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<blockquote data-quote="SHARK" data-source="post: 3591154" data-attributes="member: 1131"><p>Greetings!</p><p></p><p>Well, with my own campaign world I have binders full of stuff over the years that I have developed different ideas and areas for the campaign, from NPC's, cities, religions, nations, kingdoms, monsters and politics. (Now I have hundreds of pages stored in files on two different computers). I have enormous hand-drawn maps, stored in sheet protectors that edge together like puzzle pieces to form a larger whole, showing a vast map of the campaign area, of several continents. I have ancient histories developed for cultures going back for thousands of years, along with numerous secrets and mysteries developed, or on a number of occasions, deliberately left vague. </p><p></p><p>For adventures, I record notes and such from play to develop further adventures, as well as for inspiration to further detail various missing areas, or ideas that may have only a few paragraphs of detail in my notes, now get more attention, and so on. </p><p></p><p>World-building is always fun, but also very time-consuming!</p><p></p><p>Semper Fidelis,</p><p></p><p>SHARK</p></blockquote><p></p>
[QUOTE="SHARK, post: 3591154, member: 1131"] Greetings! Well, with my own campaign world I have binders full of stuff over the years that I have developed different ideas and areas for the campaign, from NPC's, cities, religions, nations, kingdoms, monsters and politics. (Now I have hundreds of pages stored in files on two different computers). I have enormous hand-drawn maps, stored in sheet protectors that edge together like puzzle pieces to form a larger whole, showing a vast map of the campaign area, of several continents. I have ancient histories developed for cultures going back for thousands of years, along with numerous secrets and mysteries developed, or on a number of occasions, deliberately left vague. For adventures, I record notes and such from play to develop further adventures, as well as for inspiration to further detail various missing areas, or ideas that may have only a few paragraphs of detail in my notes, now get more attention, and so on. World-building is always fun, but also very time-consuming! Semper Fidelis, SHARK [/QUOTE]
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