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Flintlock & Tomahawk: Endgame
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<blockquote data-quote="Old Fezziwig" data-source="post: 3023503" data-attributes="member: 59"><p><strong>Initiative</strong></p><p>Cale, Zombies 15</p><p>Sykes 11a</p><p>Abcott 11b</p><p></p><p><strong>Round 3</strong></p><p>The zombies, far from the most clever of combatants, repeat their attempts to grapple the pair of you. Sykes is <a href="http://invisiblecastle.com/find.py?id=575196" target="_blank">able to shake his off</a>, but <a href="http://invisiblecastle.com/find.py?id=575196" target="_blank">Abcott is not as fortunate</a>. Cale pulls himself off the ground and reaches out towards the barrister, his long fingers stretching out, their tips cupped and hollow. Grappled by the zombie, Abcott cannot slip away, and the fingers hit him in the chest, sinking into his flesh. He immediately feels older and weaker [8 hp damage, 4 points Con damage], and Cale cries out in rapture as he siphons off the energy.</p><p></p><p>Meanwhile, Sykes ducks away from his zombie and darts over towards Speid's body, dropping his weapons and picking up the dead Scotsman's claymore. The weakened Abcott is <a href="http://invisiblecastle.com/find.py?id=575205" target="_blank">barely able to wrench himself away from the twin grasps of Cale and the zombie</a>, although he'll have to pray that he can get away from them before they renew their attack.</p><p></p><p>Abcott 18/33 hp</p><p>Sykes 24/38 hp</p><p>Cale <em>lightly wounded</em> [spoiler]41/49 hp[/spoiler]</p><p>Zombie 1 <em>unwounded</em></p><p>Zombie 2 <em>unwounded</em>[sblock=OOC for Rookseye]My bad. I completely misread that.[/sblock][sblock=OOC for Everyone]Another round, please. Because this is the ultimate encounter of the adventure, I'm going to move to one action per post. Things can, as you've seen, happen fairly quickly, and I want to make sure your investigators have a fair shake at things.[/sblock]</p></blockquote><p></p>
[QUOTE="Old Fezziwig, post: 3023503, member: 59"] [B]Initiative[/B] Cale, Zombies 15 Sykes 11a Abcott 11b [B]Round 3[/B] The zombies, far from the most clever of combatants, repeat their attempts to grapple the pair of you. Sykes is [url=http://invisiblecastle.com/find.py?id=575196]able to shake his off[/url], but [url=http://invisiblecastle.com/find.py?id=575196]Abcott is not as fortunate[/url]. Cale pulls himself off the ground and reaches out towards the barrister, his long fingers stretching out, their tips cupped and hollow. Grappled by the zombie, Abcott cannot slip away, and the fingers hit him in the chest, sinking into his flesh. He immediately feels older and weaker [8 hp damage, 4 points Con damage], and Cale cries out in rapture as he siphons off the energy. Meanwhile, Sykes ducks away from his zombie and darts over towards Speid's body, dropping his weapons and picking up the dead Scotsman's claymore. The weakened Abcott is [url=http://invisiblecastle.com/find.py?id=575205]barely able to wrench himself away from the twin grasps of Cale and the zombie[/url], although he'll have to pray that he can get away from them before they renew their attack. Abcott 18/33 hp Sykes 24/38 hp Cale [I]lightly wounded[/I] [spoiler]41/49 hp[/spoiler] Zombie 1 [I]unwounded[/I] Zombie 2 [I]unwounded[/I][sblock=OOC for Rookseye]My bad. I completely misread that.[/sblock][sblock=OOC for Everyone]Another round, please. Because this is the ultimate encounter of the adventure, I'm going to move to one action per post. Things can, as you've seen, happen fairly quickly, and I want to make sure your investigators have a fair shake at things.[/sblock] [/QUOTE]
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