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Fleshing out your Homebrew
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<blockquote data-quote="Arkhandus" data-source="post: 3591928" data-attributes="member: 13966"><p>I focus more on the areas the PCs are in or heading towards, but I do a lot of random stuff for my homebrews. I don't usually go into deep detail with any particular thing though, leaving stuff open for others to fill in. I don't wanna straightjacket PCs into behaving within rigid codes or restrict their character choices too much.</p><p></p><p>But I do try to define a decent number of organizations, customs, nations, and whatnot for players to use during character creation. I don't detail everything about a kingdom or organization, but I can fill in the blanks later if a player asks for more info about it. I leave a lot of little details off of maps and only bother putting in great detail for small areas that need it. I only map out or detail cities that the PCs head towards, and I usually only put in enough detail to make them <em>seem</em> well-thought-out; I ad lib the rest if it comes up, and I'm pretty decent at that.</p><p></p><p>I figure out details on the most important NPCs in any town the PCs are headed to (as in, those NPCs the PCs may meet). As often or not I make up the names, appearance, and other details for an NPC on the fly, since the PCs usually run into NPCs I haven't prepared or that just weren't important enough to need detail earlier.</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 3591928, member: 13966"] I focus more on the areas the PCs are in or heading towards, but I do a lot of random stuff for my homebrews. I don't usually go into deep detail with any particular thing though, leaving stuff open for others to fill in. I don't wanna straightjacket PCs into behaving within rigid codes or restrict their character choices too much. But I do try to define a decent number of organizations, customs, nations, and whatnot for players to use during character creation. I don't detail everything about a kingdom or organization, but I can fill in the blanks later if a player asks for more info about it. I leave a lot of little details off of maps and only bother putting in great detail for small areas that need it. I only map out or detail cities that the PCs head towards, and I usually only put in enough detail to make them [I]seem[/I] well-thought-out; I ad lib the rest if it comes up, and I'm pretty decent at that. I figure out details on the most important NPCs in any town the PCs are headed to (as in, those NPCs the PCs may meet). As often or not I make up the names, appearance, and other details for an NPC on the fly, since the PCs usually run into NPCs I haven't prepared or that just weren't important enough to need detail earlier. [/QUOTE]
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