Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Flight ability: Does this make the Aarakocra overpowered?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ovarwa" data-source="post: 7173532" data-attributes="member: 75153"><p>Flight in D&D isn't nearly as good as it is in real life.</p><p></p><p>D&D doesn't give you any advantages for ranged attacks from above. Your targeting has the same rules. Your range has the same rules. Your opponents also don't take massive penalties to range, to damage and to targeting for ranged attacks to targets in the sky.</p><p></p><p>Meanwhile, a flying character probably lacks cover. Everyone can see him, and a human in the air is kind of noticeable. If hit, he is likely to fall.</p><p></p><p>Any mobile character with room to maneuver and ranged attacks has a vast advantage against slow, short-ranged opponents.</p><p></p><p>Flying remains a great feature, but in D&D it isn't all that. Most of the time, it is awesome for utility but not so useful in combat. Tavern brawl? Useless. Dungeon crawl combat? Useless, except in the rare cavern. Against combatants with great ranged attacks? Useful, but mostly to retreat.</p><p></p><p>Of course, some of the time, it wins an encounter flat out. That still seems kind of reasonable: Every now and then, flight will win the day, and every now and then, you'll find yourself splattered on the ground after being shot out of the sky unexpectedly. It's your one racial feature.</p><p></p><p>So, now you have an Aarakora with flight, the usual 2 stat bumps and nothing else. Having nothing else is fair, because flight is excellent. But if you don't have feather fall, flight is risky, and you are likely to use it carefully. If you do have feather fall, it is because you have invested significant resources to have it, either your 4th level feat or levels in one of the very few classes that offer it, and none of these are based on Wisdom, so you have either settled for pessimal attribute bumps or are willing to wait for level 3 in a Dex-based archer EK, or something like that.</p><p></p><p>It's still very very good. But Variant Humans are usually better. Half-elves, elves, halflings, gnomes and dwarves are all better at many different things.</p><p></p><p>Anyway,</p><p></p><p>Ken</p></blockquote><p></p>
[QUOTE="Ovarwa, post: 7173532, member: 75153"] Flight in D&D isn't nearly as good as it is in real life. D&D doesn't give you any advantages for ranged attacks from above. Your targeting has the same rules. Your range has the same rules. Your opponents also don't take massive penalties to range, to damage and to targeting for ranged attacks to targets in the sky. Meanwhile, a flying character probably lacks cover. Everyone can see him, and a human in the air is kind of noticeable. If hit, he is likely to fall. Any mobile character with room to maneuver and ranged attacks has a vast advantage against slow, short-ranged opponents. Flying remains a great feature, but in D&D it isn't all that. Most of the time, it is awesome for utility but not so useful in combat. Tavern brawl? Useless. Dungeon crawl combat? Useless, except in the rare cavern. Against combatants with great ranged attacks? Useful, but mostly to retreat. Of course, some of the time, it wins an encounter flat out. That still seems kind of reasonable: Every now and then, flight will win the day, and every now and then, you'll find yourself splattered on the ground after being shot out of the sky unexpectedly. It's your one racial feature. So, now you have an Aarakora with flight, the usual 2 stat bumps and nothing else. Having nothing else is fair, because flight is excellent. But if you don't have feather fall, flight is risky, and you are likely to use it carefully. If you do have feather fall, it is because you have invested significant resources to have it, either your 4th level feat or levels in one of the very few classes that offer it, and none of these are based on Wisdom, so you have either settled for pessimal attribute bumps or are willing to wait for level 3 in a Dex-based archer EK, or something like that. It's still very very good. But Variant Humans are usually better. Half-elves, elves, halflings, gnomes and dwarves are all better at many different things. Anyway, Ken [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Flight ability: Does this make the Aarakocra overpowered?
Top