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Flip or Twist A D&D Cliche
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<blockquote data-quote="EzekielRaiden" data-source="post: 9084239" data-attributes="member: 6790260"><p>I wouldn't penalize gear, that'd just drive players away. Instead, I would penalize <em>hoarding</em> and reward <em>spending</em>.</p><p></p><p>Your XP gains are banked for some period of time (one or two weeks, a milestone, whatever). At the end of that period, you get those earnings all at once. However, your XP are reduced by a percentage based on how much GP you possess when that period ends. GP spent on consumables or other short-term benefits is ignored completely. GP spent on "permanent" benefits is ignored, up to a cap based on character level (e.g. if you spend 400 GP on a magic ring at level 1, some of that still counts against you, but only the one time.) Giving up--as in, not selling or trading, actually <em>giving away</em>--such magic items at a later date refunds the XP "paid" for them.</p><p></p><p>Players who spend extravagantly are rewarded. Players who hoard are penalized. Players who show prudence may be rewarded later, but the rewards are smaller relative to their target needs.</p><p></p><p>Money and resources are still good. They're just something you treat as <em>needing to be used</em>, not as something to pile up as much as possible.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9084239, member: 6790260"] I wouldn't penalize gear, that'd just drive players away. Instead, I would penalize [I]hoarding[/I] and reward [I]spending[/I]. Your XP gains are banked for some period of time (one or two weeks, a milestone, whatever). At the end of that period, you get those earnings all at once. However, your XP are reduced by a percentage based on how much GP you possess when that period ends. GP spent on consumables or other short-term benefits is ignored completely. GP spent on "permanent" benefits is ignored, up to a cap based on character level (e.g. if you spend 400 GP on a magic ring at level 1, some of that still counts against you, but only the one time.) Giving up--as in, not selling or trading, actually [I]giving away[/I]--such magic items at a later date refunds the XP "paid" for them. Players who spend extravagantly are rewarded. Players who hoard are penalized. Players who show prudence may be rewarded later, but the rewards are smaller relative to their target needs. Money and resources are still good. They're just something you treat as [I]needing to be used[/I], not as something to pile up as much as possible. [/QUOTE]
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