Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Flipping Module Conversion on its Head
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Vyvyan Basterd" data-source="post: 6086732" data-attributes="member: 4892"><p>I've started to re-approach this conversion from another angle (for me) and veer away from encounter-based design. To clarify, in case I'm using the term wrong, I'm converting based on sites or events. Not every grouping of creatures is a full encounter by 4E standards, but events and sites stay active and react to the actions the characters take. This could lead to easier challenges if the party plays smart, or facing a whole warren of goblins if things go poorly. I fully intend to make my players aware of this change in approach before we start.</p><p></p><p>That said, the one thing truly tied to encounters are Action Points. Yes, I know Encounter Powers have the name Encounter right in them, but those are refreshed by taking a 5-minute breather. And the site or event will react to you trying to catch your breath like that. But action points are normally gained after a milestone of two encounters. How would you handle the gaining of Action Points in this setup?</p><p></p><p>I guess you could try to estimate when the players have passed two encounters worth of challenges and hand them out.</p><p></p><p>You could give them out as a reward for heroic or important accomplishments.</p><p></p><p>My latest thought is adapted from the very general idea in Marvel Heroic Roleplaying that the player is more actively allowed to determine when they gain plot points. First, a character would still always come out of an extended rest reset to one Action Point. You can still only use one action point between each short rest. To gain further action points, you must spend a Standard Action to say something in character while enemies are in sight to either your enemies or your allies. The barabrian lets out a howling war cry. The cleric beseeches his god to aid his allies. The Standard Action nets you an Action Point, nothing else. Thoughts?</p></blockquote><p></p>
[QUOTE="Vyvyan Basterd, post: 6086732, member: 4892"] I've started to re-approach this conversion from another angle (for me) and veer away from encounter-based design. To clarify, in case I'm using the term wrong, I'm converting based on sites or events. Not every grouping of creatures is a full encounter by 4E standards, but events and sites stay active and react to the actions the characters take. This could lead to easier challenges if the party plays smart, or facing a whole warren of goblins if things go poorly. I fully intend to make my players aware of this change in approach before we start. That said, the one thing truly tied to encounters are Action Points. Yes, I know Encounter Powers have the name Encounter right in them, but those are refreshed by taking a 5-minute breather. And the site or event will react to you trying to catch your breath like that. But action points are normally gained after a milestone of two encounters. How would you handle the gaining of Action Points in this setup? I guess you could try to estimate when the players have passed two encounters worth of challenges and hand them out. You could give them out as a reward for heroic or important accomplishments. My latest thought is adapted from the very general idea in Marvel Heroic Roleplaying that the player is more actively allowed to determine when they gain plot points. First, a character would still always come out of an extended rest reset to one Action Point. You can still only use one action point between each short rest. To gain further action points, you must spend a Standard Action to say something in character while enemies are in sight to either your enemies or your allies. The barabrian lets out a howling war cry. The cleric beseeches his god to aid his allies. The Standard Action nets you an Action Point, nothing else. Thoughts? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Flipping Module Conversion on its Head
Top