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Flight of the Resistance (Star Wars)
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<blockquote data-quote="GreenKarl" data-source="post: 7039787" data-attributes="member: 6801242"><p>Here is my first VERY (very) rough draft...</p><p></p><p><strong>Kospirian Cowl</strong></p><p></p><p>[ATTACH]81640[/ATTACH]</p><p></p><p>Kospirian Cowl was born and raise in the Mid-Rim world of <a href="http://starwars.wikia.com/wiki/Chryya" target="_blank">Chryya</a>. His family was involved with the Spice Trade, smuggling it towards Hutt Space and other various criminal organizations. Kospirian never really thought about the illegal nature of the trade as it was not something talked about on planet; it was just another business. His ‘job’ within the family business was to act as a spy on the other families to make sure they were all being 'honest' with each other. </p><p></p><p>This all changed for him when he encountered a group of smugglers that were using slave labor to transport their goods. This awakened a powerful sense against the injustices of not only slave trade but the illegal spice trade itself (as it relied on a lot of other criminal infrastructure.) </p><p></p><p>Kospirian helped the slaves escape and got them off world, leaving himself when his family found out. They did not turn him in to the local enforcers but they made it clear he was not welcome on world any longer. </p><p></p><p>For a time he wondered a bit, working as a space hand on some bulk freighters, keeping to himself. It was in these few years of early wandering that he started noticing things that others did not. At first he thought he might be going crazy, until fate would draw him towards the Outer-Rim World of <a href="http://starwars.wikia.com/wiki/Akiva" target="_blank">Akiva</a> and a native <a href="http://starwars.wikia.com/wiki/Ahia-Ko" target="_blank">Ania-Ko</a> shaman who help him connect with his natural Force Abilities. </p><p></p><p>After a few months spend with the shaman, Kospirian returned to the Galaxy at large and found himself working for the Resistance against the First Order (he believes in their cause). He is not really admitted to anyone about his Force abilities but he wants to…</p><p></p><p>Spy (Infiltrator Specialization, plus Force Emergent) </p><p></p><p>Species: Mirialins</p><p>Motivation: Honor, Redemption (Family)</p><p>Morality: ?</p><p>Force: 1</p><p></p><p>ATTRIBUTES</p><p>Brawn 2</p><p>Agility 3</p><p>Intellect 2</p><p>Cunning 2</p><p>Willpower 3</p><p>Presence 2 </p><p></p><p>Wound Threshold: 18</p><p>Strain Threshold: 10</p><p>XP: 100</p><p>Encumbrance: 7</p><p></p><p>SKILLS (*Career)</p><p>Cool* 1 (2A+1P)</p><p>Deception* 1 (1A+1P)</p><p>Discipline 1 (2A+1P)</p><p>Melee* 1 (2A+1P)</p><p>Perception* 1 (1A+1P)</p><p>Stealth* 1 (2A+1P)</p><p></p><p>TALENTS</p><p>Dodge 1 (take a dodge incidental and 1 strain and increase opponent’s attacks against you by one Difficulty)</p><p>Uncanny Senses 1 (add one Boost die to all Perception checks) </p><p></p><p>PERSONAL GEAR</p><p>Heavy Clothing (Defense 0, Soak +1 [3], Price 50, Enc 1), Vibroknife (Damage +1 [3], Crit 2, Range [Engaged], Enc 1, HP 2, Price 250, Special [Pierce 2, Vicious 1]), Holdout Blaster Pistol (Damage 5, Crit 4, Range [Short], Enc 1, HP 1, Price 200, Special: Stun Setting)</p><p></p><p>[sblock=Build] Start the Game with 1 rank of Discipline and 1 rank of Cool</p><p>Skills: Computers, Cool, Coordination, Deception, Knowledge (Warfare), Perception, Skullduggery, Stealth</p><p>Bonus: Deception, Melee, Skullduggery, Streetwise </p><p>+1 Cunning [+20Xp]</p><p>+1 Willpower [+30XP]</p><p>Deception 1 [+5 XP]</p><p>Melee 1 [+5 XP]</p><p>Perception 1 [+5 XP]</p><p>Stealth 1 [+5 XP]</p><p>Dodge [+5 XP]</p><p>New Specialization (Force Emergent) [+20XP]</p><p>Uncanny Senses [+5XP][/sblock]</p></blockquote><p></p>
[QUOTE="GreenKarl, post: 7039787, member: 6801242"] Here is my first VERY (very) rough draft... [B]Kospirian Cowl[/B] [ATTACH=CONFIG]81640._xfImport[/ATTACH] Kospirian Cowl was born and raise in the Mid-Rim world of [URL="http://starwars.wikia.com/wiki/Chryya"]Chryya[/URL]. His family was involved with the Spice Trade, smuggling it towards Hutt Space and other various criminal organizations. Kospirian never really thought about the illegal nature of the trade as it was not something talked about on planet; it was just another business. His ‘job’ within the family business was to act as a spy on the other families to make sure they were all being 'honest' with each other. This all changed for him when he encountered a group of smugglers that were using slave labor to transport their goods. This awakened a powerful sense against the injustices of not only slave trade but the illegal spice trade itself (as it relied on a lot of other criminal infrastructure.) Kospirian helped the slaves escape and got them off world, leaving himself when his family found out. They did not turn him in to the local enforcers but they made it clear he was not welcome on world any longer. For a time he wondered a bit, working as a space hand on some bulk freighters, keeping to himself. It was in these few years of early wandering that he started noticing things that others did not. At first he thought he might be going crazy, until fate would draw him towards the Outer-Rim World of [URL="http://starwars.wikia.com/wiki/Akiva"]Akiva[/URL] and a native [URL="http://starwars.wikia.com/wiki/Ahia-Ko"]Ania-Ko[/URL] shaman who help him connect with his natural Force Abilities. After a few months spend with the shaman, Kospirian returned to the Galaxy at large and found himself working for the Resistance against the First Order (he believes in their cause). He is not really admitted to anyone about his Force abilities but he wants to… Spy (Infiltrator Specialization, plus Force Emergent) Species: Mirialins Motivation: Honor, Redemption (Family) Morality: ? Force: 1 ATTRIBUTES Brawn 2 Agility 3 Intellect 2 Cunning 2 Willpower 3 Presence 2 Wound Threshold: 18 Strain Threshold: 10 XP: 100 Encumbrance: 7 SKILLS (*Career) Cool* 1 (2A+1P) Deception* 1 (1A+1P) Discipline 1 (2A+1P) Melee* 1 (2A+1P) Perception* 1 (1A+1P) Stealth* 1 (2A+1P) TALENTS Dodge 1 (take a dodge incidental and 1 strain and increase opponent’s attacks against you by one Difficulty) Uncanny Senses 1 (add one Boost die to all Perception checks) PERSONAL GEAR Heavy Clothing (Defense 0, Soak +1 [3], Price 50, Enc 1), Vibroknife (Damage +1 [3], Crit 2, Range [Engaged], Enc 1, HP 2, Price 250, Special [Pierce 2, Vicious 1]), Holdout Blaster Pistol (Damage 5, Crit 4, Range [Short], Enc 1, HP 1, Price 200, Special: Stun Setting) [sblock=Build] Start the Game with 1 rank of Discipline and 1 rank of Cool Skills: Computers, Cool, Coordination, Deception, Knowledge (Warfare), Perception, Skullduggery, Stealth Bonus: Deception, Melee, Skullduggery, Streetwise +1 Cunning [+20Xp] +1 Willpower [+30XP] Deception 1 [+5 XP] Melee 1 [+5 XP] Perception 1 [+5 XP] Stealth 1 [+5 XP] Dodge [+5 XP] New Specialization (Force Emergent) [+20XP] Uncanny Senses [+5XP][/sblock] [/QUOTE]
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