Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Flintlock & Tomahawk: d20 CoC in King Philip's War
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Rookseye" data-source="post: 2779155" data-attributes="member: 18211"><p><strong><span style="font-size: 15px">Thomas Sykes</span></strong></p><p>Colonial Militiaman of Massachusetts Bay Colony </p><p></p><p></p><p><img src="http://www.pilgrimhall.org/images/josiah.JPG" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> </p><p></p><p></p><p><strong>Stats:</strong></p><p>Investigator 6– offensive option</p><p>Height: 5’11”</p><p>Weight: 195 lbs.</p><p>Hair: Dark Brown</p><p>Eyes: Hazel</p><p>Age: 31</p><p></p><p>Str: 13 </p><p>Dex: 16</p><p>Con: 14</p><p>Int: 10</p><p>Wis: 12</p><p>Cha: 8</p><p></p><p>Hit Dice: </p><p>HP: 24 of 38 (8+30)</p><p>AC: 13 (10 base, +3 Dex)</p><p>-- touch: 13 (10 base, +3 Dex)</p><p>-- flat-footed: 10 (base 10)</p><p>Init: +7 (+3 Dex, +4 Improved Initiative)</p><p>Speed: 30’</p><p></p><p>Current Sanity: 52</p><p>Max. Sanity: 99</p><p>20% sanity: 12</p><p></p><p><strong>Saves:</strong></p><p>Fortitude +4 (base +2, Con +2)</p><p>Reflex +5 (base +2, Dex +3)</p><p>Will +6 (base +5, Wis +0)</p><p></p><p><strong>Attacks:</strong></p><p>BAB: +5</p><p>- Melee +6 (+5 BAB, +1 Str)</p><p>-- Unarmed +6 (1d3+1, subdual)</p><p>-- Hunting knife +6 (1d4+1 piercing/Crit.19-20/x2/Small)</p><p>-- Hatchet +6 (1d6+1 slashing/Crit. 20/x3/Medium) </p><p>- Ranged +8 or +9 [Point Blank Shot] (+4 BAB, +3 Dex)</p><p>-- Musket +8 or +9 [Point Blank Shot] (Large, 2d6/x3/100 ft./9 lb./Bludgeoning and Piercing)</p><p></p><p><strong>Skills</strong></p><p>Current Skill Points: 72</p><p>Skill Points per Level: 8</p><p></p><p> </p><p>Appraise +0</p><p>Balance +3 (+3 Dex)</p><p>Bluff -1 (-1 Cha)</p><p>Climb* +4 (3 ranks, +1 Str)</p><p>Concentration +2 (+2 Con)</p><p>Craft (Gunsmith) +2 (4 ranks, Cross-class)</p><p>Diplomacy -1 (-1 Cha)</p><p>Disguise -1 (-1 Cha)</p><p>Escape Artist +3 (+3 Dex)</p><p>Forgery +0 </p><p>Gather Information -1 (-1 Cha)</p><p>Heal +1 (+1 Wis)</p><p>Hide* +8 (5 ranks, +3 Dex)</p><p>Innuendo +1 (+1 Wis)</p><p>Intimidate* +6 (7 ranks, -1 Cha,)</p><p>Knowledge (Geography) +1 (2 ranks, Cross-class)</p><p>Knowledge (Law) +1 (2 ranks, Cross-class)</p><p>Listen* +9 (6 ranks, +1 Wis, +2 Alertness)</p><p>Move Silently* +8 (5 ranks, +3 Dex) </p><p>Performance -1 (-1 Cha)</p><p>Ride* +5 (2 ranks, +3 Dex)</p><p>Search* +6 (6 ranks)</p><p>Sense Motive* +6 (5 ranks, +1 Wis)</p><p>Spot* +11 (8 ranks, +1 Wis, +2 Alertness)</p><p>Swim* +3 (2 ranks, +1 Str)</p><p>Wilderness Lore* +5 (4 ranks, +1 Wis)</p><p></p><p><strong>Feats:</strong></p><p></p><p>Alertness (Starting)</p><p>Point Blank Shot</p><p>Weapon Proficiency- Ranged (Starting)</p><p>Weapon Proficiency- Melee (Offensive bonus feat)</p><p> Improved Initiative (3rd level)</p><p></p><p><strong>Languages:</strong></p><p>English</p><p></p><p><strong>Equipment:</strong></p><p>Musket with powder and ammo for 17 shots</p><p>Wood Axe (Hatchet)</p><p>Hunting knife</p><p>Militia uniform</p><p>Thick cloak</p><p>Haversack containing hardtack and dried meat for 5 days</p><p>Waterskin</p><p>Small caged lantern</p><p>Ten tallow candles</p><p>Flint and tinder</p><p>Manacles</p><p>Woolen blankets</p><p></p><p></p><p><strong>Appearance:</strong></p><p></p><p>Thomas Sykes shows the weathered and haggard appearance of a man half-again his age. Pale in pallor, with a tall forehead, receding hairline, and beetled brows, he looks more the part of a grave digger than militiaman. His perpetually sour expression is mitigated somewhat by his wide and perceptive hazel eyes, which appear almost boyish in contrast.</p><p>Sykes keeps what remains of his wiry brown hair pulled back from his scalp, beneath the tri-corner cap of his militia uniform. </p><p></p><p><strong>Personality:</strong></p><p></p><p>A stoic and sullen man, Thomas Sykes has lived a hard life and it shows. His demeanor as a militiaman is full of forced courtesy and respectfulness to those he perceives as his “betters”: ranking officers, clergy, and gentlemen, but it is a sarcastic charade at best. His hidden contempt for his “betters” is ingrained, a result of the various hardships inflicted on him throughout his life by people with power, among them the magistrate that bound him into indentured servitude in the colonies. </p><p></p><p>Ironically, the mercurial circumstances of his eventful life have reduced him to a servant of the very crown he despises in Massachusetts Bay. Although it is not impossible for a person of wealth and standing to earn Sykes’ respect, he tends to be warmer and more personable to folk of his ilk and social class, particularly the disenfranchised (he has a soft spot for slaves, indentured folk, and even Indians) and other malcontents. Acutely aware of the hypocrisy of his situation, Thomas Sykes longs for some measure of change. Unfortunately the promise of steady employment and the small measure of respect that his soldier’s life grants him is difficult to walk away from. His fear of the unknown and fatalistic nature hold him a prisoner to the life he leads even better than the decree of the English magistrate that once bound him to slavery. </p><p></p><p><strong>Background:</strong></p><p></p><p>Sykes was born to a poor fishmonger’s wife in wharfside London in the Year of our Lord, 1644. Raised in a state of abject poverty that worsened after his father’s death to consumption, he became something of an urchin and troublemaker, stealing food from the busy dockworkers and nicking whatever he could run away with from the quayside crates along the Thames. When his mother, who had become a whore, was killed by a drunken Scottish merchantman, Thomas Sykes was well and truly orphaned.</p><p></p><p>By the time he was a young teenager, Sykes was leading his own small gang of petty thieves and ruffians, fighting other roving bands of urchins for both turf and the right to steal from the most easily accessible customs warehouses. In time, he was caught stealing, and went before a magistrate. Due to his relative youth, he was not hung, and it was thought that he would be better rehabilitated by being transported. So, at the age of thirteen he was shipped off to the colonies by one of His Majesty’s more forgiving magistrates. </p><p></p><p>Forced to serve both as the cabin boy <em>and</em> all-around whipping boy of the crew the <em>Winsome Wynonah,</em> he learned to hate both his lot and the servants of the crown who had banished him to the New World. Embittered by the beatings, he attempted to flee when arriving in Boston Harbor, but did not make it far. He was turned over to wealthy blacksmith to work off the term of his indenture. Being least not only among the blacksmith’s many sons, but also among his many servants, life changed little from his time on the ship. </p><p></p><p>Always quick of wit and deft of hand, Thomas began to pick up the trade, and his skill was eventually noticed by others when he finally found ways to foil the petty sabotage of his fellow apprentices. When the kindly John Hulme, a master gunsmith and friend of Thomas’ master noticed his work he transferred the remainder of the boy’s indenture to his care with a cash settlement. Though he did not stay but a few years in Hulme’s shop as a servant, he learned a skilled trade and stayed on for many years after as a trusted and valued journeyman. </p><p></p><p>When Hulme died, Sykes was forced to leave the family employ by a jealous elder son. Unable to find work in his trade at first, he enlisted in the colonial militia, his many contacts among the officers whose arms he repaired serving him in good stead. After a short stint as an assistant armorer in the main barracks, Sykes was transferred to a more active role, patrolling town and countryside. Over the last seven years, he has become skilled at his vocation, if not completely happy with his life. </p><p></p><p><strong>Quote:</strong></p><p></p><p>"<em>I think we can deter any of the townsfolk from trying their luck with that, Master Scudder, between the local militia and ourselves.</em>"</p></blockquote><p></p>
[QUOTE="Rookseye, post: 2779155, member: 18211"] [B][SIZE=4]Thomas Sykes[/SIZE][/B] Colonial Militiaman of Massachusetts Bay Colony [IMG]http://www.pilgrimhall.org/images/josiah.JPG[/IMG] [B]Stats:[/B] Investigator 6– offensive option Height: 5’11” Weight: 195 lbs. Hair: Dark Brown Eyes: Hazel Age: 31 Str: 13 Dex: 16 Con: 14 Int: 10 Wis: 12 Cha: 8 Hit Dice: HP: 24 of 38 (8+30) AC: 13 (10 base, +3 Dex) -- touch: 13 (10 base, +3 Dex) -- flat-footed: 10 (base 10) Init: +7 (+3 Dex, +4 Improved Initiative) Speed: 30’ Current Sanity: 52 Max. Sanity: 99 20% sanity: 12 [B]Saves:[/B] Fortitude +4 (base +2, Con +2) Reflex +5 (base +2, Dex +3) Will +6 (base +5, Wis +0) [B]Attacks:[/B] BAB: +5 - Melee +6 (+5 BAB, +1 Str) -- Unarmed +6 (1d3+1, subdual) -- Hunting knife +6 (1d4+1 piercing/Crit.19-20/x2/Small) -- Hatchet +6 (1d6+1 slashing/Crit. 20/x3/Medium) - Ranged +8 or +9 [Point Blank Shot] (+4 BAB, +3 Dex) -- Musket +8 or +9 [Point Blank Shot] (Large, 2d6/x3/100 ft./9 lb./Bludgeoning and Piercing) [B]Skills[/B] Current Skill Points: 72 Skill Points per Level: 8 Appraise +0 Balance +3 (+3 Dex) Bluff -1 (-1 Cha) Climb* +4 (3 ranks, +1 Str) Concentration +2 (+2 Con) Craft (Gunsmith) +2 (4 ranks, Cross-class) Diplomacy -1 (-1 Cha) Disguise -1 (-1 Cha) Escape Artist +3 (+3 Dex) Forgery +0 Gather Information -1 (-1 Cha) Heal +1 (+1 Wis) Hide* +8 (5 ranks, +3 Dex) Innuendo +1 (+1 Wis) Intimidate* +6 (7 ranks, -1 Cha,) Knowledge (Geography) +1 (2 ranks, Cross-class) Knowledge (Law) +1 (2 ranks, Cross-class) Listen* +9 (6 ranks, +1 Wis, +2 Alertness) Move Silently* +8 (5 ranks, +3 Dex) Performance -1 (-1 Cha) Ride* +5 (2 ranks, +3 Dex) Search* +6 (6 ranks) Sense Motive* +6 (5 ranks, +1 Wis) Spot* +11 (8 ranks, +1 Wis, +2 Alertness) Swim* +3 (2 ranks, +1 Str) Wilderness Lore* +5 (4 ranks, +1 Wis) [B]Feats:[/B] Alertness (Starting) Point Blank Shot Weapon Proficiency- Ranged (Starting) Weapon Proficiency- Melee (Offensive bonus feat) Improved Initiative (3rd level) [B]Languages:[/B] English [B]Equipment:[/B] Musket with powder and ammo for 17 shots Wood Axe (Hatchet) Hunting knife Militia uniform Thick cloak Haversack containing hardtack and dried meat for 5 days Waterskin Small caged lantern Ten tallow candles Flint and tinder Manacles Woolen blankets [B]Appearance:[/B] Thomas Sykes shows the weathered and haggard appearance of a man half-again his age. Pale in pallor, with a tall forehead, receding hairline, and beetled brows, he looks more the part of a grave digger than militiaman. His perpetually sour expression is mitigated somewhat by his wide and perceptive hazel eyes, which appear almost boyish in contrast. Sykes keeps what remains of his wiry brown hair pulled back from his scalp, beneath the tri-corner cap of his militia uniform. [B]Personality:[/B] A stoic and sullen man, Thomas Sykes has lived a hard life and it shows. His demeanor as a militiaman is full of forced courtesy and respectfulness to those he perceives as his “betters”: ranking officers, clergy, and gentlemen, but it is a sarcastic charade at best. His hidden contempt for his “betters” is ingrained, a result of the various hardships inflicted on him throughout his life by people with power, among them the magistrate that bound him into indentured servitude in the colonies. Ironically, the mercurial circumstances of his eventful life have reduced him to a servant of the very crown he despises in Massachusetts Bay. Although it is not impossible for a person of wealth and standing to earn Sykes’ respect, he tends to be warmer and more personable to folk of his ilk and social class, particularly the disenfranchised (he has a soft spot for slaves, indentured folk, and even Indians) and other malcontents. Acutely aware of the hypocrisy of his situation, Thomas Sykes longs for some measure of change. Unfortunately the promise of steady employment and the small measure of respect that his soldier’s life grants him is difficult to walk away from. His fear of the unknown and fatalistic nature hold him a prisoner to the life he leads even better than the decree of the English magistrate that once bound him to slavery. [B]Background:[/B] Sykes was born to a poor fishmonger’s wife in wharfside London in the Year of our Lord, 1644. Raised in a state of abject poverty that worsened after his father’s death to consumption, he became something of an urchin and troublemaker, stealing food from the busy dockworkers and nicking whatever he could run away with from the quayside crates along the Thames. When his mother, who had become a whore, was killed by a drunken Scottish merchantman, Thomas Sykes was well and truly orphaned. By the time he was a young teenager, Sykes was leading his own small gang of petty thieves and ruffians, fighting other roving bands of urchins for both turf and the right to steal from the most easily accessible customs warehouses. In time, he was caught stealing, and went before a magistrate. Due to his relative youth, he was not hung, and it was thought that he would be better rehabilitated by being transported. So, at the age of thirteen he was shipped off to the colonies by one of His Majesty’s more forgiving magistrates. Forced to serve both as the cabin boy [I]and[/I] all-around whipping boy of the crew the [I]Winsome Wynonah,[/I] he learned to hate both his lot and the servants of the crown who had banished him to the New World. Embittered by the beatings, he attempted to flee when arriving in Boston Harbor, but did not make it far. He was turned over to wealthy blacksmith to work off the term of his indenture. Being least not only among the blacksmith’s many sons, but also among his many servants, life changed little from his time on the ship. Always quick of wit and deft of hand, Thomas began to pick up the trade, and his skill was eventually noticed by others when he finally found ways to foil the petty sabotage of his fellow apprentices. When the kindly John Hulme, a master gunsmith and friend of Thomas’ master noticed his work he transferred the remainder of the boy’s indenture to his care with a cash settlement. Though he did not stay but a few years in Hulme’s shop as a servant, he learned a skilled trade and stayed on for many years after as a trusted and valued journeyman. When Hulme died, Sykes was forced to leave the family employ by a jealous elder son. Unable to find work in his trade at first, he enlisted in the colonial militia, his many contacts among the officers whose arms he repaired serving him in good stead. After a short stint as an assistant armorer in the main barracks, Sykes was transferred to a more active role, patrolling town and countryside. Over the last seven years, he has become skilled at his vocation, if not completely happy with his life. [B]Quote:[/B] "[I]I think we can deter any of the townsfolk from trying their luck with that, Master Scudder, between the local militia and ourselves.[/I]" [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Flintlock & Tomahawk: d20 CoC in King Philip's War
Top