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Flight of the Resistance (Star Wars)
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<blockquote data-quote="Quickleaf" data-source="post: 7041748" data-attributes="member: 20323"><p>Looking good! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Comments below...</p><p></p><p></p><p>So, "I hate slavery" is a common motive in RPG characters that really says very little. Most people hate slavery. What I'm interested in is what makes it so abhorrent to Kospirian as an <em>individual</em>. Not "slavery is bad, evil slavers, rah rah," but what about slavery makes him uniquely tick. For example, was he overcome by guilt when confronted with the dark side of his family's business, and his motive to free the galaxy inspired by his need to redeem himself? I <em>think</em> that's what you're going for, but want to make sure.</p><p></p><p></p><p>Kabal is the sort of rough-and-tumble outworld that Kospirian might have done business on before. There are a variety of merchant consortiums and criminal enterprises operating on the rainforest/ocean planet, some of whom he may have had dealings/run-ins with in the past. This would allow him to come off as "savvy Outer Rim drifter" regardless of the Knowledge points you start with. </p><p></p><p>Here's my idea...</p><p></p><p>Kospirian was recently sent to Spirepoint (a town on Kabal) to make contact with the informant Skylark before spies of the First Order reach the planet. He was selected for the mission because as fate would have it, one of the slaves he freed was a Kabalian who passed along intelligence to Kospirian about a Resistance agent crossing the Houk Barcad (alien criminal gang). Leia confirmed this had to be her missing informant Skylark trying to make contact. Kospirian would be apprised that Skylark hasn't made contact with their Resistance handler in some time, so Skylark's current intentions/allegiance may be murky, though Leia seems to trust her informant implicitly.</p><p></p><p></p><p>Ahia-Ko is the species right? Do you have a picture of them? I can't find any on Wookieepedia/Google.</p><p></p><p></p><p>Which Duty are you going with?</p><p></p><p>Hmm, apparently I didn't explain the mechanics of Duty/Morality/Obligation and how they interact clearly...</p><p></p><p>Duty is a positive trait – it only helps you (gear requisitions, commendations, hideouts, etc), never hinders you. </p><p>Morality is a neutral trait – mostly it's just color until you become Dark/Light Side, and then it has mixed effects.</p><p>Obligation is a negative trait – it only works to complicate life for you, never helps you.</p><p></p><p>In AoR, <em>reducing</em> your starting Duty can give you bonus XP. In AoR, baseline starting Duty is based on party size; a party of 4-5 PCs would have starting Duty of 10 (while for a party of 3 PCs it would be 15). Then there are options to reduce by -5 or -10 to gain bonus XP or credits.</p><p></p><p>In AoR, Duty does two things. Mechanically, it gives a morale boost in the form of possibly boosting a character's wound threshold at the start of the session with a very fiddly mechanic. Narratively, you cash in at 100 Duty to gain gear requisitions, commendations, hideouts, or other support from the Resistance.</p><p></p><p>However, for our game (which blends Duty/Morality/Obligation), I was thinking that to better balance these 3 rules options, it would better balanced and support ease-of-play to get rid of that fiddly wound threshold boost for Duty. Maybe [MENTION=6801311]KahlessNestor[/MENTION] can chime in on that idea? IF we do that like I was thinking, then it makes Duty primarily a neutral trait similar to Morality...in which case my gut is telling me it wouldn't be fair to offer bonus XP for starting at a lower starting Duty #.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 7041748, member: 20323"] Looking good! :) Comments below... So, "I hate slavery" is a common motive in RPG characters that really says very little. Most people hate slavery. What I'm interested in is what makes it so abhorrent to Kospirian as an [I]individual[/I]. Not "slavery is bad, evil slavers, rah rah," but what about slavery makes him uniquely tick. For example, was he overcome by guilt when confronted with the dark side of his family's business, and his motive to free the galaxy inspired by his need to redeem himself? I [I]think[/I] that's what you're going for, but want to make sure. Kabal is the sort of rough-and-tumble outworld that Kospirian might have done business on before. There are a variety of merchant consortiums and criminal enterprises operating on the rainforest/ocean planet, some of whom he may have had dealings/run-ins with in the past. This would allow him to come off as "savvy Outer Rim drifter" regardless of the Knowledge points you start with. Here's my idea... Kospirian was recently sent to Spirepoint (a town on Kabal) to make contact with the informant Skylark before spies of the First Order reach the planet. He was selected for the mission because as fate would have it, one of the slaves he freed was a Kabalian who passed along intelligence to Kospirian about a Resistance agent crossing the Houk Barcad (alien criminal gang). Leia confirmed this had to be her missing informant Skylark trying to make contact. Kospirian would be apprised that Skylark hasn't made contact with their Resistance handler in some time, so Skylark's current intentions/allegiance may be murky, though Leia seems to trust her informant implicitly. Ahia-Ko is the species right? Do you have a picture of them? I can't find any on Wookieepedia/Google. Which Duty are you going with? Hmm, apparently I didn't explain the mechanics of Duty/Morality/Obligation and how they interact clearly... Duty is a positive trait – it only helps you (gear requisitions, commendations, hideouts, etc), never hinders you. Morality is a neutral trait – mostly it's just color until you become Dark/Light Side, and then it has mixed effects. Obligation is a negative trait – it only works to complicate life for you, never helps you. In AoR, [I]reducing[/I] your starting Duty can give you bonus XP. In AoR, baseline starting Duty is based on party size; a party of 4-5 PCs would have starting Duty of 10 (while for a party of 3 PCs it would be 15). Then there are options to reduce by -5 or -10 to gain bonus XP or credits. In AoR, Duty does two things. Mechanically, it gives a morale boost in the form of possibly boosting a character's wound threshold at the start of the session with a very fiddly mechanic. Narratively, you cash in at 100 Duty to gain gear requisitions, commendations, hideouts, or other support from the Resistance. However, for our game (which blends Duty/Morality/Obligation), I was thinking that to better balance these 3 rules options, it would better balanced and support ease-of-play to get rid of that fiddly wound threshold boost for Duty. Maybe [MENTION=6801311]KahlessNestor[/MENTION] can chime in on that idea? IF we do that like I was thinking, then it makes Duty primarily a neutral trait similar to Morality...in which case my gut is telling me it wouldn't be fair to offer bonus XP for starting at a lower starting Duty #. [/QUOTE]
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