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Flintlock & Tomahawk: Endgame
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<blockquote data-quote="Old Fezziwig" data-source="post: 2859284" data-attributes="member: 59"><p><strong>Initiative</strong></p><p>Speid 23</p><p>Sykes 20</p><p>Abcott 16</p><p>Zombies 12</p><p></p><p><strong>Round 1</strong></p><p>Speid quickly fires his pistol through the window at one of the zombies, but, in his haste, he finds that the shot goes slightly awry. He prepares to get ready for his next shot as Sykes blows the arm off the zombie coming through the door, which emits a frustrated moan and continues to push at the door. Abcott slips down the ladder and inspects the chimney.</p><p></p><p><strong>Abcott</strong>: The chimney's large enough to provide some cover against zombies trying to enter through the eastern wall of the house.</p><p></p><p>The rest of you can hear a cracking as the barricade at the front door begins to break.</p><p></p><p><strong>Round 2</strong></p><p>Speid's second shot is far more successful than the first, and he can hear the sound of the zombie's head explode with a satisfying pop. Meanwhile, Sykes loads and fires again, straight through the door. The pressure on the barricade stops momentarily as your group hears the muffled thump of dead weight falling to the ground. Abcott slips around the side of the chimney and loads his musket for when the first wave of zombies comes in.</p><p></p><p>The barricade cracks again, and the top half of the door falls off and on to the upturned furniture that blocks it. A few burly zombies stand in the opening and begin to crawl and climb over the barricade. The cracking of wood grows louder; the barricade probably won't hold for long.</p><p></p><p><strong>Round 3</strong></p><p>Speid moves away from the window and towards Sykes's barricade, firing at the foremost zombie. The musket ball from his pistol cleaves it in two, leaving a sick mess of dry skin, moist flesh, and rank blood all over the barricade. The militiaman grimaces and gets ready to fire again, given that only one zombie has even made it half way into the house as of yet. Unfortunately, he misses awkwardly, almost as if the ground itself had moved him off the line from his target. From behind him, Abcott prepares to shoot when, with a thunderous crack, the floor gives way, and the three of you plummet into darkness.[sblock]Reflex saves, DC 15, for falling.[/sblock]</p></blockquote><p></p>
[QUOTE="Old Fezziwig, post: 2859284, member: 59"] [b]Initiative[/b] Speid 23 Sykes 20 Abcott 16 Zombies 12 [b]Round 1[/b] Speid quickly fires his pistol through the window at one of the zombies, but, in his haste, he finds that the shot goes slightly awry. He prepares to get ready for his next shot as Sykes blows the arm off the zombie coming through the door, which emits a frustrated moan and continues to push at the door. Abcott slips down the ladder and inspects the chimney. [b]Abcott[/b]: The chimney's large enough to provide some cover against zombies trying to enter through the eastern wall of the house. The rest of you can hear a cracking as the barricade at the front door begins to break. [b]Round 2[/b] Speid's second shot is far more successful than the first, and he can hear the sound of the zombie's head explode with a satisfying pop. Meanwhile, Sykes loads and fires again, straight through the door. The pressure on the barricade stops momentarily as your group hears the muffled thump of dead weight falling to the ground. Abcott slips around the side of the chimney and loads his musket for when the first wave of zombies comes in. The barricade cracks again, and the top half of the door falls off and on to the upturned furniture that blocks it. A few burly zombies stand in the opening and begin to crawl and climb over the barricade. The cracking of wood grows louder; the barricade probably won't hold for long. [b]Round 3[/b] Speid moves away from the window and towards Sykes's barricade, firing at the foremost zombie. The musket ball from his pistol cleaves it in two, leaving a sick mess of dry skin, moist flesh, and rank blood all over the barricade. The militiaman grimaces and gets ready to fire again, given that only one zombie has even made it half way into the house as of yet. Unfortunately, he misses awkwardly, almost as if the ground itself had moved him off the line from his target. From behind him, Abcott prepares to shoot when, with a thunderous crack, the floor gives way, and the three of you plummet into darkness.[sblock]Reflex saves, DC 15, for falling.[/sblock] [/QUOTE]
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