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General Tabletop Discussion
*Dungeons & Dragons
Flight ability: Does this make the Aarakocra overpowered?
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<blockquote data-quote="GreenTengu" data-source="post: 7173472" data-attributes="member: 6777454"><p>Well, those things may save you from an opponent whose movement speed is 30 or lower, it doesn't offer any protection against things that have a movement speed of 40. And while it does work relatively effectively against the Iron Golem in your example, I imagine any circumstance in which you are going to be fighting an Iron Golem, I feel one should also note that the locations to which you can move exactly 40' away and still have a clear shot are going to be limited. On the other hand, an Arakocra is simply never going to run out of sky so long as you are outdoors and thus will always having a clear shot unless the enemy does and can hide under good cover.</p><p></p><p>It is one thing to say "my mobile character can infinitely move out of range while still blasting the slowest creature in the monster manual" and quite another to say "regardless of how fast the opponent is, it can literally never catch me and has to rely on any ranged attacks it might have at its disposal".</p><p></p><p>Mounted combat offers all sorts of unreliability into the mix depending on your Handle Animal checks and just how much perfect command the DM is willing to allow you to have over your mount as free action.</p><p></p><p>The Aarakocra, for example, even at level 1 presuming it has enough arrows, can eventually kill a CR14 Ice Devil whose movement speed is 40 without the Ice Devil being able to do anything in retaliation. Even if it takes 180 rounds to do it due to the Ice Devil's damage reduction, the Aarakocra has a guaranteed victory.</p></blockquote><p></p>
[QUOTE="GreenTengu, post: 7173472, member: 6777454"] Well, those things may save you from an opponent whose movement speed is 30 or lower, it doesn't offer any protection against things that have a movement speed of 40. And while it does work relatively effectively against the Iron Golem in your example, I imagine any circumstance in which you are going to be fighting an Iron Golem, I feel one should also note that the locations to which you can move exactly 40' away and still have a clear shot are going to be limited. On the other hand, an Arakocra is simply never going to run out of sky so long as you are outdoors and thus will always having a clear shot unless the enemy does and can hide under good cover. It is one thing to say "my mobile character can infinitely move out of range while still blasting the slowest creature in the monster manual" and quite another to say "regardless of how fast the opponent is, it can literally never catch me and has to rely on any ranged attacks it might have at its disposal". Mounted combat offers all sorts of unreliability into the mix depending on your Handle Animal checks and just how much perfect command the DM is willing to allow you to have over your mount as free action. The Aarakocra, for example, even at level 1 presuming it has enough arrows, can eventually kill a CR14 Ice Devil whose movement speed is 40 without the Ice Devil being able to do anything in retaliation. Even if it takes 180 rounds to do it due to the Ice Devil's damage reduction, the Aarakocra has a guaranteed victory. [/QUOTE]
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Community
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Flight ability: Does this make the Aarakocra overpowered?
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