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Community
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*Pathfinder & Starfinder
Fleshing out Keep on the Shadowfell/Winterhaven
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<blockquote data-quote="vladbat" data-source="post: 4242250" data-attributes="member: 64279"><p>I'm starting here as well after I have the party trained up from level 0 by the "Order of Lost Gods." This is a religious faction that is obsessed with attempting to keep a balance to the influence Gods have on the mortal realm. Since the Lawful and Good Gods tend not to upset things unduly the group mostly goes after evil gods, like this upstart God Orcus. </p><p>(Any player character with strong religious ties is encouraged to at least help them out on this mission as a Death Cult can be no good for whatever God they worship.)</p><p>They will recruit the party as a bunch of lvl 0 types and provide them with their starting gear, since I always wondered how that one guy's peasant parents saved up or stole enough to get that much starting gold. They will train them in how to unlock prayers/exploits/spells and give them a final exam when they are deemed ready. </p><p>Head to Winterhaven and found out what happened to our agent Douven Stoul. As one of the PCs is from there, it seems natural enough they go and check up on him, since he is very capable and they expect him to have finished and just be getting drunk or to have married yet anouther village girl and is playing house again.</p><p>When they find Stoul he will have had both of his hands removed and eaten in front of him by The Bloodreavers and worshippers of a cult. The Cult mentioned a ritual and a book that contains it that they are delivering to their leader in the Keep. The Reavers want to meet their leader and left with them, telling Stoul they'd be back for him. There is no time to send for other agents and since Stoul can't fight anymore the PCs are implored to retrieve the book.</p><p>During the last fight of the adventure (or after the skill challenge option is completed) a second Humonculous will spirit the book away to the depths of Thunderspire Labyrinth...</p><p></p><p>It's a bit trite I know but it's tough to get a grand overarching theme when I'll be running the Modules. I plan on having an agent in the trading town to send them on their way.</p><p>I really like the cthulu stuff you all mentioned. I will probably mix in some J-horror type stuff, like having them see the Keep as it was through a misty light and having "memory echo" apparitions run through the keep now and then. To see Keegan kill his men with a wicked Daily power that drops 3 of them should make the characters think twice about attacking him right off. But by balancing that with him running his children through and lifting their small bodies right off the floor as they slide down the blade to the guard of his weapon.......</p><p>OK i think I better call a therapist...</p></blockquote><p></p>
[QUOTE="vladbat, post: 4242250, member: 64279"] I'm starting here as well after I have the party trained up from level 0 by the "Order of Lost Gods." This is a religious faction that is obsessed with attempting to keep a balance to the influence Gods have on the mortal realm. Since the Lawful and Good Gods tend not to upset things unduly the group mostly goes after evil gods, like this upstart God Orcus. (Any player character with strong religious ties is encouraged to at least help them out on this mission as a Death Cult can be no good for whatever God they worship.) They will recruit the party as a bunch of lvl 0 types and provide them with their starting gear, since I always wondered how that one guy's peasant parents saved up or stole enough to get that much starting gold. They will train them in how to unlock prayers/exploits/spells and give them a final exam when they are deemed ready. Head to Winterhaven and found out what happened to our agent Douven Stoul. As one of the PCs is from there, it seems natural enough they go and check up on him, since he is very capable and they expect him to have finished and just be getting drunk or to have married yet anouther village girl and is playing house again. When they find Stoul he will have had both of his hands removed and eaten in front of him by The Bloodreavers and worshippers of a cult. The Cult mentioned a ritual and a book that contains it that they are delivering to their leader in the Keep. The Reavers want to meet their leader and left with them, telling Stoul they'd be back for him. There is no time to send for other agents and since Stoul can't fight anymore the PCs are implored to retrieve the book. During the last fight of the adventure (or after the skill challenge option is completed) a second Humonculous will spirit the book away to the depths of Thunderspire Labyrinth... It's a bit trite I know but it's tough to get a grand overarching theme when I'll be running the Modules. I plan on having an agent in the trading town to send them on their way. I really like the cthulu stuff you all mentioned. I will probably mix in some J-horror type stuff, like having them see the Keep as it was through a misty light and having "memory echo" apparitions run through the keep now and then. To see Keegan kill his men with a wicked Daily power that drops 3 of them should make the characters think twice about attacking him right off. But by balancing that with him running his children through and lifting their small bodies right off the floor as they slide down the blade to the guard of his weapon....... OK i think I better call a therapist... [/QUOTE]
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Fleshing out Keep on the Shadowfell/Winterhaven
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