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Flintlock & Tomahawk: Endgame
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<blockquote data-quote="Old Fezziwig" data-source="post: 2836670" data-attributes="member: 59"><p>[This is the last section of my CoC d20 PbP set in Massachusetts during King Philip's War.]</p><p></p><p><strong>Int. - Farmhouse, New Warrenton - Early Morning</strong></p><p></p><p>Things started to unravel as Gregory made his circuit around the outskirts of the town. The source of the movements and activity that Speid had noticed in town became readily apparent when the dragoon was dragged off his horse by a burly, shambling corpse just past the center of town. No sooner had he hit the ground than a few more -- the size and shape of adult women and older children -- leapt from buildings and started to rend the corpse with their sharp nails.</p><p></p><p>As you watched this scene from your vantage points in the hills surrounding the town, you failed to notice the noises from the woods behind you until it was too late. Indians, in a similar condition to Patuckson's corpse, yellow sigils glowing from their forehead, their flesh burnt, poured out from behind thickets and large trees, flushing you out of your posts and down towards the town, where a small mob of the erstwhile townsfolk surrounded the body and horse of Gregory, leaving an open path towards shelter in one of the farmhouses on the outskirts of town.</p><p></p><p>The party fled down the hills, quickly and quietly, the dead natives at their heels. Rushing towards the farmhouse, Speid, Abcott, and Sykes quickly scope it out, (it's a single room house with partial loft, there is no sign of life in it) rush in, and bolt the door. This is when you notice Pitcairne isn't with you. Before you can look outside for the natural philosopher, you hear a tap-tap-scratching at the farmhouse door.[sblock]A little railroady, I know, and I apologize, but I wanted to set up a dramatic scene and get the party back into the thick of the action in order to build up a little momentum to push it towards the endgame. I will remove my (heavy)hand from the throttle now, and let the game resume its natural course. My main assumption here, as far as controlling the action, was considering what would happen in the case of a zombie attack, and it seems to be a trope that a small group of people always end up in a small, but defensible area, surrounded by vicious zombies. It's a genre convention.[/sblock]</p></blockquote><p></p>
[QUOTE="Old Fezziwig, post: 2836670, member: 59"] [This is the last section of my CoC d20 PbP set in Massachusetts during King Philip's War.] [b]Int. - Farmhouse, New Warrenton - Early Morning[/b] Things started to unravel as Gregory made his circuit around the outskirts of the town. The source of the movements and activity that Speid had noticed in town became readily apparent when the dragoon was dragged off his horse by a burly, shambling corpse just past the center of town. No sooner had he hit the ground than a few more -- the size and shape of adult women and older children -- leapt from buildings and started to rend the corpse with their sharp nails. As you watched this scene from your vantage points in the hills surrounding the town, you failed to notice the noises from the woods behind you until it was too late. Indians, in a similar condition to Patuckson's corpse, yellow sigils glowing from their forehead, their flesh burnt, poured out from behind thickets and large trees, flushing you out of your posts and down towards the town, where a small mob of the erstwhile townsfolk surrounded the body and horse of Gregory, leaving an open path towards shelter in one of the farmhouses on the outskirts of town. The party fled down the hills, quickly and quietly, the dead natives at their heels. Rushing towards the farmhouse, Speid, Abcott, and Sykes quickly scope it out, (it's a single room house with partial loft, there is no sign of life in it) rush in, and bolt the door. This is when you notice Pitcairne isn't with you. Before you can look outside for the natural philosopher, you hear a tap-tap-scratching at the farmhouse door.[sblock]A little railroady, I know, and I apologize, but I wanted to set up a dramatic scene and get the party back into the thick of the action in order to build up a little momentum to push it towards the endgame. I will remove my (heavy)hand from the throttle now, and let the game resume its natural course. My main assumption here, as far as controlling the action, was considering what would happen in the case of a zombie attack, and it seems to be a trope that a small group of people always end up in a small, but defensible area, surrounded by vicious zombies. It's a genre convention.[/sblock] [/QUOTE]
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