Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Fleshing Out a Campaign World
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jürgen Hubert" data-source="post: 1199232" data-attributes="member: 7177"><p>How exactly do they trade with the outside world? That is to say, how can the outsiders trade with the imprisoned without fearing to be overwhelmed by their magic? I'm sure some of the imprisoned mages would have tried all sorts of sneaky tricks for getting out, even if the entrance was within an anti-magic zone.</p><p></p><p>Examples include creating magic items that kill or charm anyone just outside the entrance, thus allowing the mages to push through...</p><p></p><p></p><p></p><p>Politics.</p><p></p><p>After all people from very diverse ethnic backgrounds or even race were thrown together into a unfamiliar land that is scarce in vital resources (such as food). Naturally, people with similar outlooks will band together - and oppress others. After all, better to rule in hell...</p><p></p><p>There will probably lots of fights over vital resources (such as the mines and access to the trading exit). Even if they manage to come to some sort of agreement, you can be sure that some groups will get shafted in the process - and try to get what they consider to be theirs through means fair or foul. Eventually, you will have several nice vendettas going on that no longer need a reason...</p><p></p><p>In short, I suggest you give some thought to the various cultural and political divisions in your prison. Not only will this create lots of adventure ideas, but will also be useful once the planar prison rips thanks to the actions of the PCs and the prisoners enter the real world en masse... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>Modern-day technology <em>would</em> be a bit much, but Steamtech is another thing, especially since it allows you to throw in all kinds of weird inventions without raising an eyebrow - and it gives the mundane inhabitants of the world a fighting chance. I strongly recommend GURPS Steampunk and GURPS Steamtech for this...</p></blockquote><p></p>
[QUOTE="Jürgen Hubert, post: 1199232, member: 7177"] How exactly do they trade with the outside world? That is to say, how can the outsiders trade with the imprisoned without fearing to be overwhelmed by their magic? I'm sure some of the imprisoned mages would have tried all sorts of sneaky tricks for getting out, even if the entrance was within an anti-magic zone. Examples include creating magic items that kill or charm anyone just outside the entrance, thus allowing the mages to push through... Politics. After all people from very diverse ethnic backgrounds or even race were thrown together into a unfamiliar land that is scarce in vital resources (such as food). Naturally, people with similar outlooks will band together - and oppress others. After all, better to rule in hell... There will probably lots of fights over vital resources (such as the mines and access to the trading exit). Even if they manage to come to some sort of agreement, you can be sure that some groups will get shafted in the process - and try to get what they consider to be theirs through means fair or foul. Eventually, you will have several nice vendettas going on that no longer need a reason... In short, I suggest you give some thought to the various cultural and political divisions in your prison. Not only will this create lots of adventure ideas, but will also be useful once the planar prison rips thanks to the actions of the PCs and the prisoners enter the real world en masse... ;) Modern-day technology [i]would[/i] be a bit much, but Steamtech is another thing, especially since it allows you to throw in all kinds of weird inventions without raising an eyebrow - and it gives the mundane inhabitants of the world a fighting chance. I strongly recommend GURPS Steampunk and GURPS Steamtech for this... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Fleshing Out a Campaign World
Top