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Flint's Finest Entry-level Field Agents
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<blockquote data-quote="Samuel Cole" data-source="post: 6398726" data-attributes="member: 6668319"><p><strong>Session 2: The Three Towers</strong></p><p></p><p>The session kicked off like this...</p><p></p><p><strong>Delft</strong>: Congrats, everyone - you'll be rewarded for your success last week. What's the most amazing reward you can possibly imagine?</p><p><strong>Zahn</strong>: Another opportunity to serve our king?</p><p><strong>Delft</strong>: Precisely!</p><p></p><p>From there, things proceeding mostly accordingly to plan. The Crack team of Constables from the Capital (tm) got caught in a planar hiccup. Seven-foot Dan was the only survivor (because I couldn't remember Burton's name in the moment), and the party attempted to communicate with him via pantomime because they'd cast <em>Silence</em> on the themselves immediately before entering the water and didn't want to undo the enchantment and waste the scrolls. Hilarity ensued.</p><p></p><p>They ended up giving him a healing potion for his broken leg and promised to come back for him later.</p><p></p><p>(It took them a few days, but they did eventually retrieve him. Since they blew 50gp for that healing potion, I thought it'd be unkind to have them die of exposure in the intervening time, so instead I ruled that he'd walk with a permanent limp and would be take off of field duty and stuck behind a desk in the main FHC office. Note to self: I need to find a way for Seven-foot Dan to make another appearance some time in the future.)</p><p></p><p>Proceeding into the Sea Cave, they got into a fight with Dupiers. Excited use their powers, they kept kicking him in the shins until he had no choice but to run, despite repeated hints that he was only fighting them due to a misunderstanding. The party grabbed him and interrogated him, but didn't rob him of his fancy icons. (The <em>Icon of Avilona</em>, on the other hand, remains in the party's possession.)</p><p></p><p>The group headed over the mountains toward the fort, stepping briefly into the extra-planar yellow-frog swamp and unexpectedly running into a headless golem bumping through the woods. Eliza, who is fairly dextrous, managed to snag a rock from the swamp and a sample of witchoil from the golem, and both remain in her possession. Note to self: Can I make this relevant at some point?</p><p></p><p>Finally, on a hill overlooking the fort, the party decided that the smartest way to open the sea gate was to use their remaining Water Breathing scrolls to go <em>around</em> the fort rather than through it, and then fly up to the top of the wall one at a time via the Avilona Icon.</p><p></p><p>Thinking tactically, two of them distracted everyone in the lighthouse, using <em>Pyrotechnics</em> on some barrels of gunpowder, while another PC pushed guards off the wall and the last PC opened the sea gate. 10 rounds later, the Risuri navy sailed into the bay and the boom of cannons filled the night.</p><p></p><p>(Note that Eogan had to miss this session, so I had Delft divert him with task of body guarding some random ship captain, which was obviously busy-work. When Eogan pressed him on the point, Delft admitted, "Risuri Intelligence thinks your brother might be involved somehow, and I don't want you putting your team at risk by making bad decisions.")</p></blockquote><p></p>
[QUOTE="Samuel Cole, post: 6398726, member: 6668319"] [b]Session 2: The Three Towers[/b] The session kicked off like this... [B]Delft[/B]: Congrats, everyone - you'll be rewarded for your success last week. What's the most amazing reward you can possibly imagine? [B]Zahn[/B]: Another opportunity to serve our king? [B]Delft[/B]: Precisely! From there, things proceeding mostly accordingly to plan. The Crack team of Constables from the Capital (tm) got caught in a planar hiccup. Seven-foot Dan was the only survivor (because I couldn't remember Burton's name in the moment), and the party attempted to communicate with him via pantomime because they'd cast [I]Silence[/I] on the themselves immediately before entering the water and didn't want to undo the enchantment and waste the scrolls. Hilarity ensued. They ended up giving him a healing potion for his broken leg and promised to come back for him later. (It took them a few days, but they did eventually retrieve him. Since they blew 50gp for that healing potion, I thought it'd be unkind to have them die of exposure in the intervening time, so instead I ruled that he'd walk with a permanent limp and would be take off of field duty and stuck behind a desk in the main FHC office. Note to self: I need to find a way for Seven-foot Dan to make another appearance some time in the future.) Proceeding into the Sea Cave, they got into a fight with Dupiers. Excited use their powers, they kept kicking him in the shins until he had no choice but to run, despite repeated hints that he was only fighting them due to a misunderstanding. The party grabbed him and interrogated him, but didn't rob him of his fancy icons. (The [I]Icon of Avilona[/I], on the other hand, remains in the party's possession.) The group headed over the mountains toward the fort, stepping briefly into the extra-planar yellow-frog swamp and unexpectedly running into a headless golem bumping through the woods. Eliza, who is fairly dextrous, managed to snag a rock from the swamp and a sample of witchoil from the golem, and both remain in her possession. Note to self: Can I make this relevant at some point? Finally, on a hill overlooking the fort, the party decided that the smartest way to open the sea gate was to use their remaining Water Breathing scrolls to go [I]around[/I] the fort rather than through it, and then fly up to the top of the wall one at a time via the Avilona Icon. Thinking tactically, two of them distracted everyone in the lighthouse, using [I]Pyrotechnics[/I] on some barrels of gunpowder, while another PC pushed guards off the wall and the last PC opened the sea gate. 10 rounds later, the Risuri navy sailed into the bay and the boom of cannons filled the night. (Note that Eogan had to miss this session, so I had Delft divert him with task of body guarding some random ship captain, which was obviously busy-work. When Eogan pressed him on the point, Delft admitted, "Risuri Intelligence thinks your brother might be involved somehow, and I don't want you putting your team at risk by making bad decisions.") [/QUOTE]
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