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General Tabletop Discussion
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Flight ability: Does this make the Aarakocra overpowered?
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<blockquote data-quote="Unwise" data-source="post: 6617170" data-attributes="member: 98008"><p>As a DM, I don't like any PC having abilities that mean that I regularly have to tailor encounters and adventures to accommodate them. The same goes with disabilities. I never want a PC to play a centaur, as I don't want to be unable to run an adventure that involves a bunch of climbing, or have PCs executed because nobody bothers to take a centaur captive.</p><p></p><p>There are any number of design decisions a DM can make to rein in the power of a flying PC, I just have enough to think about already, don't want to have to run every encounter through a filter to see if it is still entertaining due to one ability from one PC.</p><p></p><p>One of the things I did not enjoy about 4th edition was that my high level PCs in the group I was DMing had such predictable encounter powers. Every fight two of them could teleport a bunch of allies around the battlefield. Another could teleport a bunch of enemies every fight. It just made a bunch of otherwise cool encounters boring, it nullified a lot of terrain and positional tactics.</p><p></p><p>It is not so much that the ability is objectively OP, it is just that I don't want to have to deal with it.</p></blockquote><p></p>
[QUOTE="Unwise, post: 6617170, member: 98008"] As a DM, I don't like any PC having abilities that mean that I regularly have to tailor encounters and adventures to accommodate them. The same goes with disabilities. I never want a PC to play a centaur, as I don't want to be unable to run an adventure that involves a bunch of climbing, or have PCs executed because nobody bothers to take a centaur captive. There are any number of design decisions a DM can make to rein in the power of a flying PC, I just have enough to think about already, don't want to have to run every encounter through a filter to see if it is still entertaining due to one ability from one PC. One of the things I did not enjoy about 4th edition was that my high level PCs in the group I was DMing had such predictable encounter powers. Every fight two of them could teleport a bunch of allies around the battlefield. Another could teleport a bunch of enemies every fight. It just made a bunch of otherwise cool encounters boring, it nullified a lot of terrain and positional tactics. It is not so much that the ability is objectively OP, it is just that I don't want to have to deal with it. [/QUOTE]
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Flight ability: Does this make the Aarakocra overpowered?
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