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General Tabletop Discussion
*Dungeons & Dragons
Flight ability: Does this make the Aarakocra overpowered?
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<blockquote data-quote="FormerlyHemlock" data-source="post: 7173817" data-attributes="member: 6787650"><p>If you regularly run into opponents who have better ranged attacks than melee attacks, you're probably not using the MM very much. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /> Even giants, who have one of the best ranged attacks in the MM, have a melee attack that is almost twice as good as their ranged attack. (And they have pretty short range too.)</p><p></p><p>Even against opponents with decent ranged attacks, like hobgoblins, it can be useful to be able to control the engagement range, especially if your ranged attack is better than theirs. I've seen Shadow Monks singlehandedly win Deadly fights against hobgoblins by virtue of keeping at long range where everybody has disadvantage*, which increases the impact of the monk's Missile Catch ability by making it apply to a greater percentage of the hits that do get scored.</p><p></p><p>* I don't remember any more why the monk and the hobgoblins could see each other well enough to not cancel out the disadvantage for both sides. Maybe it was dim light in that temple or something, or maybe I made a mistake in applying the darkness rules. It was a while ago.</p><p></p><p>Anyway, obviously, if you have one of those DMs that likes to make opponents appear out of thin air 30' away from you, like an old Wizardry or Bards Tale video game, perma-flight will be less useful in that campaign because the monsters will just attack other PCs.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 7173817, member: 6787650"] If you regularly run into opponents who have better ranged attacks than melee attacks, you're probably not using the MM very much. :-) Even giants, who have one of the best ranged attacks in the MM, have a melee attack that is almost twice as good as their ranged attack. (And they have pretty short range too.) Even against opponents with decent ranged attacks, like hobgoblins, it can be useful to be able to control the engagement range, especially if your ranged attack is better than theirs. I've seen Shadow Monks singlehandedly win Deadly fights against hobgoblins by virtue of keeping at long range where everybody has disadvantage*, which increases the impact of the monk's Missile Catch ability by making it apply to a greater percentage of the hits that do get scored. * I don't remember any more why the monk and the hobgoblins could see each other well enough to not cancel out the disadvantage for both sides. Maybe it was dim light in that temple or something, or maybe I made a mistake in applying the darkness rules. It was a while ago. Anyway, obviously, if you have one of those DMs that likes to make opponents appear out of thin air 30' away from you, like an old Wizardry or Bards Tale video game, perma-flight will be less useful in that campaign because the monsters will just attack other PCs. [/QUOTE]
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Flight ability: Does this make the Aarakocra overpowered?
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