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<blockquote data-quote="Cyrik Skylark" data-source="post: 1203392" data-attributes="member: 9776"><p>Yeah, I know about the GoO SRD's. Still, it'd be nice to have the actual books. </p><p></p><p>As far as Last Exile goes... well, there's a reason I thought up the Great Storm, and it happens to coincide quite nicely with the Grand Stream. =b I actually thought up this world after finishing Scrapped Princess and Last Exile within a couple weeks of each other, and thought, "It'd be nice to develop the dichotomy of the freedom and beauty of Last Exile, with the "Sealed World" and moral ambiguity of Scrapped Princess... thus was born the Great Storm. (As a side note, didn't you just hate Delphine? Mensch, I was glad at the end of the series... Though I was sad about Deeo. Mou.) So, obviously, I agree with you as a source for inspiration. =b </p><p></p><p>Moving along:</p><p></p><p></p><p></p><p>Well, WRT keeping the Exiles in the storm, the outsiders are fairly united; it's about the only thing they -do- agree about, but it is there. I imagine something like pre-WWI Europe, as far as the political situation goes, with a very loose League of Nations-type organization (granted, LoN didn't exist until after WWI, but this is a created world, after all; I think I can take some liberties.). Organization's main purpose is mostly to keep the Exiles in the Storm; other than that, it's fairly weak.</p><p></p><p>However, other than the Unobtainium, I don't think I'd want them to have a way of neutralizing magic... when/if the PC's get out, I don't want to just randomly deny them their "special" point. So you're probably right here - require outside-storm elements to power non-magical airships. I think I would like to keep the effects of Unobtainium (I really need to give it a better name, since I'm not trying for comedy with this setting =b) on the Exiles - anti-magic field + nausea - but logically, you're right - no matter how nauseous, it's a small price to pay for freedom. Granted, I could make it something like a Fort Save, DC 35, but that's not really the effect I'm going for. I picture something like uranium, where keeping it close will eventually kill you, but it won't immediately drop you to the ground. (The effect is only on magic-users, as well; a genetic weakness).</p><p></p><p>Hmm... or, here's a possibility. The steamship power systems rely on the interaction between two elements - the Unobtainium, and some other material. When placed in a solution of the other material, the Unobtainium emits heat at a precise, controlled, predictable amount. So, Unobtainium is mined in the Great Storm, but the other material is only available in the outside world - say, a product of tropical rain forests. Perhaps it's the sap of a large tree. (A synthetic version would be a major coup, but technology isn't that advanced yet.)</p><p></p><p>So, now the problem isn't the Unobtainium; it's the <em>Absentius decidious</em>. Said trees won't grow in the Storm naturally (though the Exiles could, of course, use magic to create an artificial environment for them), but a forest of the size needed to sustain a mass exodus would be, well, obvious. Smuggling could still happen, both of the processed sap, and of seedlings for the trees, but again, not on a scale large enough to sustain a mass exodus; with only one entry point, (and said entry point being the only point of political unity in the outside world) I'd imagine the place being fairly tightly guarded. The skilled or the well-placed could still get off a few shipments, but not on a large scale. (As adventure ideas... perhaps a few of the city-states have been secretly hoarding this stuff and ferreting it away in unseen corners of the Storm; it's a big place, and with magic at their side, there are plenty of oppurunities for hiding things. </p><p></p><p></p><p></p><p>Well, it's genetics, so yes, new lines do arise spontaneously. Depending on what those new lines are, they very well might dump them among the Exiles - anything that could potentially disrupt their control over their sorcerors, they'd dump. (Frex, they'd probably dump a sorceror capable of "Wish" at the first hint s/he might develop that particular ability; a sorceror who has somehow managed to conceal his development of said ability would make a nice character to run into - a non-Exile magic-user with free will. Could use him to create some nice conflict over the course of the campaign.)</p><p></p><p></p><p></p><p>As far as what they look like... well, whatever the creator wants them to look like! Generally, though, something along the lines of the ships from Last Exile, if you've seen it - almost like flying battleships. Or perhaps like some of the airships from the Final Fantasy series - there are some nice designs in there. And thanks for the compliment. =b</p></blockquote><p></p>
[QUOTE="Cyrik Skylark, post: 1203392, member: 9776"] Yeah, I know about the GoO SRD's. Still, it'd be nice to have the actual books. As far as Last Exile goes... well, there's a reason I thought up the Great Storm, and it happens to coincide quite nicely with the Grand Stream. =b I actually thought up this world after finishing Scrapped Princess and Last Exile within a couple weeks of each other, and thought, "It'd be nice to develop the dichotomy of the freedom and beauty of Last Exile, with the "Sealed World" and moral ambiguity of Scrapped Princess... thus was born the Great Storm. (As a side note, didn't you just hate Delphine? Mensch, I was glad at the end of the series... Though I was sad about Deeo. Mou.) So, obviously, I agree with you as a source for inspiration. =b Moving along: Well, WRT keeping the Exiles in the storm, the outsiders are fairly united; it's about the only thing they -do- agree about, but it is there. I imagine something like pre-WWI Europe, as far as the political situation goes, with a very loose League of Nations-type organization (granted, LoN didn't exist until after WWI, but this is a created world, after all; I think I can take some liberties.). Organization's main purpose is mostly to keep the Exiles in the Storm; other than that, it's fairly weak. However, other than the Unobtainium, I don't think I'd want them to have a way of neutralizing magic... when/if the PC's get out, I don't want to just randomly deny them their "special" point. So you're probably right here - require outside-storm elements to power non-magical airships. I think I would like to keep the effects of Unobtainium (I really need to give it a better name, since I'm not trying for comedy with this setting =b) on the Exiles - anti-magic field + nausea - but logically, you're right - no matter how nauseous, it's a small price to pay for freedom. Granted, I could make it something like a Fort Save, DC 35, but that's not really the effect I'm going for. I picture something like uranium, where keeping it close will eventually kill you, but it won't immediately drop you to the ground. (The effect is only on magic-users, as well; a genetic weakness). Hmm... or, here's a possibility. The steamship power systems rely on the interaction between two elements - the Unobtainium, and some other material. When placed in a solution of the other material, the Unobtainium emits heat at a precise, controlled, predictable amount. So, Unobtainium is mined in the Great Storm, but the other material is only available in the outside world - say, a product of tropical rain forests. Perhaps it's the sap of a large tree. (A synthetic version would be a major coup, but technology isn't that advanced yet.) So, now the problem isn't the Unobtainium; it's the [I]Absentius decidious[/I]. Said trees won't grow in the Storm naturally (though the Exiles could, of course, use magic to create an artificial environment for them), but a forest of the size needed to sustain a mass exodus would be, well, obvious. Smuggling could still happen, both of the processed sap, and of seedlings for the trees, but again, not on a scale large enough to sustain a mass exodus; with only one entry point, (and said entry point being the only point of political unity in the outside world) I'd imagine the place being fairly tightly guarded. The skilled or the well-placed could still get off a few shipments, but not on a large scale. (As adventure ideas... perhaps a few of the city-states have been secretly hoarding this stuff and ferreting it away in unseen corners of the Storm; it's a big place, and with magic at their side, there are plenty of oppurunities for hiding things. Well, it's genetics, so yes, new lines do arise spontaneously. Depending on what those new lines are, they very well might dump them among the Exiles - anything that could potentially disrupt their control over their sorcerors, they'd dump. (Frex, they'd probably dump a sorceror capable of "Wish" at the first hint s/he might develop that particular ability; a sorceror who has somehow managed to conceal his development of said ability would make a nice character to run into - a non-Exile magic-user with free will. Could use him to create some nice conflict over the course of the campaign.) As far as what they look like... well, whatever the creator wants them to look like! Generally, though, something along the lines of the ships from Last Exile, if you've seen it - almost like flying battleships. Or perhaps like some of the airships from the Final Fantasy series - there are some nice designs in there. And thanks for the compliment. =b [/QUOTE]
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