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<blockquote data-quote="The Green Adam" data-source="post: 3590763" data-attributes="member: 50821"><p>I take a rather unusual approach, as I've mentioned on and off throughout a number of recent discussions on worldbuilding. I mostly run Science Fiction campaigns and when doing so, I only create details on the area of the world the story will take place in. At the same time, I do generate basic elements of the planet as a whole so that my players can venture 'off the trail' without throwing me into a tailspin. The PCs homebase, be it a ship, nearby planet or what-have-you, is given a great deal of detail and attention since the players will be interacting with it most often.</p><p></p><p>When I play fantasy it's a very different story.</p><p></p><p>Since I only have one world to worry about, I develop considerably more detail on the milieu, from climate and weather to creatures, cultures and historical background. Instead of fleshed out adventure areas surrounded by a vague world beyond, I create a very detailed world with enough room to add in little elements later. </p><p></p><p>I tend to generate 'adventures' less often in my fantasy campaigns, prefering to set possible situations in motion and letting my players explore the world and its events as they wish. For example, I had a fairly detailed idea of my Elves, who they were, where they came from, why there are different sub-races/cultures and the like before we really started playing. During the first adventure where the players traveled many miles south from the captial to meet with the 'Lake People', I developed the names and general attitudes of the people and places the PCs needed to pass by and through. </p><p></p><p>One way of doing this is to constantly generate material. While designing next session's mission where the players are assisting the Dwarves of the northeastern mountain range with a tunnel collaspe, I make some side notes on the southwestern port island. Anytime an idea comes to me on how to add elements to flesh out my world, I jot it down and detail it further when I get the chance.</p><p></p><p>AD</p></blockquote><p></p>
[QUOTE="The Green Adam, post: 3590763, member: 50821"] I take a rather unusual approach, as I've mentioned on and off throughout a number of recent discussions on worldbuilding. I mostly run Science Fiction campaigns and when doing so, I only create details on the area of the world the story will take place in. At the same time, I do generate basic elements of the planet as a whole so that my players can venture 'off the trail' without throwing me into a tailspin. The PCs homebase, be it a ship, nearby planet or what-have-you, is given a great deal of detail and attention since the players will be interacting with it most often. When I play fantasy it's a very different story. Since I only have one world to worry about, I develop considerably more detail on the milieu, from climate and weather to creatures, cultures and historical background. Instead of fleshed out adventure areas surrounded by a vague world beyond, I create a very detailed world with enough room to add in little elements later. I tend to generate 'adventures' less often in my fantasy campaigns, prefering to set possible situations in motion and letting my players explore the world and its events as they wish. For example, I had a fairly detailed idea of my Elves, who they were, where they came from, why there are different sub-races/cultures and the like before we really started playing. During the first adventure where the players traveled many miles south from the captial to meet with the 'Lake People', I developed the names and general attitudes of the people and places the PCs needed to pass by and through. One way of doing this is to constantly generate material. While designing next session's mission where the players are assisting the Dwarves of the northeastern mountain range with a tunnel collaspe, I make some side notes on the southwestern port island. Anytime an idea comes to me on how to add elements to flesh out my world, I jot it down and detail it further when I get the chance. AD [/QUOTE]
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