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General Tabletop Discussion
*Dungeons & Dragons
Flexible Spells
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<blockquote data-quote="Vael" data-source="post: 8022587" data-attributes="member: 57043"><p>With flexible spells, I generally prefer combining niche or narrow focus spells. Healing is always useful, and I'd rather force the decision, range and bonus or more raw HP. </p><p></p><p></p><p></p><p>Actually, this is where I want to help the Sorcerer, by letting them get spells that are more flexible.</p><p></p><p>Consider the following Sorcerer Spell as an example:</p><p></p><p><strong>Aeromancer's Charm</strong></p><p><em>2nd level Evocation</em></p><p><strong>Casting Time: </strong>1 Action</p><p><strong>Components:</strong> V</p><p>When you cast this spell, choose 1:</p><ul> <li data-xf-list-type="ul">Create a 30ft Cone that pushes back creatures (strength save, 15ft push ... have to balance numbers)</li> <li data-xf-list-type="ul">Gain a Fly speed until end of turn, if your turn ends with you in the air, you fall.</li> <li data-xf-list-type="ul">For the next 1 hour, you may cast Feather Fall once as a 1st level spell without expending a spell slot</li> </ul><p><strong>At Higher Levels: </strong>If you cast this spell using a 4th level spell slot or higher, choose 2 options instead.</p><p></p><p>So, I've taken a Feather Fall, Jump and a lesser version of Gust of Wind, and combined them into one spell ... very good for Sorcerers, who probably wouldn't taken any of those individual spells.</p><p></p><p>(Another option, so this spell isn't also just taken by Bards is to instead of using higher level slots, have an in-built way to spend Sorcery Points. What if the spell instead said if you get to choose an additional option for spending 2 Sorcery points per option)</p></blockquote><p></p>
[QUOTE="Vael, post: 8022587, member: 57043"] With flexible spells, I generally prefer combining niche or narrow focus spells. Healing is always useful, and I'd rather force the decision, range and bonus or more raw HP. Actually, this is where I want to help the Sorcerer, by letting them get spells that are more flexible. Consider the following Sorcerer Spell as an example: [B]Aeromancer's Charm[/B] [I]2nd level Evocation[/I] [B]Casting Time: [/B]1 Action [B]Components:[/B] V When you cast this spell, choose 1: [LIST] [*]Create a 30ft Cone that pushes back creatures (strength save, 15ft push ... have to balance numbers) [*]Gain a Fly speed until end of turn, if your turn ends with you in the air, you fall. [*]For the next 1 hour, you may cast Feather Fall once as a 1st level spell without expending a spell slot [/LIST] [B]At Higher Levels: [/B]If you cast this spell using a 4th level spell slot or higher, choose 2 options instead. So, I've taken a Feather Fall, Jump and a lesser version of Gust of Wind, and combined them into one spell ... very good for Sorcerers, who probably wouldn't taken any of those individual spells. (Another option, so this spell isn't also just taken by Bards is to instead of using higher level slots, have an in-built way to spend Sorcery Points. What if the spell instead said if you get to choose an additional option for spending 2 Sorcery points per option) [/QUOTE]
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