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Flint's Finest Entry-level Field Agents
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<blockquote data-quote="Samuel Cole" data-source="post: 6393924" data-attributes="member: 6668319"><p>I just wrapped up our fourth session of Zeitgeist, and we're having a great time! I thought it'd be fun to share what we're doing with other Zeitgeist fans (and creators), both to get ideas and see how things can differ from game to game, but I don't want to simply post the giant walls of text that comprise our campaign notes.</p><p></p><p>So, first, I thought I'd ask ya'll - what are you most interested in reading? Weird and unexpected things that our PCs do that take us off-script? Ways I'm modifying the adventures to personalize it to the PCs backstories? Outcomes of encounters?</p><p></p><p>Let me know what would interest you most, and I'll provide. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Samuel Cole, post: 6393924, member: 6668319"] I just wrapped up our fourth session of Zeitgeist, and we're having a great time! I thought it'd be fun to share what we're doing with other Zeitgeist fans (and creators), both to get ideas and see how things can differ from game to game, but I don't want to simply post the giant walls of text that comprise our campaign notes. So, first, I thought I'd ask ya'll - what are you most interested in reading? Weird and unexpected things that our PCs do that take us off-script? Ways I'm modifying the adventures to personalize it to the PCs backstories? Outcomes of encounters? Let me know what would interest you most, and I'll provide. :) [/QUOTE]
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Flint's Finest Entry-level Field Agents
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