Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Flintlock & Tomahawk: d20 CoC in King Philip's War
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="WargamerX" data-source="post: 2830929" data-attributes="member: 33543"><p><span style="font-size: 12px">Brandon Speid</span></p><p></p><p><img src="http://www.cantabrianet.com/detara/images/Albion-80-19.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> </p><p></p><p>Home: New Warrenton</p><p>Former Highwayman, Turned Carpenter, Turned Monsterslaying Psycho</p><p>Offensive-Option Male</p><p></p><p>Strength 13 (+1) </p><p>Dexterity 14 (+2) </p><p>Constitution 16 (+3) </p><p>Intelligence 8 (-1) </p><p>Wisdom 10 (+0) </p><p>Charisma 12 (+1) </p><p></p><p>Size: Medium </p><p>Height: 5' 8" </p><p>Weight: 155 lb </p><p>Eyes: Blue </p><p>Hair: Dark Brown </p><p>Skin: Pale </p><p> </p><p>Total Hit Points: 37</p><p></p><p>Speed: 30 feet</p><p></p><p>Armor Class: 13 = 10 +2 [dexterity] +1 [defense bonus] </p><p>Touch AC: 12</p><p>Flat-footed: 10</p><p>Defense bonus variant rule is in effect.</p><p></p><p>Initiative modifier: +6 = +2 [dexterity] +4 [improved initiative] </p><p>Fortitude save: +4 = 1 [base] +3 [constitution] </p><p>Reflex save: +3 = 1 [base] +2 [dexterity] </p><p>Will save: +4 = 4 [base] </p><p></p><p>Attack (melee): +5 = 4 [base] +1 [strength] </p><p>Attack (thrown): +2 = 4 [base] +2 [dexterity] -4 [nonproficiency] </p><p>Attack (pistol): +6 = 4 [base] +2 [dexterity] </p><p>Attack (rifle): +2 = 4 [base] +2 [dexterity] -4 [nonproficiency] </p><p>Grapple check: +5 = 4 [base] +1 [strength] </p><p></p><p>Cthulhu Mythos Knowledge: 0 </p><p>Normal Sanity 50 </p><p>Current Sanity: 38</p><p></p><p>Light load:50 lb. or less</p><p>Medium load:51-100 lb.</p><p>Heavy load:101-150 lb.</p><p>Lift over head:150 lb.</p><p>Lift off ground:300 lb.</p><p>Push or drag:750 lb.</p><p> </p><p>Languages: English </p><p></p><p>Feats:</p><p></p><p>Improved Initiative </p><p>Melee Weapon Proficiency </p><p>Pistol Proficiency </p><p>Point Blank Shot </p><p></p><p>Class Skills:</p><p>Balance</p><p>Climb</p><p>Craft (carpentry)</p><p>Disable Device</p><p>Gather Information</p><p>Handle Animal</p><p>Hide</p><p>Knowledge (religion)</p><p>Knowledge (streetwise)</p><p>Listen</p><p>Move Silently</p><p>Ride</p><p>Search</p><p>Sense Motive</p><p>Wilderness Lore</p><p></p><p></p><p>Skill Name/Key Ability/Skill Modifier/Ability Modifier/Ranks/Misc. Modifier </p><p>Appraise Int -1 = -1 </p><p>Balance Dex* 6 = +2 +4 </p><p>Bluff Cha 1 = +1 </p><p>Climb Str* 5 = +1 +4 </p><p>Computer Use Int -1 = -1 </p><p>Concentration Con 3 = +3 </p><p>Craft (carpentry) Int 1 = -1 +2 </p><p>Diplomacy Cha 1 = +1 </p><p>Disable Device Int 1 = -1 +2 </p><p>Disguise Cha 1 = +1 </p><p>Drive Dex* 2 = +2 </p><p>Escape Artist Dex* 2 = +2 </p><p>Forgery Int -1 = -1 </p><p>Gather Information Cha 5 = +1 +4 </p><p>Handle Animal Cha 3 = +1 +2 </p><p>Heal Wis 0 = +0 </p><p>Hide Dex* 6 = +2 +4 </p><p>Innuendo Wis 1 = +1 </p><p>Intimidate Cha 1 = +1 </p><p>Jump Str* 1 = +1 </p><p>Knowledge (law) Int 0 = -1 +1 </p><p>Knowledge (local) Int 0 = -1 +1 </p><p>Knowledge (religion) Int 0 = -1 +1 </p><p>Knowledge (streetwise) Int 4 = -1 +5 </p><p>Listen Wis 4 = +0 +4 </p><p>Move Silently Dex* 6 = +2 +4 </p><p>Perform Cha 1 = +1 </p><p>Ride Dex 6 = +2 +4 </p><p>Search Int 3 = -1 +4 </p><p>Sense Motive Wis 4 = +0 +4 </p><p>Spot Wis 0 = +0 </p><p>Swim Str** 1 = +1 </p><p>Use Rope Dex 2 = +2 </p><p>Wilderness Lore Wis 4 = +0 +4 </p><p>* = check penalty for wearing armor</p><p></p><p>Know streetwise >=5 ranks gives +2 on wildernesslore checks on other streetwise.</p><p></p><p>Class HP rolled </p><p>Level 1: Other Occupation 6 +3 Con</p><p>Level 2-5: 16+4(3 con) </p><p></p><p>Equipment:</p><p></p><p>Ragged travelling clothing</p><p>Bow</p><p>8 arrows (damage 1d6, range 20 ft.)</p><p>3 x pistols (damage 1d10, crit. x3, capacity 1, range incr. 15 ft.)</p><p>Basket hilt claymore (damage 1d6, 18-20x2, slashing)</p><p></p><p>Disorders:</p><p>Compulsive</p><p>Schitzoid</p><p></p><p></p><p>Concept: A bad man saved by a blessed angel. Bravely building a new and productive life in a New world as a moral and productive member of society. Whose world he sees destroyed, and everything of value in it stolen by an unholy force. </p><p></p><p>More about this character: </p><p></p><p>Brandon Speid was born content to carry on his family's traditional cultural way of life, with his wiley ol' da and two brothers, the Speid's were known as some of the most murderous reivers ever to pillage and engage in cattle raids along the English-Scotish border. As wiley as the old man was, eventually he raided the wrong Baron, killed the wrong heir. Baron McCort, his lordship known to pull a few raids himself, chased the Speid clan down like dogs, killing the father and one brother, hanging another. Brandon was on the run when he took shelter in the Kelley barn and met Denise, the woman who changed his life. Fleeing to the New World, he ran to the Bay Colony and then into the back country to the Connecticut River Valley, to the starting settlement of New Warrenton. </p><p></p><p>In New Warrenton, he helped to build, working as a carpenter, a hunter, a general handyman...a father. Against all of the odds, for a frontier family, Denise gave birth to two beautiful healthy little girls; Megan and Tiffeny. In joy and happiness, Denise became pregnent again, this time with what both parents were convinced was a baby boy. Then the war, and Reverend Josiah Cale, a slender man with a slight French accent, came to New Warrenton, and hell followed with him. As the war came and food began to run thin, Brandon volunteered to travel to nearby villages for food, his neighbors promising to watch out for his wife. As Brandon returned, travelling overland and avoiding trails to avoid Indians as his ole da had taught him to avoid the English, he approached New Warrenton...and saw the massacre. From a hill overlooking the town, he watched, helpless as Cale did things no man could. As he watched his family die, Brandon swore that no matter what, he would kill Cale, no matter how long or what it took. He reverted to his family's ways, finding a hideout, stealing into town to retrieve his sword and pistols from the ruins of his family home, leaving his children and wife's corpse as he had his father and brothers so long ago. But now, he wold kill the Baron - even if it brought his own death. This time he had nothing to live for... </p><p></p><p>Every now and again, Brandon sees signs of life in New Warrenton, but he saw most of the villagers dead, so he is not sure what he's seeing. It's been about a week and a half since the massacre, and Brandon is finding the events of the last week and a half harder and harder to reconcile with his knowledge of reality. Despite this, he pushes on, his consuming hatred of the thing called Cale driving him on.</p></blockquote><p></p>
[QUOTE="WargamerX, post: 2830929, member: 33543"] [SIZE=3]Brandon Speid[/SIZE] [IMG]http://www.cantabrianet.com/detara/images/Albion-80-19.jpg[/IMG] Home: New Warrenton Former Highwayman, Turned Carpenter, Turned Monsterslaying Psycho Offensive-Option Male Strength 13 (+1) Dexterity 14 (+2) Constitution 16 (+3) Intelligence 8 (-1) Wisdom 10 (+0) Charisma 12 (+1) Size: Medium Height: 5' 8" Weight: 155 lb Eyes: Blue Hair: Dark Brown Skin: Pale Total Hit Points: 37 Speed: 30 feet Armor Class: 13 = 10 +2 [dexterity] +1 [defense bonus] Touch AC: 12 Flat-footed: 10 Defense bonus variant rule is in effect. Initiative modifier: +6 = +2 [dexterity] +4 [improved initiative] Fortitude save: +4 = 1 [base] +3 [constitution] Reflex save: +3 = 1 [base] +2 [dexterity] Will save: +4 = 4 [base] Attack (melee): +5 = 4 [base] +1 [strength] Attack (thrown): +2 = 4 [base] +2 [dexterity] -4 [nonproficiency] Attack (pistol): +6 = 4 [base] +2 [dexterity] Attack (rifle): +2 = 4 [base] +2 [dexterity] -4 [nonproficiency] Grapple check: +5 = 4 [base] +1 [strength] Cthulhu Mythos Knowledge: 0 Normal Sanity 50 Current Sanity: 38 Light load:50 lb. or less Medium load:51-100 lb. Heavy load:101-150 lb. Lift over head:150 lb. Lift off ground:300 lb. Push or drag:750 lb. Languages: English Feats: Improved Initiative Melee Weapon Proficiency Pistol Proficiency Point Blank Shot Class Skills: Balance Climb Craft (carpentry) Disable Device Gather Information Handle Animal Hide Knowledge (religion) Knowledge (streetwise) Listen Move Silently Ride Search Sense Motive Wilderness Lore Skill Name/Key Ability/Skill Modifier/Ability Modifier/Ranks/Misc. Modifier Appraise Int -1 = -1 Balance Dex* 6 = +2 +4 Bluff Cha 1 = +1 Climb Str* 5 = +1 +4 Computer Use Int -1 = -1 Concentration Con 3 = +3 Craft (carpentry) Int 1 = -1 +2 Diplomacy Cha 1 = +1 Disable Device Int 1 = -1 +2 Disguise Cha 1 = +1 Drive Dex* 2 = +2 Escape Artist Dex* 2 = +2 Forgery Int -1 = -1 Gather Information Cha 5 = +1 +4 Handle Animal Cha 3 = +1 +2 Heal Wis 0 = +0 Hide Dex* 6 = +2 +4 Innuendo Wis 1 = +1 Intimidate Cha 1 = +1 Jump Str* 1 = +1 Knowledge (law) Int 0 = -1 +1 Knowledge (local) Int 0 = -1 +1 Knowledge (religion) Int 0 = -1 +1 Knowledge (streetwise) Int 4 = -1 +5 Listen Wis 4 = +0 +4 Move Silently Dex* 6 = +2 +4 Perform Cha 1 = +1 Ride Dex 6 = +2 +4 Search Int 3 = -1 +4 Sense Motive Wis 4 = +0 +4 Spot Wis 0 = +0 Swim Str** 1 = +1 Use Rope Dex 2 = +2 Wilderness Lore Wis 4 = +0 +4 * = check penalty for wearing armor Know streetwise >=5 ranks gives +2 on wildernesslore checks on other streetwise. Class HP rolled Level 1: Other Occupation 6 +3 Con Level 2-5: 16+4(3 con) Equipment: Ragged travelling clothing Bow 8 arrows (damage 1d6, range 20 ft.) 3 x pistols (damage 1d10, crit. x3, capacity 1, range incr. 15 ft.) Basket hilt claymore (damage 1d6, 18-20x2, slashing) Disorders: Compulsive Schitzoid Concept: A bad man saved by a blessed angel. Bravely building a new and productive life in a New world as a moral and productive member of society. Whose world he sees destroyed, and everything of value in it stolen by an unholy force. More about this character: Brandon Speid was born content to carry on his family's traditional cultural way of life, with his wiley ol' da and two brothers, the Speid's were known as some of the most murderous reivers ever to pillage and engage in cattle raids along the English-Scotish border. As wiley as the old man was, eventually he raided the wrong Baron, killed the wrong heir. Baron McCort, his lordship known to pull a few raids himself, chased the Speid clan down like dogs, killing the father and one brother, hanging another. Brandon was on the run when he took shelter in the Kelley barn and met Denise, the woman who changed his life. Fleeing to the New World, he ran to the Bay Colony and then into the back country to the Connecticut River Valley, to the starting settlement of New Warrenton. In New Warrenton, he helped to build, working as a carpenter, a hunter, a general handyman...a father. Against all of the odds, for a frontier family, Denise gave birth to two beautiful healthy little girls; Megan and Tiffeny. In joy and happiness, Denise became pregnent again, this time with what both parents were convinced was a baby boy. Then the war, and Reverend Josiah Cale, a slender man with a slight French accent, came to New Warrenton, and hell followed with him. As the war came and food began to run thin, Brandon volunteered to travel to nearby villages for food, his neighbors promising to watch out for his wife. As Brandon returned, travelling overland and avoiding trails to avoid Indians as his ole da had taught him to avoid the English, he approached New Warrenton...and saw the massacre. From a hill overlooking the town, he watched, helpless as Cale did things no man could. As he watched his family die, Brandon swore that no matter what, he would kill Cale, no matter how long or what it took. He reverted to his family's ways, finding a hideout, stealing into town to retrieve his sword and pistols from the ruins of his family home, leaving his children and wife's corpse as he had his father and brothers so long ago. But now, he wold kill the Baron - even if it brought his own death. This time he had nothing to live for... Every now and again, Brandon sees signs of life in New Warrenton, but he saw most of the villagers dead, so he is not sure what he's seeing. It's been about a week and a half since the massacre, and Brandon is finding the events of the last week and a half harder and harder to reconcile with his knowledge of reality. Despite this, he pushes on, his consuming hatred of the thing called Cale driving him on. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Flintlock & Tomahawk: d20 CoC in King Philip's War
Top