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Flipping Module Conversion on its Head
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<blockquote data-quote="Trit One-Ear" data-source="post: 6085532" data-attributes="member: 6678017"><p>Perhaps I should start a new thread for this question, but it seems so closely related to what we're talking about.</p><p>How often do you as 4E DMs use non-challenging encounters? Next session my characters are going to investigate an abandoned temple, now inhabited by gnolls, who have begun to dig up some ghosts of the temple's previous inhabitants.</p><p></p><p>Due to the constraints, I don't want to have too many real combats get in the way of the story, but story-wise it feels important to have the players have to deal with some angry ghosts. This is just an example.</p><p></p><p>I agree with earlier posts about a lack of flavor encounters in 4E. This is one thing I miss most about 3E (and 3.5); the feeling that one or two wandering monsters, while not a real threat, and some impact on the party. Now I feel silly having the players roll initiative for things like this. It just lengthens the session without really accomplishing much (mechanically). Maybe the waste a daily, or an encounter (if there's no time to rest after), and if I'm lucky I make them burn a surge. With the risk of grind already in 4E, does this just add to that problem? </p><p></p><p>All this being said, I'd love to move away from the strict encounter-based story-telling I've been using lately. Just wondering if you chaps have any thoughts or experience with this.</p><p>And if this feels too much a departure from the original topic, disregard this post and I'll start another thread.</p><p></p><p>Trit</p></blockquote><p></p>
[QUOTE="Trit One-Ear, post: 6085532, member: 6678017"] Perhaps I should start a new thread for this question, but it seems so closely related to what we're talking about. How often do you as 4E DMs use non-challenging encounters? Next session my characters are going to investigate an abandoned temple, now inhabited by gnolls, who have begun to dig up some ghosts of the temple's previous inhabitants. Due to the constraints, I don't want to have too many real combats get in the way of the story, but story-wise it feels important to have the players have to deal with some angry ghosts. This is just an example. I agree with earlier posts about a lack of flavor encounters in 4E. This is one thing I miss most about 3E (and 3.5); the feeling that one or two wandering monsters, while not a real threat, and some impact on the party. Now I feel silly having the players roll initiative for things like this. It just lengthens the session without really accomplishing much (mechanically). Maybe the waste a daily, or an encounter (if there's no time to rest after), and if I'm lucky I make them burn a surge. With the risk of grind already in 4E, does this just add to that problem? All this being said, I'd love to move away from the strict encounter-based story-telling I've been using lately. Just wondering if you chaps have any thoughts or experience with this. And if this feels too much a departure from the original topic, disregard this post and I'll start another thread. Trit [/QUOTE]
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