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General Tabletop Discussion
*Dungeons & Dragons
Flight ability: Does this make the Aarakocra overpowered?
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<blockquote data-quote="jgsugden" data-source="post: 7173603" data-attributes="member: 2629"><p>Flight is a nice ability. Clearly, in some ways it is very strong. Being able to blast from the sky without fear of melee reprisal is pretty awesome... but let's break it down. This is based upon what I observed as a player in a game with an Aaracockra rogue.</p><p></p><p>At levels 1 and 2, flight of any type is extremely rare. However, both of these levels are very short: If you look at the recommended encounter building and XP requirements to advance, players will be at these levels for only a few encounters each. So, if you decide that Birdbrains are overpowered at levels 1 and 2, it is a short lived concern. In our game, the entirety of levels 1 and 2 were in dungeons where flight was meaningless. The DM built the adventure before we had PCs made, so it wasn't even a 'countermeasure'.</p><p></p><p>Once you hit level 3 there are more options for getting off the ground. Levitating. Magic items. Birdy flight is strong, but not off the charts by the time you hit level 3. My gnome enchanter had winged boots at 4th level. It was nice, but not overwhelming. It keeps me safe from some targets, but I tend to draw ranged attacks to me as I often can't get cover in the sky easily.</p><p></p><p>Once you're 5th level, the flight is a solid ability, but as well noted it matches up to spells that are available and it compares to a few magic items. </p><p></p><p>By 7th, it starts to fall off and become a less 'defining' ability. </p><p></p><p>I'm sure that it could be a problem in some games, but in my experience it was far more interesting thematically than it was from a power gaming perspective.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 7173603, member: 2629"] Flight is a nice ability. Clearly, in some ways it is very strong. Being able to blast from the sky without fear of melee reprisal is pretty awesome... but let's break it down. This is based upon what I observed as a player in a game with an Aaracockra rogue. At levels 1 and 2, flight of any type is extremely rare. However, both of these levels are very short: If you look at the recommended encounter building and XP requirements to advance, players will be at these levels for only a few encounters each. So, if you decide that Birdbrains are overpowered at levels 1 and 2, it is a short lived concern. In our game, the entirety of levels 1 and 2 were in dungeons where flight was meaningless. The DM built the adventure before we had PCs made, so it wasn't even a 'countermeasure'. Once you hit level 3 there are more options for getting off the ground. Levitating. Magic items. Birdy flight is strong, but not off the charts by the time you hit level 3. My gnome enchanter had winged boots at 4th level. It was nice, but not overwhelming. It keeps me safe from some targets, but I tend to draw ranged attacks to me as I often can't get cover in the sky easily. Once you're 5th level, the flight is a solid ability, but as well noted it matches up to spells that are available and it compares to a few magic items. By 7th, it starts to fall off and become a less 'defining' ability. I'm sure that it could be a problem in some games, but in my experience it was far more interesting thematically than it was from a power gaming perspective. [/QUOTE]
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Flight ability: Does this make the Aarakocra overpowered?
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