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Flip or Twist A D&D Cliche
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<blockquote data-quote="Corinnguard" data-source="post: 9087225" data-attributes="member: 7033886"><p>In the Urban Fantasy <em>Allison Beckstrom </em>series by Devon Monk, magic use does comes with a cost. If a spellcaster in that setting were to cast a spell without setting Disbursement first, they would suffer a short-lived but random aliment like a really bad head cold or sore muscles. Now if they were to set a Disbursement up first, then they could decide what cost they were willing to pay. It would be like someone deciding what Disadvantage they wanted to have ahead of time. "I am going to have my next skill check or my next saving throw at disadvantage." </p><p></p><p>Another way to pay the cost for casting a spell in this Urban Fantasy setting is to have someone be your Proxy. You get to cast the spell without any issue, but they get to pay the cost in your place. There are people who are willing to be someone else's Proxy. They get paid to be someone else's Proxy. But there are those spellcasters who will make someone into a Proxy without their consent. </p><p></p><p>Anyhow, I always felt that Spellcasting should be a skill. You are given a DC to cast a spell of a certain level. If you succeed at your spellcasting check, you cast the spell as normal. If you fail at your spellcasting check, then the spell either doesn't work, it backfires on you or you have a moment of Wild Magic.</p></blockquote><p></p>
[QUOTE="Corinnguard, post: 9087225, member: 7033886"] In the Urban Fantasy [I]Allison Beckstrom [/I]series by Devon Monk, magic use does comes with a cost. If a spellcaster in that setting were to cast a spell without setting Disbursement first, they would suffer a short-lived but random aliment like a really bad head cold or sore muscles. Now if they were to set a Disbursement up first, then they could decide what cost they were willing to pay. It would be like someone deciding what Disadvantage they wanted to have ahead of time. "I am going to have my next skill check or my next saving throw at disadvantage." Another way to pay the cost for casting a spell in this Urban Fantasy setting is to have someone be your Proxy. You get to cast the spell without any issue, but they get to pay the cost in your place. There are people who are willing to be someone else's Proxy. They get paid to be someone else's Proxy. But there are those spellcasters who will make someone into a Proxy without their consent. Anyhow, I always felt that Spellcasting should be a skill. You are given a DC to cast a spell of a certain level. If you succeed at your spellcasting check, you cast the spell as normal. If you fail at your spellcasting check, then the spell either doesn't work, it backfires on you or you have a moment of Wild Magic. [/QUOTE]
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