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Fleshing out your Homebrew
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<blockquote data-quote="amethal" data-source="post: 3590758" data-attributes="member: 22784"><p>Originally, the two important things about my homebrew were that it's a lifetime project, and that it's done for my benefit.</p><p></p><p>In other words, I add bits when inspiration strikes me, regardless of whether they have any impact on play. If I have a great idea for a swamp, I add it to my setting even though the players are currently in the desert and may never interact with it.</p><p></p><p>Similarly, if I'm all out of desert ideas, then the players unfortunately get a below average couple of sessions until the PCs leave the desert for a better prepared area.</p><p></p><p>However, the most important part of my homebrew is player involvement. For years I had no players at all (for geographical reasons, not because of the hubris of the three paragraphs above <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ) and my setting was stagnant and uninspiring.</p><p></p><p>As soon as the players got involved, it brought change to the setting. The status quo was upset, and I had to work out how the various power groups would react. Innocent thoughts from players ("I wonder if organisation x is just a front for organisation y") have led to whole swathes being re-written. Interactions with minor NPCs have set the tone for the officials throughout mighty empires. And all sorts of organisations have sprung into existence because the players wanted to join them.</p></blockquote><p></p>
[QUOTE="amethal, post: 3590758, member: 22784"] Originally, the two important things about my homebrew were that it's a lifetime project, and that it's done for my benefit. In other words, I add bits when inspiration strikes me, regardless of whether they have any impact on play. If I have a great idea for a swamp, I add it to my setting even though the players are currently in the desert and may never interact with it. Similarly, if I'm all out of desert ideas, then the players unfortunately get a below average couple of sessions until the PCs leave the desert for a better prepared area. However, the most important part of my homebrew is player involvement. For years I had no players at all (for geographical reasons, not because of the hubris of the three paragraphs above :) ) and my setting was stagnant and uninspiring. As soon as the players got involved, it brought change to the setting. The status quo was upset, and I had to work out how the various power groups would react. Innocent thoughts from players ("I wonder if organisation x is just a front for organisation y") have led to whole swathes being re-written. Interactions with minor NPCs have set the tone for the officials throughout mighty empires. And all sorts of organisations have sprung into existence because the players wanted to join them. [/QUOTE]
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