Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Flexible Spells
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Guest 6801328" data-source="post: 8022457"><p>In the thread about Cure Wounds vs. Healing Word, I tossed out a proposal that they be combined as one spell, with the following features (slightly tweaked from original):</p><ul> <li data-xf-list-type="ul">It's touch, one action, heals 1d4 + mod.</li> <li data-xf-list-type="ul">Also pick two of the three: add 1d4, 30' range, bonus action, add a target.</li> <li data-xf-list-type="ul">+1d4, +30', and +1 target can be chosen multiple times.</li> </ul><p>When upcasting, you just add more points. E.g. maybe +2 points/level. </p><p></p><p>Then I started thinking about other spells that could be combined like this. The first thing I thought of was the various charms (friends, charm, suggestion, enthrall) and how they're all variations of the same thing, varying by:</p><ul> <li data-xf-list-type="ul">Specific targets of varying number, or all targets in range</li> <li data-xf-list-type="ul">Affects skill checks (e.g. advantage to your Cha checks, or disadvantage to their Perception checks) vs. dictating their behavior</li> <li data-xf-list-type="ul">Single saving throw vs. ongoing saving throw</li> <li data-xf-list-type="ul">Duration</li> </ul><p>Then there's a wide range of Illusion spells. There's a bunch of "fortification" spells (Guidance, Bless, Heroism, Aid, Enhance Ability).</p><p></p><p>Would it make the game better if some of these categories got combined into single general purpose, flexible spells. Some more potent abilities could cost multiple points, to effectively gate them behind higher level slots.</p><p></p><p>One potential criticism is that this effectively gives you more spells known, which messes with the finely-tuned, perfectly balanced spell system (/scarcasm). And it might also make these flexible spells so much more useful than regular old spells that it becomes a false choice.</p><p></p><p>Whaddya think?</p></blockquote><p></p>
[QUOTE="Guest 6801328, post: 8022457"] In the thread about Cure Wounds vs. Healing Word, I tossed out a proposal that they be combined as one spell, with the following features (slightly tweaked from original): [LIST] [*]It's touch, one action, heals 1d4 + mod. [*]Also pick two of the three: add 1d4, 30' range, bonus action, add a target. [*]+1d4, +30', and +1 target can be chosen multiple times. [/LIST] When upcasting, you just add more points. E.g. maybe +2 points/level. Then I started thinking about other spells that could be combined like this. The first thing I thought of was the various charms (friends, charm, suggestion, enthrall) and how they're all variations of the same thing, varying by: [LIST] [*]Specific targets of varying number, or all targets in range [*]Affects skill checks (e.g. advantage to your Cha checks, or disadvantage to their Perception checks) vs. dictating their behavior [*]Single saving throw vs. ongoing saving throw [*]Duration [/LIST] Then there's a wide range of Illusion spells. There's a bunch of "fortification" spells (Guidance, Bless, Heroism, Aid, Enhance Ability). Would it make the game better if some of these categories got combined into single general purpose, flexible spells. Some more potent abilities could cost multiple points, to effectively gate them behind higher level slots. One potential criticism is that this effectively gives you more spells known, which messes with the finely-tuned, perfectly balanced spell system (/scarcasm). And it might also make these flexible spells so much more useful than regular old spells that it becomes a false choice. Whaddya think? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Flexible Spells
Top