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<blockquote data-quote="Gilladian" data-source="post: 3590783" data-attributes="member: 2093"><p>I guess I'm like a lot of DM's here - I develop things that affect the adventure on the spur of the moment, but I spend a LOT of time creating detailed descriptions of regions, countries, cultures and etc... that may never see game time.</p><p></p><p>Both give me a lot of pleasure. And often they work together to create a synergy in play. For example, I know that the local Baron's evil wizard is trying to corrupt the Baron. I decided he's a member of an evil organization trying to seize power. But I don't know anything about the organization.</p><p></p><p>Last week in play, the PCs ran into a random encounter that I decided to make memorable. The forest spiders were working for an aranea; she's not particularly evil, and the PCs talked briefly with her and decided to leave well enough alone. She was pleased with their politeness and dropped a hint to them that there is evil in their community. They were baffled by her remark NOW, but later they may come back to it or even revisit her for more information. I'm going to write her up as a foe to the Wizard's group - possibly even give her an alliance of her own.</p><p></p><p>In fact, it'd be fun if the PC Druid would form a bond with her and perhaps encourage her to join the druidic circle.</p><p></p><p>So game world details spun back to greater adventure details that can form more world information later.</p></blockquote><p></p>
[QUOTE="Gilladian, post: 3590783, member: 2093"] I guess I'm like a lot of DM's here - I develop things that affect the adventure on the spur of the moment, but I spend a LOT of time creating detailed descriptions of regions, countries, cultures and etc... that may never see game time. Both give me a lot of pleasure. And often they work together to create a synergy in play. For example, I know that the local Baron's evil wizard is trying to corrupt the Baron. I decided he's a member of an evil organization trying to seize power. But I don't know anything about the organization. Last week in play, the PCs ran into a random encounter that I decided to make memorable. The forest spiders were working for an aranea; she's not particularly evil, and the PCs talked briefly with her and decided to leave well enough alone. She was pleased with their politeness and dropped a hint to them that there is evil in their community. They were baffled by her remark NOW, but later they may come back to it or even revisit her for more information. I'm going to write her up as a foe to the Wizard's group - possibly even give her an alliance of her own. In fact, it'd be fun if the PC Druid would form a bond with her and perhaps encourage her to join the druidic circle. So game world details spun back to greater adventure details that can form more world information later. [/QUOTE]
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