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Flipping Module Conversion on its Head
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<blockquote data-quote="billd91" data-source="post: 6084910" data-attributes="member: 3400"><p>I have a question about your Rise of the Runelords conversion. I've been reading the anniversary edition (a pretty lavish and lovely product by the way - plug - plug) and I was struck by the Monster in the Closet encounter. In the original, it's a lone goblin held at bay by Petal the dog until he's finally so hungry he overcomes his fear. The encounter isn't particularly tough for a party of PCs but does serve to show just how wicked goblins are if the PCs came away from the Swallowtail Festival with an impression that goblins are just comic relief. I notice that both you and Scott Betts (on the Paizo board - Danniger here) elected to convert the encounter into a fight against multiple goblins in order to present a challenge. That led me to a couple of questions:</p><p></p><p>1) Did your players question why there were a couple of goblins hiding in a kid's closet? And why they didn't just kill the kid, dog, maybe even family, earlier?</p><p></p><p>2) Is there something about 4e that encouraged you to make it a combat challenge rather than an easier beatdown or passing encounter? Are non-challenging encounters not worth the time to play out with combat in 4e? Does the edition put you in a mindset focused around presenting a more mechanically engaging situation? Do you feel that 4e encourages doing so more than presenting a non-mechanical situational enigma?</p><p></p><p>3) Had you encountered Danniger's conversion before and were influenced by it?</p><p></p><p>When 4e was coming out and Paizo had to decide what they wanted to do, part of the justification for sticking with the d20 edition of rules was because they didn't feel the 4e rules, as they knew them thus far, enabled them to build the stories/adventures they wanted to build. And treating this particularly as a notable challenge strikes me as zigging compared to Paizo's zagging. I'm not sure it serves as evidence for Paizo's statement, but I did want to hear, as a converting 4e DM, your perspective on these questions and how 4e make you think about encounter/adventure construction compared to earlier editions.</p></blockquote><p></p>
[QUOTE="billd91, post: 6084910, member: 3400"] I have a question about your Rise of the Runelords conversion. I've been reading the anniversary edition (a pretty lavish and lovely product by the way - plug - plug) and I was struck by the Monster in the Closet encounter. In the original, it's a lone goblin held at bay by Petal the dog until he's finally so hungry he overcomes his fear. The encounter isn't particularly tough for a party of PCs but does serve to show just how wicked goblins are if the PCs came away from the Swallowtail Festival with an impression that goblins are just comic relief. I notice that both you and Scott Betts (on the Paizo board - Danniger here) elected to convert the encounter into a fight against multiple goblins in order to present a challenge. That led me to a couple of questions: 1) Did your players question why there were a couple of goblins hiding in a kid's closet? And why they didn't just kill the kid, dog, maybe even family, earlier? 2) Is there something about 4e that encouraged you to make it a combat challenge rather than an easier beatdown or passing encounter? Are non-challenging encounters not worth the time to play out with combat in 4e? Does the edition put you in a mindset focused around presenting a more mechanically engaging situation? Do you feel that 4e encourages doing so more than presenting a non-mechanical situational enigma? 3) Had you encountered Danniger's conversion before and were influenced by it? When 4e was coming out and Paizo had to decide what they wanted to do, part of the justification for sticking with the d20 edition of rules was because they didn't feel the 4e rules, as they knew them thus far, enabled them to build the stories/adventures they wanted to build. And treating this particularly as a notable challenge strikes me as zigging compared to Paizo's zagging. I'm not sure it serves as evidence for Paizo's statement, but I did want to hear, as a converting 4e DM, your perspective on these questions and how 4e make you think about encounter/adventure construction compared to earlier editions. [/QUOTE]
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