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Flight of the Resistance (Star Wars)
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<blockquote data-quote="Quickleaf" data-source="post: 7043828" data-attributes="member: 20323"><p>Adding this to the bottom of the first post...</p><p></p><p>[SECTION]<strong>How to Build a Dice Pool:</strong> First you determine the Ability and Skill Proficiency involved (e.g. Agility 3 and Piloting 1). Then you take the highest of those two – that's how many Ability (<span style="color: #008000">green</span>) dice you start with. In this case 3. Then you upgrade a number of those Ability (<span style="color: #008000">green</span>) dice equal to the lower of those two (in this case 1) to Proficiency (<span style="color: #FFD700">yellow</span>) dice. So your dice pool would be 2 Ability (<span style="color: #008000">green</span>) die and 1 Proficiency (<span style="color: #FFD700">yellow</span>) dice.</p><p></p><p>An average task is 2 Difficulty (<span style="color: #800080">purple</span>) dice. If there are any Boosts or Setbacks, either the GM or the game rules will inform you.</p><p></p><p>If you spend a Light Side Destiny point (part of a shared pool with all players & the GM which switches to Dark Side after used, which the GM can then use), then you also roll a Force (white) die.</p><p></p><p>Sometimes a talent or a die result (i.e. a Triumph or Despair) will indicate one or more dice should be "upgraded." </p><p>For Difficulty dice, this means upgrading a Difficulty (<span style="color: #800080">purple</span>) die to a Challenge (<span style="color: #FF0000">red</span>) die. Or, in the unlikely event all the purples are already reds, adding an additional purple die.</p><p>For Ability dice, this means upgrading an Ability (<span style="color: #008000">green</span>) die to a Proficiency (<span style="color: #FFD700">yellow</span>) die. Or, in the event all the greens are already yellows, adding an additional green die.[/SECTION]</p><p></p><p>EDIT: I should have a starting post for us by this Friday, March 10th. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Quickleaf, post: 7043828, member: 20323"] Adding this to the bottom of the first post... [SECTION][B]How to Build a Dice Pool:[/B] First you determine the Ability and Skill Proficiency involved (e.g. Agility 3 and Piloting 1). Then you take the highest of those two – that's how many Ability ([COLOR="#008000"]green[/COLOR]) dice you start with. In this case 3. Then you upgrade a number of those Ability ([COLOR="#008000"]green[/COLOR]) dice equal to the lower of those two (in this case 1) to Proficiency ([COLOR="#FFD700"]yellow[/COLOR]) dice. So your dice pool would be 2 Ability ([COLOR="#008000"]green[/COLOR]) die and 1 Proficiency ([COLOR="#FFD700"]yellow[/COLOR]) dice. An average task is 2 Difficulty ([COLOR="#800080"]purple[/COLOR]) dice. If there are any Boosts or Setbacks, either the GM or the game rules will inform you. If you spend a Light Side Destiny point (part of a shared pool with all players & the GM which switches to Dark Side after used, which the GM can then use), then you also roll a Force (white) die. Sometimes a talent or a die result (i.e. a Triumph or Despair) will indicate one or more dice should be "upgraded." For Difficulty dice, this means upgrading a Difficulty ([COLOR="#800080"]purple[/COLOR]) die to a Challenge ([COLOR="#FF0000"]red[/COLOR]) die. Or, in the unlikely event all the purples are already reds, adding an additional purple die. For Ability dice, this means upgrading an Ability ([COLOR="#008000"]green[/COLOR]) die to a Proficiency ([COLOR="#FFD700"]yellow[/COLOR]) die. Or, in the event all the greens are already yellows, adding an additional green die.[/SECTION] EDIT: I should have a starting post for us by this Friday, March 10th. :) [/QUOTE]
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