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"Flipping" saves to attacks
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<blockquote data-quote="Majoru Oakheart" data-source="post: 3721640" data-attributes="member: 5143"><p>Umm, I confirmed crits along with everyone I know. I liked confirming them as they fixed the problem with crits in 2nd edition: Everyone was deathly afraid of 20 1st level fighters because on average one of them would hit each round and it would be for double damage.</p><p></p><p>Most people in my second edition group couldn't figure out why people who could barely hit them at all were doing double damage every time they DID hit them. And that was back when you only doubled the dice themselves and not all the bonuses. Of course most DMs I played with in 2nd edition were using critical hit tables and chopping on limbs and heads when they critted. In 3E, a 1st level half orc barbarian with a great axe would have a 1 in 20 chance of doing nearly 50 damage each round to someone with an AC of 28+ if crits automatically confirm vs the 16 or so they'd do without the confirmation.</p><p></p><p>It kind of sucks to be the 12th level wizard with 40 hit points when your DM decides that a number of 1st level barbarians would be easy for your party and drops you dead in one hit even though you have shield, greater mage armor, and an amulet of natural armor +3 and an 18 dex.</p><p></p><p>I admit that not confirming crits IS a lot faster and I DO miss some of the speed of 2nd edition, but the fix WAS put into place to fix a problem. If they come up with a different fix for this problem, then I don't mind.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 3721640, member: 5143"] Umm, I confirmed crits along with everyone I know. I liked confirming them as they fixed the problem with crits in 2nd edition: Everyone was deathly afraid of 20 1st level fighters because on average one of them would hit each round and it would be for double damage. Most people in my second edition group couldn't figure out why people who could barely hit them at all were doing double damage every time they DID hit them. And that was back when you only doubled the dice themselves and not all the bonuses. Of course most DMs I played with in 2nd edition were using critical hit tables and chopping on limbs and heads when they critted. In 3E, a 1st level half orc barbarian with a great axe would have a 1 in 20 chance of doing nearly 50 damage each round to someone with an AC of 28+ if crits automatically confirm vs the 16 or so they'd do without the confirmation. It kind of sucks to be the 12th level wizard with 40 hit points when your DM decides that a number of 1st level barbarians would be easy for your party and drops you dead in one hit even though you have shield, greater mage armor, and an amulet of natural armor +3 and an 18 dex. I admit that not confirming crits IS a lot faster and I DO miss some of the speed of 2nd edition, but the fix WAS put into place to fix a problem. If they come up with a different fix for this problem, then I don't mind. [/QUOTE]
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"Flipping" saves to attacks
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