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Flight of the Resistance (Star Wars)
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<blockquote data-quote="KahlessNestor" data-source="post: 7040341" data-attributes="member: 6801311"><p>Sorry, that was a typo. I took the extra XP for Obligation, not Duty. I put in the Duty and Morality in for the story reasons. (I think anyone using the Force should be tracking Morality, anyway).</p><p></p><p>I haven't used Duty all that much (and don't have the book with me at the moment) , but Duty is a positive trait players can leverage/spend for gear and favors from the Rebellion. I believe in AoR you can start with 10 Duty (meaning higher regard with the Rebellion) or 0 Duty but +10 XP (or the extra credits). Duty also triggers at variable rates depending on what you have selected. Something chosen that might not come up much should often earn you a larger chunk of Duty when it triggers (counter-intelligence, for example, maybe getting 5 or 10 Duty a pop, because you won't often trigger it.). Something like Arsinoe's Support, or Combat Superiority, which trigger a lot, should grant much less, perhaps only 1 Duty per session. (Support is kind of the generic Duty).</p><p></p><p>I took Duty basically since you mentioned we might be working for the Resistance. The Duty number was just the default given in the program. If you think it should be lower, I can do that. I thought I'd established she'd been doing little jobs for them out of a sense of gratitude for rescuing her.</p></blockquote><p></p>
[QUOTE="KahlessNestor, post: 7040341, member: 6801311"] Sorry, that was a typo. I took the extra XP for Obligation, not Duty. I put in the Duty and Morality in for the story reasons. (I think anyone using the Force should be tracking Morality, anyway). I haven't used Duty all that much (and don't have the book with me at the moment) , but Duty is a positive trait players can leverage/spend for gear and favors from the Rebellion. I believe in AoR you can start with 10 Duty (meaning higher regard with the Rebellion) or 0 Duty but +10 XP (or the extra credits). Duty also triggers at variable rates depending on what you have selected. Something chosen that might not come up much should often earn you a larger chunk of Duty when it triggers (counter-intelligence, for example, maybe getting 5 or 10 Duty a pop, because you won't often trigger it.). Something like Arsinoe's Support, or Combat Superiority, which trigger a lot, should grant much less, perhaps only 1 Duty per session. (Support is kind of the generic Duty). I took Duty basically since you mentioned we might be working for the Resistance. The Duty number was just the default given in the program. If you think it should be lower, I can do that. I thought I'd established she'd been doing little jobs for them out of a sense of gratitude for rescuing her. [/QUOTE]
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