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Flipping Race And Background Altogether
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<blockquote data-quote="Crimson Longinus" data-source="post: 8490632" data-attributes="member: 7025508"><p>I don't really have problem with a super strong small species or a surprisingly weak largeish species, but it strains credulity if <em>all </em>small species <em>just happen to be</em> super strong in a way that makes them equal to humans and <em>all</em> largeish species<em> just happen to be</em> weirdly weak so that they're not stronger than humans. Also, I think a small and weak species and small but surprisingly strong species are very different concepts. It think a big part of appeal of halflings to many is that they're kind of weak underdogs that need to deal with a world full of creatures larger and stronger than them. I don't think super halflings really fulfil the same niche.</p><p></p><p>I have always hated the concept of evil species and other blatantly offensive depictions D&D has, but I still really dislike this homogenisation that's happening. If I play a fantasy game I actually want fantasy species to be different from each other. They're not just human ethnicities, they're aliens. If I play a Star Wars game I want Wookiees to be stronger than Ewoks. That this homogenisation now includes height and weight is bordering parody.</p><p></p><p>Also, the opinion that ability scores don't really measure anything concrete was already featured in this thread. So why have them then? As long as ability scores exist, I want them to actually correlate to the fictional reality at least somewhat. If they don't, we have no need for them; the purpose of the rules is to act as mechanical representation of the game world; disassociated mechanics serve no purpose to me.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 8490632, member: 7025508"] I don't really have problem with a super strong small species or a surprisingly weak largeish species, but it strains credulity if [I]all [/I]small species [I]just happen to be[/I] super strong in a way that makes them equal to humans and [I]all[/I] largeish species[I] just happen to be[/I] weirdly weak so that they're not stronger than humans. Also, I think a small and weak species and small but surprisingly strong species are very different concepts. It think a big part of appeal of halflings to many is that they're kind of weak underdogs that need to deal with a world full of creatures larger and stronger than them. I don't think super halflings really fulfil the same niche. I have always hated the concept of evil species and other blatantly offensive depictions D&D has, but I still really dislike this homogenisation that's happening. If I play a fantasy game I actually want fantasy species to be different from each other. They're not just human ethnicities, they're aliens. If I play a Star Wars game I want Wookiees to be stronger than Ewoks. That this homogenisation now includes height and weight is bordering parody. Also, the opinion that ability scores don't really measure anything concrete was already featured in this thread. So why have them then? As long as ability scores exist, I want them to actually correlate to the fictional reality at least somewhat. If they don't, we have no need for them; the purpose of the rules is to act as mechanical representation of the game world; disassociated mechanics serve no purpose to me. [/QUOTE]
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