will) [/FONT][FONT=Arial]♦[/FONT][FONT=Verdana] fire[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Range 10/20; attack +16 vs. AC; 2d6+5 fire damage; on hit target takes 5 [/COLOR][/FONT] [FONT=Verdana][COLOR=white]ongoing fire damage (save ends)[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:area: [B]Fire Ball[/B] (Standard; encounter) [/FONT][FONT=Arial]♦[/FONT][FONT=Verdana] fire[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Area burst 2 within 20; 3d6+5 fire damage[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:area: [B]Hellfire Sphere[/B] (Standard; encounter) [/FONT][FONT=Arial]♦[/FONT][FONT=Verdana] fire, minor to sustain[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Creates a persistent ball of burning flame in any free square within 10 [/COLOR][/FONT] [FONT=Verdana][COLOR=white]squares; initial effect area burst 2; attack +12 vs. Reflex; 1d10+5 fire [/COLOR][/FONT] [FONT=Verdana][COLOR=white]damage; any creature starting its turn adjacent to sphere takes 10 fire [/COLOR][/FONT] [FONT=Verdana][COLOR=white]damage, creatures 2 squares away from sphere take 5 fire damage; minor [/COLOR][/FONT] [FONT=Verdana][COLOR=white]action to sustain sphere, move action to move the sphere up to 5 squares[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Unaligned [B]Languages[/B] common[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Skills[/FONT][/B][FONT=Verdana] endurance +14, athletics +11[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 14 (+6) [B]Dex[/B] 20 (+9) [B]Wis[/B] 12 (+5)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 20 (+9) [B]Int[/B] 12 (+5) [B]Cha[/B] 3 (+0)[/FONT][/COLOR] ----------------------------------------------------------------------- [COLOR=white][B][FONT=Verdana]Encounter 4 – Final Showdown[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Both sets of doors from the corridor lead directly into the final large room, easily 100ft wide by 75ft deep. The main features of the room are:[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]1:[/FONT][/B][FONT=Verdana] a large low raised work area, covered in remains, splatters of gore and blood, probably about 50ft square.[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]2:[/FONT][/B][FONT=Verdana] 4 large electrical conductors 5ft metal columns with thick glass disks extending out at further 5ft. Periodically lightning can be seen discharging from them. (any creature touching them takes 3d6+6 lightning damage)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]3:[/FONT][/B][FONT=Verdana] a metal gantry style 5ft wide walkway about 15 foot up running around the two sides and far wall of the room. No stairs or ladders lead to this. A DC15 athletics or acrobatics roll will get you up at a double movement cost. Creatures on the gantry gain a +2 concealment bonus vs. attacks from the ground.[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]4:[/FONT][/B][FONT=Verdana] Lots of metal chains hang down from the murky ceiling, these stop about 10ft from the ground. Other objects hang from the ceil, metal ‘bed’ frames, hooks, corpses etc. The chains are about 10ft apart and cover most of the room.[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]5:[/FONT][/B][FONT=Verdana] Metal cased arcane apparatus, mainly in a ring on the far wall. DC25 arcana to realise it is some sort of teleport circle or portal.[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]6:[/FONT][/B][FONT=Verdana] The “work area” has 4 concealed compartments that contain any treasure you want to hand out for this encounter. DC25 perception to spot them, DC20 thievery to open.[/FONT][/COLOR] [FONT=Verdana][COLOR=white]In the room the Flesh Prince of Orcus is waiting for the PCs, he has been aware of their progress and is impress (and annoyed) of their success in defeating his creations. “Skumling” his undead eladrin servant is hiding up on the gantry waiting for mis master to sound the attack.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]1x Flesh Prince of Orcus - level 11 solo soldier[/COLOR][/FONT] [FONT=Verdana][COLOR=white]1x Skumling – level 11 soldier[/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Tactics/Notes:[/COLOR][/FONT][/B] [B][FONT=Verdana][COLOR=white]Skumling – [/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]1: Will try to stay at range and hinder the PCs with bowfire.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]2: Can swing across the hanging chains with a DC20 acrobatics check, at full movement. (remember the +2 concealment bonus to defences).[/COLOR][/FONT] [FONT=Verdana][COLOR=white]3: Can hang upside down from chains and use a bow normally (he is very acrobatic)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]4: Can touch the wall as a minor action to activate any of the Lightning conductors, these attack as a burst 1,2 or 3 (dramatic decision); attack +12 vs. Reflex 3d6+6 lightning damage[/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Flesh Prince –[/COLOR][/FONT][/B] [COLOR=white][B][FONT=Verdana]1:[/FONT][/B][FONT=Verdana] He is a two stage Boss, when bloodied he transforms and gains [I]extra[/I] powers and abilities. A large scorpion like tails erupts from the base of his spine and two large arms with vicious pincers erupt from his shoulders, he also gains a nasty necrotic aura that eventually drains living creatures into unconsciousness.[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]2:[/FONT][/B][FONT=Verdana] He will try and stay in the Work area[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]3:[/FONT][/B][FONT=Verdana] He is not afraid of provoking opportunity attacks while he isn’t bloodied.[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]4:[/FONT][/B][FONT=Verdana] He can touch a wall to activate the lightning conductors, and can open a portal to the Shadowfell on the far wall. He will try to escape if he is bloodied and he can see that he is in trouble.[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]5:[/FONT][/B][FONT=Verdana] He will try and use Mark of Orcus on the biggest melee threat, paladins first.[/FONT][/COLOR] ---------------------------------------------------------------------- [COLOR=white][B][FONT=Verdana][SIZE=3]Flesh Prince of Orcus[/SIZE][/FONT][/B][FONT=Verdana] Level 11 Solo Brute[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Medium Natural Humanoid (undead) XP 3,000[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +8 [B]Senses[/B] Perception +11[/FONT][/COLOR] [COLOR=yellow][B][FONT=Verdana]Black Aura[/FONT][/B][FONT=Verdana] (necrotic, when bloodied) aura 5; All creatures entering or [/FONT][/COLOR] [FONT=Verdana][COLOR=yellow]starting their turn inside the aura take 5 necrotic damage and take -2 to [/COLOR][/FONT] [FONT=Verdana][COLOR=yellow]their will defence. (cumulative until they take an extended rest. If Will [/COLOR][/FONT] [FONT=Verdana][COLOR=yellow]drops to zero then the creature falls unconscious until after an extended [/COLOR][/FONT] [FONT=Verdana][COLOR=yellow]rest) [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 570; Bloodied 285; [B]when bloodied transforms and gains: Black [/B][/FONT][/COLOR] [COLOR=white][FONT=Verdana][B]Aura; Black Pincers; Black Sting[/B][/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 25; [B]Fortitude[/B] 25, [B]Reflex[/B] 26, [B]Will[/B] 25[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Immune[/FONT][/B][FONT=Verdana] charm, disease, poison; [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Resist[/FONT][/B][FONT=Verdana] 20 necrotic; [B]Vulnerable[/B] 10 radiant[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Saving Throws[/FONT][/B][FONT=Verdana] +5[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 6[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Action Points[/FONT][/B][FONT=Verdana] 2[/FONT][/COLOR] [FONT=Verdana][COLOR=white]:bmelee: [B]Jagged Sword Hack[/B] (Standard; at-will)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Attack +14 vs. AC; 3d6+6 damage; critical on a 19, +2d6 damage and [/COLOR][/FONT] [FONT=Verdana][COLOR=white]target takes 10 ongoing bleeding damage (save ends)[/COLOR][/FONT] [COLOR=yellow][FONT=Verdana]:bmelee: [B]Black Sting of the Flesh Prince[/B] (Standard; at-will) [/FONT][FONT=Arial]♦[/FONT][FONT=Verdana] [B]when bloodied, [/B][/FONT][/COLOR] [COLOR=yellow][FONT=Verdana][B]necrotic, poison, threatening reach 2[/B][/FONT][/COLOR] [FONT=Verdana][COLOR=yellow]Reach 2; attack +12 vs. Reflex; 2d6+6 necrotic damage; on hit secondary [/COLOR][/FONT] [FONT=Verdana][COLOR=yellow]attack +10 vs. Fortitude; on hit target takes 10 ongoing poison damage [/COLOR][/FONT] [FONT=Verdana][COLOR=yellow]and is weakened (save ends both)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]:melee: [B]Double Hack[/B] (Standard; at-will)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Flesh Prince makes 2 Jagged Sword Hacks[/COLOR][/FONT] [COLOR=yellow][FONT=Verdana]:melee: [B]Black Pincers of Flesh Prince[/B] (Standard; at-will) [/FONT][FONT=Arial]♦[/FONT][FONT=Verdana] [B]when bloodied[/B][/FONT][/COLOR] [FONT=Verdana][COLOR=yellow]Attack +14 vs. AC; 3d8+6 necrotic damage; on hit target is grabbed and [/COLOR][/FONT] [FONT=Verdana][COLOR=yellow]takes 5 ongoing necrotic damage (save ends)[/COLOR][/FONT] [COLOR=yellow][FONT=Verdana]:melee: [B]Crush Armour[/B] (Minor; at-will) [/FONT][FONT=Arial]♦[/FONT][FONT=Verdana] [B]when bloodied; 1/ round[/B][/FONT][/COLOR] [FONT=Verdana][COLOR=yellow]Grabbed target only; attack +12 vs. Fortitude; 1d8+6 damage; on hit [/COLOR][/FONT] [FONT=Verdana][COLOR=yellow]target takes a -2 penalty to AC (this can only be repaired during an [/COLOR][/FONT] [FONT=Verdana][COLOR=yellow]extended rest)[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:close: [B]Necrotic Purge[/B] (Standard; recharge :4::5::6:) [/FONT][FONT=Arial]♦[/FONT][FONT=Verdana] [B]necrotic[/B][/FONT][/COLOR] [FONT=Verdana][COLOR=white]Close Blast 5; attack +12 vs. Fortitude; 2d10+5 necrotic damage; on hit [/COLOR][/FONT] [FONT=Verdana][COLOR=white]target takes 5 ongoing necrotic damage (save ends)[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:ranged: [B]Symbol of Orcus[/B] (Standard; encounter) [/FONT][FONT=Arial]♦[/FONT][FONT=Verdana] [B]reliable not expended on miss[/B][/FONT][/COLOR] [FONT=Verdana][COLOR=white]Range 15; attack +12 vs. Will; 3d8+5 necrotic damage; on hit target gains [/COLOR][/FONT] [FONT=Verdana][COLOR=white]glowing Symbol of Orcus (see notes)[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Unaligned [B]Languages[/B] common, elven, goblin, abyssal[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Skills[/FONT][/B][FONT=Verdana] endurance +14, athletics +16, arcane +15, religion +14, heal +14[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 22 (+11) [B]Dex[/B] 16 (+8) [B]Wis[/B] 18 (+9)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 18 (+9) [B]Int[/B] 20 (+10) [B]Cha[/B] 18 (+9)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Equipment[/FONT][/B][FONT=Verdana] jagged longsword +2, goggles of clear sight[/FONT][/COLOR] ---------------------------------------------------------------------- [COLOR=white][B][FONT=Verdana]Jagged Longsword[/FONT][/B][FONT=Verdana] (adventurers vault)[/FONT][/COLOR] [FONT=Verdana][COLOR=white]+2 longsword, crit 19; on crit target takes 10 ongoing damage (save ends)[/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Goggles of Clear Sight[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]+2 bonus to perception[/COLOR][/FONT] [FONT=Verdana][COLOR=white]+2 bonus to Defence vs. Gaze attacks[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Encounter Power – minor action[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Ignore and negative modifiers for cover or concealment for your next attack, this does not include total cover or concealment.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Daily power[/COLOR][/FONT] [FONT=Verdana][COLOR=white]When blinded gain an immediate free save to end the effect[/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Symbol of Orcus (power)[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]The affected target gains a red glowing symbol on their chest. Every time they make an attack that targets the caster they take necrotic feedback damage, see below. At the end of their turn they can make a save to try and resist the symbol. Each success reduces the effect until either caster dies or the encounter ends.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]In total 6 saves needed, see following tracking list for diminishing damage:-[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Target (PC): [/COLOR][/FONT] [FONT=Verdana][COLOR=white]d20 ___[/COLOR][/FONT] [FONT=Verdana][COLOR=white]d12 ___[/COLOR][/FONT] [FONT=Verdana][COLOR=white]d10 ___[/COLOR][/FONT] [FONT=Verdana][COLOR=white]d8 ___[/COLOR][/FONT] [FONT=Verdana][COLOR=white]d6 ___[/COLOR][/FONT] [FONT=Verdana][COLOR=white]d4 ___[/COLOR][/FONT] ---------------------------------------------------------------------- [COLOR=white][B][FONT=Verdana][SIZE=3]Skumling[/SIZE][/FONT][/B][FONT=Verdana] (eladrin servant) Level 11 Soldier[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Medium Fey Humanoid (undead) XP 600[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +11 [B]Senses[/B] Perception +15[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 114; Bloodied 57[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 27; [B]Fortitude[/B] 23, [B]Reflex[/B] 25, [B]Will[/B] 24[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Immune[/FONT][/B][FONT=Verdana] charm, disease, poison; [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Resist[/FONT][/B][FONT=Verdana] 15 necrotic; [B]Vulnerable[/B] 5 radiant[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 6[/FONT][/COLOR] [FONT=Verdana][COLOR=white]:bmelee: [B]Longsword Slash[/B] (Standard; at-will)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Attack +16 vs. AC; 1d10+3 damage on hit target takes 5 ongoing necrotic [/COLOR][/FONT] [FONT=Verdana][COLOR=white]damage (save ends)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]:ranged: [B]Distracting Shot[/B] (Standard; at-will)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Range 20/40; attack +18 vs. AC; 3d6+6 damage; on hit target takes a -2 [/COLOR][/FONT] [FONT=Verdana][COLOR=white]penalty to all attacks until the end of its next turn[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:ranged: [B]Lightning Arrow[/B] (Standard; encounter) [/FONT][FONT=Arial]♦[/FONT][FONT=Verdana] [B]lightning[/B][/FONT][/COLOR] [FONT=Verdana][COLOR=white]Range 20/40; attack +18 vs. AC; 2d6+6 +2d6 lightning damage; on hit [/COLOR][/FONT] [FONT=Verdana][COLOR=white]target target takes 5 ongoing lightning damage (save ends)[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:ranged: [B]Acid Arrow[/B] (Standard; encounter) [/FONT][FONT=Arial]♦[/FONT][FONT=Verdana] [B]acid[/B][/FONT][/COLOR] [FONT=Verdana][COLOR=white]Range 20/40; attack +18 vs. AC; 2d6+6 +2d6 acid damage; on hit target [/COLOR][/FONT] [FONT=Verdana][COLOR=white]takes 5 ongoing acid damage (save ends)[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Fey Step[/FONT][/B][FONT=Verdana] (Move; recharge :4::5::6:) [/FONT][FONT=Arial]♦[/FONT][FONT=Verdana] [B]telepor[/B]t[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Skumling may teleport up to 6 squares as a move action[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Rise Again[/FONT][/B][FONT=Verdana] (Immediate Reaction; encounter) [/FONT][FONT=Arial]♦[/FONT][FONT=Verdana] [B]on death[/B][/FONT][/COLOR] [FONT=Verdana][COLOR=white]On the next turn after Skumling is first killed he comes back to life at [/COLOR][/FONT] [FONT=Verdana][COLOR=white]bloodied HPs, he acts on the same initiative[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Unaligned Languages common, elven, goblin, abyssal[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Skills[/FONT][/B][FONT=Verdana] acrobatics +16, perception +15, insight +15, arcane +12, religion +15[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 16 (+8) [B]Dex[/B] 22 (+11) [B]Wis[/B] 20 (+10)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 18 (+9) [B]Int[/B] 14 (+7) [B]Cha[/B] 16 (+8)[/FONT][/COLOR] ----------------------------------------------------------------------- [B][FONT=Verdana][COLOR=white]Encounter 5 - Escape[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]When I ran this the Flesh Prince ordered Skumling to overload the lightning conductors and bring the whole place down.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]When the PCs defeated the Prince the place started to blow and they only had a short while to get the loot and get out. I stayed in initiative and had the 4 conductors generate a field that got bigger each turn, I also had other sections of the complex disgorge necrotic energy to damage them.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]In the end miraculously my greedy PCs got out with all the loot alive, though the warlord would have died if the paladin hadn’t laid on hands as he sprinted past him to the exit.[/COLOR][/FONT] [FONT=Verdana][COLOR=white][B]Conclusions from actual play experience[/B][/COLOR][/FONT] [FONT=Verdana][COLOR=white]I may put this in a further post if anyone is interested.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Thanks for reading this epic![/COLOR][/FONT] [/QUOTE]
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Flesh Prince of Orcus (side quest)
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