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General Tabletop Discussion
*Dungeons & Dragons
Flight ability: Does this make the Aarakocra overpowered?
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<blockquote data-quote="Rhenny" data-source="post: 6617300" data-attributes="member: 18333"><p>The possible drawback to DM trying to find ways to overcome PC abilities is that the modifications can begin the "treadmill" effect that makes a game feel more artificial (I.e. PC gains +1 to hit, monster gains +1 ac therefore no net gain, so player doesn't feel that PC has improved-the same goes for flight or darkvision or poison resistance,etc.). 5e seems to be designed so that when a PC gains a perk that perk can and will give the PC advantage at least situationally. Therefore, I think it best to design interesting encounters and events and let the pcs special powers overcome or make the situation easier. Flight will help in some situations but not in all situations. </p><p></p><p>I don't feel that it is necessary for a DM to purposely design obstacles that don't give pc's chances to use their powers.</p></blockquote><p></p>
[QUOTE="Rhenny, post: 6617300, member: 18333"] The possible drawback to DM trying to find ways to overcome PC abilities is that the modifications can begin the "treadmill" effect that makes a game feel more artificial (I.e. PC gains +1 to hit, monster gains +1 ac therefore no net gain, so player doesn't feel that PC has improved-the same goes for flight or darkvision or poison resistance,etc.). 5e seems to be designed so that when a PC gains a perk that perk can and will give the PC advantage at least situationally. Therefore, I think it best to design interesting encounters and events and let the pcs special powers overcome or make the situation easier. Flight will help in some situations but not in all situations. I don't feel that it is necessary for a DM to purposely design obstacles that don't give pc's chances to use their powers. [/QUOTE]
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Flight ability: Does this make the Aarakocra overpowered?
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