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General Tabletop Discussion
*Dungeons & Dragons
Fleshing Out Some New Campaign Ideas
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<blockquote data-quote="touc" data-source="post: 7444786" data-attributes="member: 19270"><p>I ran <em>Rod of Seven Parts</em> box adventure in AD&D, and it was a blast. Similar concept. The party stumbles into the middle of a search for the Rod when it comes across a piece, and the universe or something similarly big is at stake. Somewhat open-ended in which pieces were available (some required planar travel, obviously higher levels only), involving investigation and consequences when the bad guys find the party from time to time. Would be easy to craft your own scavenger hunt by incorporating favorite dungeon crawls, wilderness or planar settings, etc., and have some timeline-specific encounters mixed in. It's always more fun if (1) someone else is looking and (2) there's an actual consequence if the other guy finds it.</p><p></p><p>Alternately, if you like converting Pathfinder, the Kingmaker Campaign was probably the best (wilderness and fey themed), though it required a LOT of homebrew work liberally taken from the paizo forums to make it awesome. (I can't stress this enough, if you do go this way, don't settle for as-is).</p><p></p><p>Finally, if your players are feeling a bit whimsical, maybe they're looking for a good laugh. A good friend of mine DM's <em>Dungeon Crawl Classics </em>(similar to 3rd edition, very familiar feel for D&D players), where you run a crew of 0-level cooks, dung farmers, and apprentices with no particular skills into an adventure in the hopes that some of them will survive to 1st level. Probably the most laughs I've gotten out of games in a long time as you can be as goofy as you want and it's all good. Your players may not be looking for another "save the world" campaign just yet and need a short diversion to something else for a session (or two). Downside is that you'd have to buy the rules and get to know them, unless you're awesome at converting.</p></blockquote><p></p>
[QUOTE="touc, post: 7444786, member: 19270"] I ran [I]Rod of Seven Parts[/I] box adventure in AD&D, and it was a blast. Similar concept. The party stumbles into the middle of a search for the Rod when it comes across a piece, and the universe or something similarly big is at stake. Somewhat open-ended in which pieces were available (some required planar travel, obviously higher levels only), involving investigation and consequences when the bad guys find the party from time to time. Would be easy to craft your own scavenger hunt by incorporating favorite dungeon crawls, wilderness or planar settings, etc., and have some timeline-specific encounters mixed in. It's always more fun if (1) someone else is looking and (2) there's an actual consequence if the other guy finds it. Alternately, if you like converting Pathfinder, the Kingmaker Campaign was probably the best (wilderness and fey themed), though it required a LOT of homebrew work liberally taken from the paizo forums to make it awesome. (I can't stress this enough, if you do go this way, don't settle for as-is). Finally, if your players are feeling a bit whimsical, maybe they're looking for a good laugh. A good friend of mine DM's [I]Dungeon Crawl Classics [/I](similar to 3rd edition, very familiar feel for D&D players), where you run a crew of 0-level cooks, dung farmers, and apprentices with no particular skills into an adventure in the hopes that some of them will survive to 1st level. Probably the most laughs I've gotten out of games in a long time as you can be as goofy as you want and it's all good. Your players may not be looking for another "save the world" campaign just yet and need a short diversion to something else for a session (or two). Downside is that you'd have to buy the rules and get to know them, unless you're awesome at converting. [/QUOTE]
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