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Flight of the Resistance (Star Wars)
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<blockquote data-quote="Quickleaf" data-source="post: 7045431" data-attributes="member: 20323"><p>In our game (with starting Duty 10 for Resistance PCs), reducing your Duty by 10 would mean starting with Duty 0. This might be someone freshly signed on with the Resistance, or it might be someone whose work for the Resistance has been "below the radar screen" or "in an unofficial capacity."</p><p></p><p>How do you get above Duty 0? Duty is gained in a manner similar to gaining XP, generally based on how much your action helps the Resistance, how much it hurts the First Order, and how much it fulfills your PC's specific Duty (see AoR p.47).</p><p></p><p>What does Duty do? So, the way we're using Duty (ignoring the wound threshold blahblah), it does two things:</p><p></p><p>First, it can act as a threshold that the GM looks at in terms of interaction with NPCs. For example, an entrenched Resistance leader could refuse to associate with a group (or be less favorably inclined toward a group) whose net Duty is less than 60. And 60 is just an example, not some magic number.</p><p></p><p>Second, every 100 points of the party's net Duty is a campaign milestone; these points of Duty are traded in to increase the group's Contribution rank by 1 (i.e. from 0 to 1, from 1 to 2, and so on). There are much more detailed rules about requisitioning equipment/vehicles/strategic assets on AoR p.50 and p.325 which explains what each Contribution rank means in game terms.</p><p></p><p></p><p>Absolutely!</p><p></p><p>This was in the OP, but in case you missed, I'm giving out bonus starting XP...</p><p></p><p>+5 XP for playing a human character.</p><p>+5 XP for tying your character to <strong>at least two other characters </strong>in the party.</p><p>+5 XP for making interesting hooks/motives investing your character in the story.</p><p>+5 XP for contributing something to the game outside of your character (e.g. description of a planet/site/NPC, or providing a cool web resource).</p><p></p><p></p><p></p><p>Sounds good <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I've been "secretly" seeding the adventure with thematic elements speaking to each of your PCs. For Kospirian, you may have noticed that:</p><ul> <li data-xf-list-type="ul">Kabal lies on a Spice and slave trade route.</li> <li data-xf-list-type="ul">Kabal's priesthood reveres mysterious water spirits.</li> </ul></blockquote><p></p>
[QUOTE="Quickleaf, post: 7045431, member: 20323"] In our game (with starting Duty 10 for Resistance PCs), reducing your Duty by 10 would mean starting with Duty 0. This might be someone freshly signed on with the Resistance, or it might be someone whose work for the Resistance has been "below the radar screen" or "in an unofficial capacity." How do you get above Duty 0? Duty is gained in a manner similar to gaining XP, generally based on how much your action helps the Resistance, how much it hurts the First Order, and how much it fulfills your PC's specific Duty (see AoR p.47). What does Duty do? So, the way we're using Duty (ignoring the wound threshold blahblah), it does two things: First, it can act as a threshold that the GM looks at in terms of interaction with NPCs. For example, an entrenched Resistance leader could refuse to associate with a group (or be less favorably inclined toward a group) whose net Duty is less than 60. And 60 is just an example, not some magic number. Second, every 100 points of the party's net Duty is a campaign milestone; these points of Duty are traded in to increase the group's Contribution rank by 1 (i.e. from 0 to 1, from 1 to 2, and so on). There are much more detailed rules about requisitioning equipment/vehicles/strategic assets on AoR p.50 and p.325 which explains what each Contribution rank means in game terms. Absolutely! This was in the OP, but in case you missed, I'm giving out bonus starting XP... +5 XP for playing a human character. +5 XP for tying your character to [B]at least two other characters [/B]in the party. +5 XP for making interesting hooks/motives investing your character in the story. +5 XP for contributing something to the game outside of your character (e.g. description of a planet/site/NPC, or providing a cool web resource). Sounds good :) I've been "secretly" seeding the adventure with thematic elements speaking to each of your PCs. For Kospirian, you may have noticed that: [list][*]Kabal lies on a Spice and slave trade route. [*]Kabal's priesthood reveres mysterious water spirits.[/list] [/QUOTE]
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